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There will be a moo-wide, town hall style meeting hosted by the Sindome staff on Thursday, November 13th, from 6-9 pm DST
This will be a moderated forum where players will be able to ask questions of the staff and all involved will be able to discuss topics directly involving the Sindome community.
Players:
Please feel free to use this thread to post questions you would like to have answered, or topics you'd like to be discussed at the meeting. �
Look for an e-mail notice of this meeting from the staff, and another announcement close to the meeting date with the rules for the meeting.
Thank You.
– Sindome Staff
By Jinkorei at Oct 17, 2003, 4:28 PM
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STREET SAM
457 posts
Ways to make it easier for newbs to get started… thus... increasing the chance of adding more and more new chars.
And not scaring them away or making them angry so they leave.
(Edited by Lucifer at 9:44 pm on Oct. 21, 2003)
By Lucifer at Oct 18, 2003, 12:39 AM
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STREET SAM
423 posts
C'mon guys! This is your chance to really get your questions answered, your ideas discussed, your voice heard! Let's get this rolling.
By Legba at Oct 21, 2003, 8:19 PM
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BAKALAKA
85 posts
touch on how close we are to large quantities of cyberware, and the matrix.
share ideas on generating RP with eachother.
By Jotun at Oct 25, 2003, 10:42 AM
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LEGEND
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Quote: from Jotun on 1:42 pm on Oct. 25, 2003[br]touch on how close we are to large quantities of cyberware, and the matrix. �
That info's actually available ICly, if I'm not mistaken…
*cough*
By Murphy at Oct 25, 2003, 1:23 PM
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Lucifer brings up a topic that i think needs a fair amount of discussion.
Why do new players not stay?
What happens to them in the 1st couple of days that make them go "woo! this is cool!" or "yeah. no. this sucks."
How does their interaction with GM's/players/helpfiles/the web site/the game world itself, help them in deciding if they are going to keep playing?
heh maybe SD needs an ombudsman. :P
Or something.
And yeah, there's a lot of info available ICly.
I hould get back to work unless I want to be one of those idiots that fails a course in her fourth year.
By Bias at Oct 26, 2003, 3:48 PM
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GATO
568 posts
I was going to save this for the meeting, but for those who have never mooed before (sd was my first moo/muc/whatever and now the only other one I play is that other cyberpunk moo which will remian nameless, though the play ratio is about 1000 to 1 in favor of SD)
there can be a learnign curve, until your comfortable with the streets, where stuff is at, etc. and though that exists with most games I personally found it slightly longer than graphic rp games I've played.
just a comment I guess, I'm here to stay, that's for sure.
By Jotun at Oct 26, 2003, 6:11 PM
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LEGEND
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… I've talked to several noobs. And even started a char myself... which, even with me playing SD for over 5 years, died within 24 hours.
There are -alot- of new things that have made being a noob here hard. When I started Luc, people threw money at me to help me out... that didn't happen to the noob char i started, not saying it doesn't happen, just isn't as easy.
Another big one... a few areas that are accessable to exploring noobs... (Noobs ALWAYS explore...) That can kill them just by being there (Won't say where, IC issues.)
Topping the list is clone prices... 5k for a noob is ALOT... and they may not want to get a loan... updates are heavy handed as well. The 1k, 200c old prices were good for a noob. Easily doable. I know the prices were changed to try and make death more... important. However... oldbies really aren't affected, they probably all have alot of cash sitting around... 5k isn't much for them. So noobs get shafted on that end.
Other than that... lack of RP seems to be a problem. Most noobs don't know the spots, the Drome usually has something, but not all the time. If players were to move RP that could be anywhere to a more accesable location, we may be able to hook more noobs. ;-)
(Edited by Lucifer at 11:55 pm on Oct. 26, 2003)
By Lucifer at Oct 26, 2003, 9:53 PM
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STREET SAM
423 posts
I'd say for noobs, maybe putting the 'help skills' list that is availible ICly, actualy availible during char-gen. It just says, 'Johnny hasn't written this yet' or something like that. I mean, they create a char, without knowing anything about what there skills are actuly going to be able to do. This was frustrating for me when i was creating my first few characters.
By Nemisis at Oct 27, 2003, 11:20 PM
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LEGEND
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Quote: from Lucifer on 9:53 pm on Oct. 26, 2003[br]…
Other than that... lack of RP seems to be a problem. Most noobs don't know the spots, (Edited by Lucifer at 11:55 pm on Oct. 26, 2003)
Shit I've been here for 4 hundred som odd days and i still dont know where those spots are. course the mass majority of my 15 characters have not been the same type as my current one, so it's like finding the hot spots all over again.
yeah
By Tool at Oct 27, 2003, 11:56 PM
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ACE KOOL
605 posts
Generally I try to help newbs out all I can by giving them odd jobs to do and whatnot. Though up until recently there hasn't really been that much for them to do that would help my character out.. so it was difficult for me to help out. Though recently I've been trying to be exceptionally generous in new business deals, especially to newer characters.
Though there seem to be several new characters that have absolutely shot to the top of the money tree.. Guess they know somethin' that the others don't eh? ;P
Anyway, that'd be IC info, right?
By Aikao at Oct 28, 2003, 12:04 AM
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ACE KOOL
630 posts
It�s not HARD to make money ICly.
It really isn�t. (yes yes, I already hear the �wait till you have a new char� bit) But there�s been a good amount of progress (at least from my vantage point). There�s a fair amount of different, moneymaking avenues to suit all your potential characters needs. But Of COURSE it will be harder to become a millionaire then to eek off a small but �stable� living from the passing saps.
As it is, there�s a lot of chyen floating around in the game, even just from petty and small time shit…
I�d love to know the expectations of someone starting off their new character.
That�s a question I�d want newbies answering, because if newbies are coming into the game with the idea that within a week they will have 50k, a clone, armour and a gun, and they think that�s standard�
I dunno, is that a good thing or bad thing?
I�d love to see all the �tips� that scroll across the bottom of the @who placed on the site.
Little things like �Great enemies make for great RP� (or however it is. ;)) need to be prominently shown. Little nitty gritty details that go beyond, "yey chyen."
... Someone said this somewhere, (ie. Not my original idea) but� i would love to hear and talk about posting RP announcements on the site. Things that EVERYONE and their dead goldsfish will have known about ICly anyways. As in, you know, the upcoming fights? While it's not hard to miss ICly if you're a regular player. It would be a cool thing to show newbies that stuff does happen other then "looking for chyen quests."
erm. i'm done. :biggrin:
By Bias at Oct 28, 2003, 11:22 AM
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GATO
568 posts
I know some very nice IC ways to make cash. Unfortuantely, they don't work with my character.
I have seen alot of improvement towards less… its hard to to say without going IC...
I've seen alot of improvement in the underground setup, and zero or none in the above ground setup. I guess you could say... As far as money goes at least.
By Lucifer at Oct 28, 2003, 3:04 PM
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STREET SAM
423 posts
I remember when the entire IC grid was an RP hot spot, heeh.
You could get/witness heavy RP just by idling on a street corner.
Ah well.
By Murphy at Oct 28, 2003, 8:25 PM
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LEGEND
951 posts
It seems that new players (both helping them and retaining them) will be a topic of discussion.
What else?
By Jinkorei at Oct 29, 2003, 3:04 AM
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STREET SAM
457 posts
Hm.. how about a better way of getting new heavy gear into the game? I dunno how this could be done though..
But with the GMs as busy doing other things as they seem to be lately, its gotten to be a little bit of a problem.
Unfortunately I can't seem to think of a good solution. :(
Anybody got any good ideas?
By Aikao at Oct 29, 2003, 3:22 AM
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ACE KOOL
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I do, but some people probably wouldn't like it. I'll finalize it and what not, but it involves code… dunno if the coders have time to work it up or not.
What else I'd like to see discussed:
GM/Player interactions
Realism
More large-scale RPs... (I know time is limited... but they'd boost overall feeling.)
By Lucifer at Oct 29, 2003, 4:31 AM
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STREET SAM
423 posts
I'de like to discuss player contribution, player written scripts, and the barriers that prevent everyone from enabling themselves instead of waiting for the staff to enable them.
-Kevlar
By Kevlar at Oct 29, 2003, 11:43 AM
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LEGEND
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I'm enabled! I can move, talk, walk, etc! I'm a real boy!!!
On a more serious-note… why does the staff rely on the players to get stuff done?
Yes, they can help get things going. But the staff is just that, the staff. You might as well make everyone GMs if you are going to ask them to make stuff for you. They should be able to HELP, not DO everything.
I know its somewhat harsh, but its the truth. You can't force someone to do stuff who doesn't want to, can't, or doesn't have the time for it. Just like the admin... no one can force them to do anything, but they devote their time to get it done, which is very commendable.
I think the point about getting players to 'enable themselves' should -not- be discussed... because that is a decision each player should make for themselves.
By Lucifer at Oct 29, 2003, 12:15 PM
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STREET SAM
423 posts
Now thats a funny post. You're such a clueless ass sometimes Luc.
By Johnny at Oct 29, 2003, 5:05 PM
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JUSTICE
3,038 posts
Yes yes… I am clueless sometimes... aren't we all?
By Lucifer at Oct 29, 2003, 8:00 PM
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STREET SAM
423 posts
What Johnny is saying, as is Kevlar, is that we as staff are enabling ways for the players to contribute to the content of the IC world.
In fact, didn't you have desc-whore privies to fix typos when you started up there Lucifer? Same thing here, only on a larger scale. There are what, 5-6 staff members that are at part and full time activity right now, and there are over 15,000 rooms and items, thousands of pages of text back grounds on the NLM boards, and on the BgBB, and hundreds of thousands of lines of code and scripts.
I would say a good 10-20% of it is player contributed.
Players have always been the heart of the MOO.
That is one thing I would like to bring up at this town hall, is the player apathy issues and what the -PLAYERS- can do to fix it.
Cause I can't fix the APATHY of the PLAYERS. PLAYERS have to FIX it.
At least in part.
So that's one topic I think should be brought up. Why you PLAYERS can do to enliven your SINDOME experiances.
A good step would be leaving your cube/appartment/hotel.
A second would be to support player businesses.
A third would be to spend less time on the BgBB bitching and more time on the MOO bitching to the people around you…Do players even do complex poses when they are by themselves any more just for the enjoyment of being in character?
I would also like to see the issue of GM activity and the realities of our lives in conjunction with the MOO addressed. I'd like to hear some feedback from the players on what we as GM and Coding staff should be focused on for your enjoyment.
By Iga at Oct 31, 2003, 1:30 PM
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I agree 100% with you Iga, and yes… I had desc-perms to describe new rooms. I won't go into detail here, but alot of the rooms myself and the other desc-ers described still have those descs.
What I was saying, is that I don't know if you'd have one or a hundred people stand up and want to help. It's all something that the players themselves decide.
By Lucifer at Nov 1, 2003, 8:12 AM
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STREET SAM
423 posts
we should talk a little about player run business, I know of not less than 2 players that have entered a quest for realestate with no success. dunno why, when I have the admins telling me that now is a booming time for player run stuff. so we can discuss it.
also the time gm's spend on what is a great topic to discuss, that's why I mentioned voting for what's going on on 'the list' project list or whatever. the only good conversation I've ever seen relating to that was the material worth thing.
By Jotun at Nov 1, 2003, 9:33 AM
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LEGEND
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These are some great suggestions.
I'm really looking forward to this! I hope the turnout is good…
-Kevlar
By Kevlar at Nov 1, 2003, 4:15 PM
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LEGEND
977 posts
I know this is somewhat IC information, but its publically known information (IE, Quickterm). Since it answers Jotun's question, I'm going to put it in. Also a note, Johnny cleared me talking on the subject due to its IC nature.
You said you haven't seen many players go for businesses… I can tell you with esteem personal experience that it is not impossible to do so. Just really hard.
When Luc was in his prime about three years ago... he started a private security agency, which was eventually renamed and became TERRA. For a full YEAR I RPed TERRA, I found clients, responded to calls for help, RPed the whole kit-and-kaboodle... even got uniforms made.
After a large amount of RP, and many hours spent in talking... (and alot of investments). Luc ICly achieved realestate, gun permits, and other IC info that I won't go into.
Now look at it. And please don't tell me it was all admin. Yes they fleshed it out to what it is now. But I put a good 2 years of RP into it to get it to the point that it was at.
(As a sidebit, at one point TERRA held PC 4 employees.)
I can name several other PC buisnesses, most of them tailors and bodyguard services... mostly because that's the bulk of PC run jobs at the moment. Realestate doesn't set in stone what a buisness is... you have to get it to work first.
By Lucifer at Nov 1, 2003, 8:50 PM
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STREET SAM
423 posts
Quote: from Bias on 11:22 am on Oct. 28, 2003[br]I�d love to know the expectations of someone starting off their new character.
That�s a question I�d want newbies answering, because if newbies are coming into the game with the idea that within a week they will have 50k, a clone, armour and a gun, and they think that�s standard� �
I dunno, is that a good thing or bad thing?
Well, I'm a newbie. I don't know about what I expect. I don't expect anything yet. It's all a big text blur still. But I can talk a bit about what I want. And what I don't want. I don't want a lot of chyen or a clone or amour or a gun. What I do want is an opportunity to develope the character concept that I'm playing and the opportunity to be part of a story.
I think that's what might be turning your newbies off. The great write ups on the Mud Connector and Top Mud Sites promise an RPI. And for that you need someone to RP with. Everytime I log on I'm wonderfully impressed with the staff, but I've yet to meet another pc. One thing that might help is animating some npc's every now and then. And giving some interaction. It doesn't have to world shattering interaction, or even necessarily positive interaction. Just any old interaction would do.
By Fifi at Nov 1, 2003, 9:48 PM
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NEWBIE
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Fifi : Noted and noted. I'll bring up more in the town hall, do come Fifi, I'd like new, mid, old, and everything there.
By Iga at Nov 1, 2003, 10:19 PM
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By Fifi at Nov 1, 2003, 10:22 PM
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NEWBIE
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If one person asks it, others must be wanting to ask it:
YES players are allowed to come to the Town Hall, that is the reason for it in the first place!
:)
All are welcome, and encouraged, to attend.
By Iga at Nov 1, 2003, 10:24 PM
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LEGEND
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quik question:
is the meeting going to be in the moo somewhere? or a chatroom? or whats the venue of this going to be?
By Tool at Nov 3, 2003, 12:18 AM
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ACE KOOL
605 posts
You said you haven't seen many players go for businesses… I can tell you with esteem personal experience that it is not impossible to do so. Just really hard.
I didn't say I haven't seen many players go for business, I said I have seen some, and they have (for the most part) had little success. here's why: the two main ones In my mind wanted real-estate, a place on red for their business, now unless there is some player out there that is holding on to said real-estate for no obvious reason, other than they have no need for money and like owining abandoned, and or almost never used buildings, then somebody is holding out.
now I've been told by multiple admins that in the recent few months charcter run business has become easy to start and run, and is booming. maybe for the doc in CWH on green, but nobody is getting any property on red.
that's what I'm trying to say.
no diss, just hard facts.
By Jotun at Nov 3, 2003, 8:54 AM
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I'de correct you, but that would be IC information.
It's there for the taking. It just requires a lot of work to get into a position where you can take it.
I'de love to discuss the barriers, but it's not impossible, or even improbable if you have a good idea for a business.
-Kevlar
By Kevlar at Nov 3, 2003, 1:06 PM
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What kills a player-run business is the fact that there isn't enough -business- to support them. Location has NEVER been a factor.
And I have no interest in faking customers thru npcs or ambient shoppers due to the incredible ease of abuse.
By Johnny at Nov 3, 2003, 2:50 PM
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JUSTICE
3,038 posts
I believe the plan is to use a room in the MOO and give people the floor, under the understanding that if you don't have the floor, you keep to a minimum anything that shows something to others in the room (speaking, emoting) in order to keep the spam down so everyone can follow.
By Johnny at Nov 3, 2003, 6:21 PM
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JUSTICE
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The buisness problem..yeah amibient population and NPC shoppers could be abused, but if say there was a GM in charge of watching over the player ran buisness's they could control the amount of ambient compensation. Either that or depending on the type of shop, the area, and the renown of the owner, a GM could set a flat weekly or monthly payout to the buisness account, which would not be negotiable, if the player thinks he's getting a bum deal then he doesn't have to start a buisness, I mean what we're talking here is essentially FREE money, just for owning the buisness you'd get a payout. But as I said there's things to take into account and there'd have to be a GM to take care of it. And as far as further down the road, if a person thinks that with advertising or special sales, or a sudden pick-up in the need of the service or good they provide that they're ambient earnings should increase, they could bring it up to that GM. Now on the other hand, if there's a buisness out there that is getting -no- players shopping/eating/drinking/copulating there, or if the player who runs the place is found out to be something undesirable in the area that their buisness is in the ambient earnings should be dropped. If the player doesn't like it he closes up shop just like any other shop owner would do if their buisness went belly up.
By allandra at Nov 4, 2003, 12:25 PM
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CHUMMER
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Well there's other issues too.
Like the demand issue. Supply is easy to create. Demand has proven to be a much harder thing to create.
Take food for instance.
No one eats because they don't have to. Therefore no player can make money off a food business (trust me, I know) until fatigue is implemented, and eating becomes a requirement for survival.
And realistically, who can be bothered to make their character eat every day? And then there's other problems with food, like hoarding because there's no decay cycle on it. So thoes problems have to be addressed first.
And when the supply/demand is in check, there's the unballenced shoplifting code… an artifact from a long time ago which has not been upgraded in accorance with the rest of the technology. Spot solutions to this problem have been implemented, but it's not where it needs to be to support the rest of the world.
Finally, because the player can't be on to run the shop all the time, there needs to be a bit more intelligence in the clerk NPC's.
Many inroads have been laid concerning this problem, and many of these issues arn't nearly as bad as they used to be, but there are remaining issues which can only be solved with code, which means we need more coders if it's ever going to get done.
So perhaps a good topic of discussion at the town hall meeting is how we can improve the coder situatation. I agree this is as much an admin problem as it is a player problem, but remember all coders were players first.
-Kevlar
By Kevlar at Nov 4, 2003, 2:01 PM
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Last time I logged on as a coder I wasn't needed.
Wasn't my call.
By Lucifer at Nov 4, 2003, 8:10 PM
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STREET SAM
423 posts
That's silly. Self-sufficent coders are always needed, and in high demand.
It may have been that we didn't feel the need to involve you in anything we were working on at the time… too many cooks in the kitchen and all that.
But there's always bugs to fix, and scripts to write, which don't require you to ask if 'there's anything that needs to be coded'. The @bug list would have told you otherwise.
-Kevlar
Edit: I deleted Luc's post and the ones that followed because it was off topic. If you wish to contribute something for the town hall meeting concerning how to get new coders aboard, please do. Otherwise take your gripes to the appropiate forum (not the town hall topic).
(Edited by Kevlar at 11:04 am on Nov. 6, 2003)
By Kevlar at Nov 5, 2003, 4:16 PM
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Just so you guys know, I plan to attend the "Town Hall Meeting," however I have an exam that evening and may be a bit late.
Just a heads-up, I guess.
By Aikao at Nov 6, 2003, 6:14 PM
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ACE KOOL
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