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- deskoft 5s
- Veleth 4s
- SacredWest 9m
- Sabess 35m
- Atheran 15s
- JohnWilliams 7s
- Lavusinya 5s
- sukebug 21s
- _AKIRA 1h
- Euclid 1m
- Leudo 1m
- BigLammo 2s
- JakeyBoy 2h
- Sulfurado 4s
- Ryuzaki4Days 1m Take drugs. Kill a bear.
- MrJDucky2 13m
- BCingyou 2m
- Baguette 28s bitchmade
- LegerdemainMouse 44s always sleepy zzzzz
- Qewy 2m
- hex37 29s
- Fogchild1 5m
- Wonderland 19s
- Btracker 3s
- KalopsiaTwilight 1m
a Mench 2m Doing a bit of everything.
- fopsy 23s
- CookieJarvis 8m
- ReeferMadness 52m May the bridges I burn light the way.
And 27 more hiding and/or disguised
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Combat Core
teh 'combat is frozen' bug

So, turns out that somewhere along the way, combat was running amuck, people being stuck in combat after they shouldn't be. So, someone err'd on the side of caution and bound the whole combat system up in one great big 'on/off' switch that got flipped -way- too often.

If combat stopped in one location, it stopped incompletely in all other locations too because the switch was flipped. This is why you would have to type 'stop attacking'.

So, I ripped out this toggle and replaced its check with one that checks if theres still combat -in that location-. This seems to have resolved it when the issue is combat occuring in more than one location.

That means that you should report bugs of combat freezing or you having to type stop attacking when you shouldn't have to again. Thank you. :)

Joy to the world.. dun dun dun dun.