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- Hizashi 3m
- Atheran 6m
- LegerdemainMouse 12s always sleepy zzzzz
j Fengshui 16s http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- NoShame 4m
- BigLammo 1m https://youtu.be/erKpxnTIc8g
- Sulfurado 12m
- KalopsiaTwilight 9m
- deskoft 27m
- hex37 47s
- Hivemind 8m
- Hippo 48m
- Wonderland 2s
- Ryuzaki4Days 18s Take drugs. Kill a bear.
- SenilePrime 1h
- SacredWest 28s
- Floki 15m
- Dawnshot 2m youtu.be/--9kqhzQ-8Q
- fopsy 52s
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Blood Analyzing Updates
No more weird shit

So, the way blood analyzing was setup, it was showing weirdness. I won't get into the technical details of the code but suffice to say some stuff in game gives you 'temp effects'. Drugs, for instance. Some clothing. Skill softs. Taking extreme damage from another person. These effects are logged as a value and the object that caused the effect.

So when scanning blood you might see weird readings like someone else's blood in your blood sample! It's been refactored to show more appropriate results.

Apologies to those who were effected by this in a wonky way!

-- S

My character works as a rookie in a medical field so this is good to know for future reference. Thanks!
I have never been so happy to find out a thing was actually broken and I hadn't just taken 10 levels in stupid. Thanks for the fix.