|-||kroack||4s||machine! I have invented a time|
|c||MirageGM||13s||The original cryptid.|
|-||Spark||47s||C'est la vie!|
|a||Slither||25m||http://sindo.me/mmaxxw <--- Vote TMS|
|-||ragingcunt||6s||that's not very cyperpunk of you|
|-||Ryuzaki4Days||9m||Within another moment don't went Alice after it...|
|-||Ricardo||10m||Ice skating uphill|
|c||Mench||37m||Doing a bit of everything.|
|j||Johnny||21m||New Code Written Nightly. Not a GM.|
|j||Fengshui||5m||http://www.amazon.com/dp/B00M0DV5IQ <- My Book|
|And 25 more hiding and/or disguised|
It could be set up by level.. but differentiating between outside a hotel and some other random street is not something easily done.
So it's pretty much all or nothing.. or done on a level by level basis.. IE: it's possible on gold green blue but not on Red.. which makes it some what worthless since most of the people that play are on RED most of the time..
I say partially because I doubt ambpop has 100% coverage of street locations as it's a prop set per location, but I did set most of red and gold streets. But yea, you're talking about setting a value per location and there's one already there which kinda fits the bill.