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- Jengris 31s
- jillavanilla 25m
- QueenZombean 1s Singing the song that doesn't end, yes it goes...
- Wulf 1m
- F9DFCQ 1m Why work when you can update your @wow?
- Burgerwolf 2m PANCAKES
- cata 20s
- Hippo 14s
- Raven 7m I lost myself, in the dark charade.
- Fogchild1 20s
- Rillem 2m Make it personal.
c Logic 4m
- Dale 32m
- Acupa 43s
- SmokePotion 35s Right or wrong, I'm getting high.
- BubbleKangaroo 3h
- zxq 42s Blackcastle was no ordinary prison.
- NightHollow 2m
- Vanashis 10m
a Mench 4h Doing a bit of everything.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Aim First, RP Second
and don't be a grappling bitch!

Upon return from hibernation, I noticed how much combat was occurring instead of RP and it reminded me how we never much liked how the only way to prevent someone from taking off on you was to grapple them. Granted, they have a true fear for their life, but we seem to be blowing the opportunity for good roleplaying.

As of right now, fleeing while being aimed at (not in combat) will be as difficult as fleeing during combat. Please start aiming more and grappling less. :)

I always presumed that it was the case for both scenarios, infact, I'd imagine it'd be harder when they were only aiming at you, since essentially you're waiting for them to 'make a move' so you can blow their head off.


Like so.