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- NovaQuinn 44s
- FairyBlue 1m
j Fengshui 10m http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- floored 22m How do I reach these keeeeeeeedz.
- Revex 25s
- Baron17 12s
- Jade1202 2m
- pfh 10m
- Constantdisplay 5s https://youtu.be/mFNaFeIm4bU
- Strummer 9m
- Evie 1m
- FancyPenguin 2m
- Mercury 5m
- Mory 3m http://www.novelupdates.com
- scifi4life 5m
- Jameson 44s making the eternal black firmament my side bitch
- Bree 8m
- Majere_Draven 2m Hi.
- Sivartas 10m
- Hippo 30s
- Sly 1m
- Cainite313 1h youtu.be/rtbct2jzLBU
j Johnny 54s New Code Written Nightly. Not a GM.
- Baguette 4m ye boi
j Kwisatz 4h Definitely not a GM.
a Cerberus 15m Head Builder & GM when I need to
- Brozilla 8m
- Skinofstevejobs 4h
- Barrien 6m
- 0x1mm 57s
- Mew 1h
- Lena 36m Yippee Ki-Yay
- BCingyou 27s
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Combat Core
teh 'combat is frozen' bug

So, turns out that somewhere along the way, combat was running amuck, people being stuck in combat after they shouldn't be. So, someone err'd on the side of caution and bound the whole combat system up in one great big 'on/off' switch that got flipped -way- too often.

If combat stopped in one location, it stopped incompletely in all other locations too because the switch was flipped. This is why you would have to type 'stop attacking'.

So, I ripped out this toggle and replaced its check with one that checks if theres still combat -in that location-. This seems to have resolved it when the issue is combat occuring in more than one location.

That means that you should report bugs of combat freezing or you having to type stop attacking when you shouldn't have to again. Thank you. :)

Joy to the world.. dun dun dun dun.