As a blurb, I'm gonna go through a few of these games already on there in addition to this one.
Blurb for Katana Zero.
2D pixel art game where you play a street samurai who gets his missions through his psychologist. The plot is very twisted and slightly convoluted and this game was one of the few I've found that exemplify the style of Neo-Noir cyberpunk Withmore goes for.
Tags: Drugs, Street Samurai, and Freedom.
Blurb for Deus Ex.
A lot has been written about this game, more than I care to retread. As it relates to Sindome, this game's closed in environments and gritty atmosphere, along with the contrast of the Corporate Agents of Unatco and those termed terrorists form a very inspirational plot to pull potential ideas for a character who might fit within the broader setting of Sindome.
TAGS: Cyberpunk, Nanomods, Conspiracy, Inspiration
Blurb for Sleeping Dogs:
Playing as an undercover police officer, you must survive and make compromises of morality in a very mix like dog eat dog depiction of urban life. It's very indicative of the stories that might be told within Sindome's broader more futuristic scope. The game itself exemplifies a fast past brutal style that fits in almost perfectly with the stylings of Sindome.
Blurb For WatchDogs
Inspiration for when GRID3.0 finally gets implemented fully. The game and it's successor are a very good showing of the style of hacking and the level of inter-connectivity that is portrayed right now in the ambient world and with GM help, and soon(tm) to be conveyed at all times with the player population once GRID3.0 arrives.
TAGS: Hacking, Planning, Rigging, Inspiration
I'd suggest removing Half Life 2, and S.T.A.L.K.E.R. from that, as they aren't truly good indications or fits for Sindome outside of a general setting. Or perhaps leave one, but add a blurb of something like.
The world outside of big cities is very much like this game's portrayal (in later chapters of the areas outside city 17/of the zone.) Most areas without massed civilization are violent, brutal, or secretive to an massed degree. And characters from these areas may be more focused on survival than on the more simple leisure's of life.
Tags: Setting, Wastelands, Inspiration
Blurb for Mirror's Edge:
Built as a cyberpunk freerunning nightmarescape, the clean lines of Mirror's Edge and Mirror's Edge 2 are very indicative of the styling of buildings in parts of the game. And it is very possible within Sindome to freerun and explore Withmore's high and low corners with speed and athleticism. And this series is a very good way of learning to visualize that style of movement.
Tags:Parkour, Running, Movement, Inspiration