Our overall topic up for talk is topside crime and corporate citizen play: how to make better conflicts for everyone involved. Our discussion will last hopefully from 2-4PM. You'll be able to switch to or join the guided-discussion channel when I open it up at 2PM.
RP will continue during this time throughout the game, it won't be stopped. This is an optional discussion, if you don't want to join there's no need or requirement. But please be aware there might be less staff responsiveness to puppet-requests or xhelps during this time.
The main talking points I want to see us tackle are the following:
What are people hoping to get out of topside crime?
What would make committing topside crime a better experience for criminals?
What type of experience are people hoping to give -others- when doing topside crime?
For corporate citizens, past or present, what makes being the victim or the target of a topside crime appealing to you?
For both people doing and the victim of topside crimes, past or present, where can we as a community improve creating a better experience for the people we target with topside crimes?
We'll end the discussion with a miscellaneous portion to cover ground on areas we may have missed in the original topics, were thought of during discussion, or that people felt might've been glossed over or missed during our talk.
(Edited by Bubbles at 4:34 pm on 7/10/2026)
