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- Shas 2m
- FullDaDead 39m
- Veleth 46s
- Grey0 1m
- CookieJarvis 2m
- MrFye 45s
- PinkFox 1m
- Fayia 2h
- fopsy 1h
- Hivemind 17m
- TofuShark 4h
- deskoft 2h
- Kisaki 52s Do-Re-Mi, I-Love-You...Kazu-oops
- Ceadoc 6h
j Fengshui 11h http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Paullove 10h
- Kangarat 15m Rat.
- ragingcunt 6h that's not very cyperpunk of you
j Johnny 8h New Code Written Nightly. Not a GM.
And 11 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Combat Core
teh 'combat is frozen' bug

So, turns out that somewhere along the way, combat was running amuck, people being stuck in combat after they shouldn't be. So, someone err'd on the side of caution and bound the whole combat system up in one great big 'on/off' switch that got flipped -way- too often.

If combat stopped in one location, it stopped incompletely in all other locations too because the switch was flipped. This is why you would have to type 'stop attacking'.

So, I ripped out this toggle and replaced its check with one that checks if theres still combat -in that location-. This seems to have resolved it when the issue is combat occuring in more than one location.

That means that you should report bugs of combat freezing or you having to type stop attacking when you shouldn't have to again. Thank you. :)

Joy to the world.. dun dun dun dun.