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New Speech System on the Horizon

Sindome WILL SOON HAVE a modified speaking/acting system that limits who sees what you do and say (for the most part) by who you have talked to and who you have addressed.

When you talk, using 'say', 'to' and 'whisper', only those you are addressing will hear you in populated areas. When you act, using 'emote', period pose and socials, only those who you are addressing will witness your actions in populated areas.

You automatically address someone after you use 'to', 'whisper' or any of the socials. To manually address someone, type 'address <person>'.

Only someone you are addressing can stop you from addressing them. They do this with the 'ignore <person>' command. This is not permanent, as the person can 'address' you at any time or talk 'to' you.

If you want to address a whole room, use the commands 'speak loudly' or 'emote loudly' to switch your mode from soft to loud. When you move, you will automatically �revert to speaking softly. You can also 'speak softly' and 'emote softly' at any point to go back to speaking softly.

say (")
�- says something to those you are addressing

to (`) <person> <text>
�- says something to someone, adds them to your addressing list,
� �and tells those you are addressing

whisper <text> to <person>
�- whispers something to someone, adds them to your addressing list,
� �and gives those you are addressing a chance at hearing your whisper

emote (:)
�- does an action that is visible to those you are addressing

pose (.)
�- does an action that is visible to those you are addressing

address <person>
�- Adds someone to your addressing list so they will hear you.

unaddress <person>
 - Removes someone from your addressing list.

addressing
�- Shows who you are addressing.

watch <person>
�- Adds someone to your eavesdrop list which lets you listen into
� �people who are talking quietly.

watching
�- Shows who you are eavesdropping on.

ignore <person>
�- Removes you from their addressing list and removes them from your
� �eavesdrop list.

speak loudly | speak softly
�- Switches from loud to soft speaking modes.

emote loudly | emote softly
�- Switches from loud to soft emoting modes.

IF YOU HAVE QUESTIONS ABOUT THIS, PLEASE POST HERE, THIS HAS NOT TAKEN EFFECT YET.

Will others automatically know if you're eavesdropping?
No, eavesdropping won't be detectible.
Ack, sounds confusing! But I'm sure we'll get the hang of it.
I'm confused, will we have to type 'emote loudly' and 'say loudly' every time we want to address the room, or will it be a 'mode' that we switch to?

I like the eavesdropping feature, though. Will the ability to eavesdrop be affected by certain stats or skills?

What defines a populated area? Just places with the ambient population messages, or does it include places like bars, restaurants and such?
Will the old speech system be in use in more seculded areas, like cubes, empty buildings, sewers, cars and so on?
You'll have to type 'emote loudly' or 'speak loudly' once in each room to address the room. Once you switch to loud or soft, you'll stay that way until you leave the room or you do the opposite action.

Once we turn this feature on, the default will be to speak softly.

I forgot to mention, that to help with the confusion, the first couple of times you 'say' something, you'll get a little OOC reminder that you are speaking softly.

Quote: from Murphy on 9:30 pm on July 5, 2002[br]What defines a populated area? Just places with the ambient population messages, or does it include places like bars, restaurants and such?
Will the old speech system be in use in more seculded areas, like cubes, empty buildings, sewers, cars and so on?

A populated area is any area that looks populated, even if there aren't messages, there could be population.  

No, the old speech system will not be in use anywhere, BUT, as more seculded areas are not populated, people will have no problem hearing you.

What about a way to stop addressing someone?
Perhaps you should read the entire post before asking redundant questions.

From the orinigal post:
ignore <person>
- Removes you from their addressing list and removes them from your eavesdrop list.

Actually Kev, he did read it right.

There is no way to stop addressing someone.

We originally had no way to let people 'follow' you around the room's conversation, but, we later thought about eavesdropping, so, I think we can add in a way to stop addressing someone.

Hey, this board is all about opinions… I don't see any, positive or negative.

That's not good.

If you don't wanna post here, or just don't want to be known that you're posting... xhelp for me. I'll post any aninymous (spelling?) posts if you want me to.

We're here for you people... if you think this change rocks, let us know... if you think it sucks... we -need- to know.

Peace.

Well, it can see it's wanted implications for realistic ambient conversation, but I mean…I don't really see anyone complaining about it and such. *shrug* It will confuse a lot of people, especially newcomers a LOT, but like '.' posing, eventually it just becomes second nature.
Do you think the OOC messages shown the first few times you use the system will be enough to counter this?

The messages would look something like:
[OOC: The last thing you said may not have been heard by everyone in the room, type 'help speaking' for more info.]

Yes, conforming to the new system probably won't be a huge problem, but I guaruntee there will be a LOT of people mis-telling to people they didn't mean to be addressing. Which isn't like a large problem or anything, just pointing it out. I don't see any problem with it really, I just get the feeling that it's over-complicating something.
Opinions..

Well, my opinion is, it's a neat idea, a neat concept. I like the ideas behind the system and the obvious uses for it. But, I don't know how it'll work out in practice; in practice, it might end up sucking. But it looks good, to me, anyway.

Hey Hey

I was gone for a few days, did you miss me?

First off I like the idea, but I think it may be just bit too umm detailed.  In theory it sounds good, and I'm sure it would take days, at most a week or two to get totally used to it, bur right now it seems like a tad of a hassle.

Also did you guys change SIC and not lemme know?  I've checked Game Features and there wasn't anything…so I figured it ties in with speech and shit right?  Ahh well

The SIC stuff is completely IC and unrelated to the speech stuff.
Is it an IC change or and OOC change?
The SIC stuff is completely IC, period.
This might seem a bit silly, but would there be a way to add a pose loudly/pose softly command to it as well?

Not everyone emotes. I think I've emoted one line in the past four months. And a lot of people are likely to forget about using emote loudly/softly or think it only applies to emoting and not posing.


I'm assuming that it doesn't by the way.


Hrmm … I can't do that one cause 'pose' is the command. It'd conflict. I thought about making it 'act softly' or 'act loudly', but I'm not sure.
Well, to share my honest opinion I'm not sure it's worth the trouble of switching over. The system we have now seems fine to me.  I don't particularly like this new idea, except for the ability to eavesdrop.  

But you never answered my question about that: Will the ability to eavesdrop be based on a stat or skill, like how we can hear whispers with high perception?  And will someone who is being eavesdropped on be able to detect the eavesdropper if their stats are high enough?  

If this is not the case, there doesn't seem to be much point. It won't really change gameplay because people still won't have private conversations in public areas, knowing that anyone could be listening.

If this new system takes effect, we'll all learn it eventually.  Just seems it would be a tad hard for some of the newbies to pick up.  Ah, c'est la vie!

Ah, yes, sorry bout that, eavesdropping will indeed be stat affected.
weeee! i finaly master poses…. and now i get to screw up talking... yes i'm slow. bite me.

but yeah, i can remember a few moments where i have thought,

"wish i could just talk to one/two person/s in this room about my evil plots."

oh fine.. no evil plots, but wanting to only talk to a selected person or two has cropped up a few times, and resorting to private SICing them is amusing but get's annoying.

however, i just wonder if people arn't going to get lazy and just speak softly to others when only chit chatting...and not exchanging wolrd shattering info... or whatever.
like it seems that it would lead to private conversations about the weather and someone's latest wound, if default is 'speaking softly.'

just wondering why the default is going to be set to that? if it defaulted to set to "every bloody fool can hear you." people would have to make an effort to talk privatly?.... *thinks* but i guess then everyone in the room would suddenly try and eavsdrop on them because the private nature of the conversation would stand out... and... oh nevermind.... YOU MADE ME SPILL MY COFFEE!

it will be interesting to see all this applied.
so slow... *sigh*... i will be reading the help file way too much again, oh, did i say bite me? :)

These have been some excelent posts on the topic concerning how you think it will affect the game.

I thought I might add my 2 chyen.

First of all the whole point of this is not to make it harder for people to communicate. Generally people who wish to talk 'to' people do just that: Talk 'to' people.

This isn't affected in the least as far as the speaking and the listening party are concerned. Furthermore, anything you 'say' after that will still be heard by the person you spoke 'to', because 'to' automatically addresses a person.

What is affected here is that if your in a crowded room (like the market), OTHER PEOPLE may or may not hear what you said depending on how good their perception is.

If you want to address the entire room, just 'speak loudly'. But this is a pretty rare case. From my observation, most of the conversation is 'directed to someone', and when people enter in conversations, they do so with 'to' anyway.

Remember that we are also wanting to add 'sub-location speak'. So if your sitting at the bar, and you say something, everyone at the bar automatically hears it, but the addressing rule still applies to the rest of the room.

I submit that it will -not- add complexity to your every day speaking. Only in the special cases where your in a crowded room and you want to make sure someone hears you except your not addressing them and you've not previously addressed them do you need to be concerned.

As far as poses and emotes are concerned, Is it realistic that you scratch your nuts in a crowded marketplace, and 'everyone' sees you do it? I mean even if I was REALLY diggin in, would a person with low perception in a crowded marketplace see it? I don't think so.

Please remember that this is only in rooms with population. Cubes, apartments, empty hallways, and other 'less public' areas are completely unaffected.

In conclusion, I suspect that when this is implmented, it will for the most part not affect people very often. However your questions and concerns are very valid and most appreaciated.

Peace.
-Kevlar

I really like the idea of having areas or locations where you can talk to just people there as in Kevlar's bar idea.

However, I'd just like to say that not everyone does use the to command. I myself rely a lot more on say that to, especially if I'm in public and am talking IC with a group of people. To is in my mind restrictive or perhaps I should say more specific. Example:


Person A to [Person B]: Did you hear about that Greek guy with one eyebrow who got killed by a hooker?
Person B to [Person A]: Yeah I heard it was your sister.

Now most people would roleplay that as a private conversation, especially badasses. So when Person C comes along and interjects his two cents into the conversation its treated IC by quite a few people as eavesdropping.

Which, I think is why more people use say than to.

At least in my experience of the game.

Right. And for thoes instances when your engaged in conversations with people in the room, and you have not previously addressed them, and your not sitting at the bar with them, and your not speaking to them, yet you wish to make SURE they hear you, you can address them. This is the equlivent of 'speaking in their direction', or 'loud enough so they can hear'.

Generally people who your going to be talking to in this manner you will have done one of the following things:

1) You will have entered the same sub-location as them (bar, booth, table, etc.)
OR
2) Said something 'to' them previously, even if it's just, to person Hi!, thus adding them to your conversation list
OR
3) The person will have a high enough perception to hear you anyway.

If none of these are true, and you explicitly don't want to say anything to them, yet you definately want them to hear what your saying AND they have a low perception, AND your in a crowded room, you can address them.

These, I immagine, are going to be pretty rare cases. Most of the time your not going to care if they hear you or not. It's when your making a smart remark about your enemy and you want them to hear it that it might accualy come up.

And if your making an announcement in a crowded bar, speak loudly.

-Kevlar

You mentioned saying 'hi' to someone. What if you're a badass and just nod? Will that add them to some list?
Nope, but feel free to 'address <person>' after you nod to them.
Ah, but my 2 cents is that it's interesting. Honestly, I think new stuff to fiddle with is fun, and therefore, good. So I like the idea, but we'll all see here soon when it is implemented. The way it sounds, it won't make anything more difficult, cause you don't need any new fancy commands when you're in a cramped cube with someone. And yes, I think if I was scratching my nuts in stealth mode, no one should see it. And I like Kevlar's idea of talking at a bar with someone. the end.