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- Nyarlabrothep 41s
- Bear 57s
- Sly 27s
- Izzyneko 6s
- GioGio 21m
- BubbleKangaroo 1s
- BlaDed_Cloud 1m
- Bonehead 19m
- RailyDoutine 50s
- HolyChrome 11s youtu.be/EXc-VHEWsBc
- meowlorde 10m
- Baguette 1h bitchmade
c MirageGM 17m The original cryptid.
- bitMuse 22s
- Mori 23m
- Wonderland 16m
- VermilionGrin 1m
- Kisaki 3m Do-Re-Mi, I-Love-You...Kazu-oops
- Varolokkur 14s
- BlazingCoconut 1m
- CookieJarvis 34s
- GrimButterCat 3m
- RedProtokoll 17m
- Ricardo 5s Ice skating uphill
- Laerad 3m
- Cortlyn1211 0s
- UnhappyCupcake 3m
- Succuboi 2m
- SacredWest 18s
- ragingcunt 6s that's not very cyperpunk of you
- Andromeda 1h
- Something_Wicked 40s
- Echtastic 1m
- FullDaDead 1h
- TofuShark 8h
- Rhea 25s https://www.youtube.com/watch?v=jakpo7tj7Qw
- MrFye 19s
- fopsy 25s
j Fengshui 3h http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Tax 3h
j Johnny 1m New Code Written Nightly. Not a GM.
- Paullove 6m
And 30 more hiding and/or disguised
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Blood Analyzing Updates
No more weird shit

So, the way blood analyzing was setup, it was showing weirdness. I won't get into the technical details of the code but suffice to say some stuff in game gives you 'temp effects'. Drugs, for instance. Some clothing. Skill softs. Taking extreme damage from another person. These effects are logged as a value and the object that caused the effect.

So when scanning blood you might see weird readings like someone else's blood in your blood sample! It's been refactored to show more appropriate results.

Apologies to those who were effected by this in a wonky way!

-- S

My character works as a rookie in a medical field so this is good to know for future reference. Thanks!
I have never been so happy to find out a thing was actually broken and I hadn't just taken 10 levels in stupid. Thanks for the fix.