Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 8m
- whatislove 5m something witty here
- Frozenpizza 4m
- Ociex 35m Brownies for the win.
- JanekSembilan 2m
- Fay 9m
- PsycoticCone 3m
And 14 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Dome Client Public Release
Webclient has been released publicly

We’ve had a public version of the webclient for around 10 years. Unfortunately, it fell behind as it diverged from the version we run on Sindome, and keeping it updated became a major pain. I’ve maintained it over the years, but it was still well behind the client many of you use every day.


This has been on my mind for a while, especially with recent improvements: the IDE editor, lots of option fixes, new fonts, xterm fixes, code modernization, dependency updates, and more. It felt like the right time to act.

Instead of updating the legacy repository (owned by Johnny), I created a new one under the SindomeCorp GitHub org that contains the latest and greatest webclient.

This isn’t just a public fork anymore. I refactored our Sindome-specific features (like the URL shortener, status overlay, and others) behind feature toggles. They’re off by default, so other games or developers can use the client as-is, or implement compatible services on their end if they want those features. The public version that we are releasing, is the same one Sindome uses. We push/pull our changes to the client to this exact repo, moving forward.

By making our version of the webclient public and keeping it much more up to date, I hope this helps the broader MUD community. Others can clone and run a webclient that’s battle-tested daily by 30–40+ users.

Repo: https://github.com/SindomeCorp/dome-client

(Edited by Slither at 9:58 pm on 5/18/2026)