I've been playing for a couple months now (technically returning but my first bout was short), and while feel I have a functional grasp on the general systems, the one major one that has always escaped and intimidated me is @notes. While noting combat interactions, major schemes or events, high profile "job" moments like installing/receiving cyberware or buying a car is obvious, the more day to day roleplay use of @notes confuses me a bit, and I realize now I have often ended up not noting something that, in hindsight, I probably should have. As a result, my @notes is embarrassingly barren for my time played, compared to how often it seems other, more experienced players @add-note from what I've gathered browsing the BGBB, such as https://www.sindome.org/bgbb/open-discussion/anything-really/diving-into-the--rp--of-sindome-1180/ and other threads, which makes me think people are @noting for far "simpler" or "day-to-day" things than I had previously assumed the system was for, such as a bar outburst.
Below I've written a few general examples of things that, prior to writing this note, would strike me as being too "insignificant" to warrant noting due to either the RP involved being incredibly quick (i.e. a few sentences back and forth and that is all), or over very minimal things (monetarily or otherwise), and thusly not something requiring staff attention. Please tell me if things of this level are indeed something I should be writing notes about. These are only vague examples I could think of that would apply to many PCs, not based on my own PC's activities.
Getting dipped (what if you suspect a PC did it?)
Witnessing combat you aren't involved in (especially if disguise is involved)
Hiring a PC decker for a grid page
Paying tolls to PC gangers
Having a drunken outburst
Creating a new grid forum thread
A general bonding moment with another PC
Business done with another PC (even if small?)
Making IC contacts (i.e. "I now know a good fixer/chemist/solo/etc. to call")
Chemistry/munitions/explosives people starting/finishing making something
Traders/Fixers making big market or other PC sales/purchases (What would be considered "big"? What about an artist selling their work at market?)
Medics healing PCs, either at job site or on the street
Immy greeters greeting immies
Drivers doing a call
Gunsmith cleaning another PC's gun
Regarding IC Goals:
With this, I don't exactly know what constitutes too grand or too miniscule. I am primarily concerned about wasting the staff's energy or time by making them read about how my character simply wants, for example a shroud, or a quickterm or a sword or something else that's simply a few minutes of RP to acquire. On the other hand, I don't want to seem as though I the player am being demanding when, for example, a two week old character's goal is to join a syndicate, work their way up to running a business, or something else grandiose or long-term. Especially if staff effort actually gets put into opening that door, only for that character's goal and/or character as a whole to end up changing due to IC or OOC reasons.
Additionally, if I'm correct to assume I should be noting more "minor" actions like these, should I then go back and retroactively add notes for the interactions I can remember from the past?
Any feedback to the thread and my examples would be greatly appreciated, as I feel I am immensely failing in a vitally important aspect of the game, to the point I've even felt like starting anew and keeping notes properly on a new character seems preferable to trying to scramble up all the noteworthy interactions that I neglected to @note on my current character. In the off chance one of the aforementioned examples is too IC and the thread must be deleted, I at least hope for some clarification via email or something to help me understand better and improve as a player. Thank you!