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GM APPLICATION #4

This plot is submitted for player review until June 26th, at that time, players will be required to vote for the submission they think is best. Nothing below this point has been touched or modified by me in any way.

A plot for Johnny�.


Ok so there is a corporation, a major one, and they make say bio-pharmaceuticals, and they have maybe a small factory where workers work for minimum wage. �They also own a few nightclubs/bars. �Now since they own these clubs, they have created an environment highly conducive to drug use. �So they hire other employees to sell the drugs inside their own clubs. �Now to ice the cake. �You get a security company to work security for the clubs, and the company in general, but you don�t make it public knowledge that the clubs are owned by the company. �So say the security company has been skimming the cover charge, and maybe the owners instigate a brawl inside the club, you know, pay some gangers to start some trouble or something. �Then, when WJF shows up to take the gangers away, oops look at that drugs on the security guards, guess they have to go to jail too. �And then you say, �well what about the dealers, they go to jail too right?� �Nope, because they are Tong members, and since the Tongs supply all the V-202 WJF needs, and since the major BioPharm player in the background is the one sending implants to WJF, WJF looks the other way at them. �But then���one of the WJF guards is former red level ganger right, and since red level gangers seem to have some ties to the security companies on red, the security guards and the gangers aren�t really on opposite sides, so of course they band together and try to escape. �This corrupt WJF guard, who is still dealing with the morality of letting these hardened street fighters out, who is dealing with some amazing internal drama like one of them is his girlfriend�s brother or something, finally is coerced into letting the gangers out by the Bartulluchi family. �The Bartulluchi�s being the crime syndicate that is responsible for collecting the real protection money down on red. �Now, since a bunch of the gangers are locked up, there isn�t a lot to be afraid of down on red, so of course the Family has to coerce this guard into helping the gangers out. �Ahh, now you see the next issue, the Metrino family, who�s been trying to break into the protection racket on red has their opening. �Since the Bartulluchi�s use the red level gangers as playthings, the Metrino�s obviously band with the Tongs, since the Tongs are the archenemies of the gangers. �But, what next, the Christian Corporeal Coalition, a group of green and gold level family people who are diametrically opposed to the Tongs (ethnic issues), and the gangers (anti-christian bruhaha) and obviously opposed to the organized crime families (Christian groups cannot support organized crime, no matter how Catholic the families might be.) �These CCC members dress up in their signature white robes and parade around the hall of Justice demanding the immediate judgement of the gangers. �They get their judgement, and the gangers are banished to the badlands. �All is not lost however; in the badlands the gangers resume their tribal nature, and form a sort of �Mad Max � style militia. �They live in their tent city protected by burnt out car husks and old train cars. �They maintain ties to the Family though, and are quickly armed with an amazing arsenal of weapons. �Now, since the Metrino�s have taken a large share of the control of red, the Bartulluchi�s mobilize their newly formed demiarmy, and start to create some real trouble on red.

Just a sample of all the interesting and random thoughts that can run rampant in my mind in the course of about ten minutes.

Analysis of the plot requirements:
Number of PC�s
-indeterminate, as few as 6 (absolute skeleton crew), as many as 25 or slightly more.
Number of NPC�s
-as many as needed to fill out the ranks of the PC�s

This plot will require a fairly large number of gangers, along with a security company, and a sizable number of justices to subdue, but not kill the gangers and the security men. �Additionally you will need the corporate executives, the heads of the organized crime families, and the Tongs, plus staff for the club. �

Physical (virtual) space requirements:
1 new corporate employer, probably already exists.
1-3 clubs/bars, could use some of the existing ones, but clubs would be better than bars, and we need to plan realtime activities for these establishments, ie DJ�s, bands, pool tournaments, etc.
The Crime families would need offices/homes.
Badlands development-need an area specifically for the gangers to create their new home.


This is all specific information, this is overlooking the associated product rollouts for the drive by shootings between gangs, the implants being funneled to WJF, and massive amounts of drugs.

This one is assuming alot… and its not accurate in some aspects. First off... Pharmacuticals are LEGAL drugs. Of course some (probably all) make the other drugs as well... v-202 is one that a Judge shouldn't be caught using... and at a regular basis at that... The Justice Force may be recieving corporate support and shipments, but illegal drugs? Its a stretch. Also, the introduction of all the new familes and gangs... all the twists and turns... it'd get very confusing in my opinion. Then again, this one probably offers the most potential for an interesting storyline out of all the others. Its different. As with all the rest, a little fine tuning and it could be a very good plotline.
…very...loose.

It's lacking structure in a lot of places. There are a lot of side things shooting in and loosely tied together. It needs a little more thought and planning added into it so it has a more coheasive flow. A few gaping holes too, like the WJF/V-202 connection, which could just be reworked with a bit more knowledge of the game corp structure. I love the Christian Coporeal Coalittion. The CCC. Interesting idea.

Over-all its a bit confusing. I've re-read it 3-4 times now, and I still am foggy on deatails and especialy how PC's will fit into the general flow...it's more like a concept of a concept than a full plot. I'm sure with work it could hold some interesting prospects. Though there may be just too much in one plot for it to fully work as is. Maybe split into 3-4 plots it would work better.

...side note: Paragraphs are a good thing. I had a time of it reading that long block of text...

Dead WJF:
1)  Tremendous amounts of PC interaction, factions, companies everywhere for PC's to join and mingle with.

2)  Large scale invovling as much of the dome as possible, shows the candidate is looking from more of a top-down perspective.

3)  Good roll-out of new aspects of the dome that have been in development/discussion, ie mob, corp violence, corruption in WJF, etc.


Live WJF:

1)Confused as all hell, looks like it was written in about 5 minutes.  ('course if it was…..)

2)As Nic said, very free form, little strucute,needs focusing and development

3)Too big, it would require large block of admin time to puppet key NPC's along with large amounts of PC time.  Would work best as a very long term plot/scenario unfolding over several months, if player apathy could be subdued.

Whats with this 'Live WJF' and 'Dead WJF'?
I needed an effective way to say the good points and bad.

Dead WJF-good

Live WJF-bad

*bump*
*last bump*