Iga,
Thanks for responding.
I do have a few comments.
To me, it's not that money is tight. �You are absolutely correct in saying that there are many coded jobs. �Based on my own personal experiance, I can't say that I've seen the possibility to make 10k a week (give or take) but I'll take your word for it.
The loan sharks (coded) work well, and I've used them for a 'quick fix' much as I'm sure they were intended.
What I was referring to was the -exchange- of money or other valuables, mainly between PCs.
Your suggestion for those who have lots of valuables "be it weapons, chyen or whatever" to -rent- them ALA Neuromancer is an excellent one and one I had thought to make but did not.
I can only encourage those who have such items to rent them, and can say that I will be more than happy to support any PC effort in this area if you have something I need.
I can also only encourage PC businesses and hope that others will do the same. �I have, over the last few weeks, been asked to provide services a few times. �To those players, thank you and I hope I gave you some good RP for your chyen.
Now we get a bit more to the meat of it.
Many a character sit in their guilded cage, because they don't want to die.
They die, for several reasons that I've seen.
1) They -do- scrap it out with those of like ability and then appear to be (through no direct action of their own other than said scrapping) a threat to those in the next level up. �Those in the next level up then promptly find a reason to kill said sucessful scrapper. �No, maybe not permenantly, well, not always .. ;)
2) People thinking conflict=combat. �Folks, in the context of the game, think about it. �What's more fun? �Making life miserable for PC, twisting the knife and then easing up, only to twist again, knowing you have the life or death of that PC in your hands and that SOB owes you for -not- killing him (see comments regarding Moss later), or 5 minutes of (possibly) spectacular combat that ends with one of you dying. �Yes, the Dome is a rough place, and yes, death occurs. �But we must police ourselves to avoid deaths that have no -productive- purpose.
As Legba said earlier "This doesn't mean killing every person you come across. It's -who- you kill, -why- you kill, and -how- you kill them." �One well thought out, appropriately timed and planned murder, is far better than 10 senseless ones. �Style over substance …
3) Lack of shit going on. �Maybe it's just me, but I've not really seen a whole lot going on. �I realize I'm not on (over the last month or so) as much as I have been in the past, and admittedly, things have been better recently, but going back to risk vs. reward, unless there is a reward (chyen to be made, power to be gained, ie something going on other than getting harassed by gangers), given 1 and 2 above the risk doesn't seem to out-weigh the reward. �The feeling might be "I'll just site here and build UE and build my character until ..." I've had that feeling before, I'm sure I'm not the only one.
Getting ahead, requires Hustle, and screwing people over and all that, I agree completely. �But again, if folks are stuck in their cube all day ... �Yes, it is getting better, however, I remember not that long ago, when Max could walk into the Drome at just about any time, and there would be someone (or several someones) there, and RP was a good probability. �If people are hanging out somewhere than the bars and I'm just missing it, fine, thwap me and let me know where. �I want to party too!
As for grudges, again more encouragement to hang on to them and let 'em burn. �Max, to the day he last died, held a grudge against John because he knew that John had killed him once. �What did he do about it? �He buddied up to him in an effort to get close enough to him to -really- screw him over. �Did it work? �No, was it fun trying? �Yep.
Moss bluff? �Hell all he ever did was beat the shit outta Max (and purposely let him live, hell he even applied 1st aid once to make damn -sure- he lived. �You're smart folks, I'm sure you can see all the possible benefits to this.
One problem that I see, and again, maybe I'm just out of the loop, is that there is very little working together. �Max tried to start a criminal group, only to be betrayed by someone in the group pretty early on. �Yeah, I know, but let's at least get some shit started before we start screwing over people that are putting chyen in each others pockets. �Get those valuables exchanging hands and -then- go for the throat!
Groups: �I wan't looking for spoon feeding, more a base for PCs to have some decisions and choices. �Create say, 5 groups, gotta be an odd number. �3 is too few and dare I dream for 7? ;) �Give the responsible PC (possibly someone with GM potential as it would make a nice training) a 1 or 2 room building with nothing fancy, some chyen (not a whole lot, but enough to flash and be a nice target) for weapons (more exchange of valuables) and such, and give them a mission. �Off the top of my head, maybe TERRA is one of them, maybe a PC criminal gang is another. �Now we've got instant conflict because these two groups are -supposed- to hate each other. �The same could be done for competing crime -families-. �Maybe all the drug sales on Red get split up between two and now they need to fight it out to see who has the monopoly, or maybe they band together for mutual protection against TERRA, or the PC gang ... �Throw the existing coded gangs in, and loansharks ...
Player in GangX needs a loan to pay the rent
Only loanshark around hates GangX and won't lend chyen, and on the way back from nearly getting the $hit kicked out of him/her, runs into Chaim, which unbeknownst to the player (brownouts ...) �just got jumped by 3 other PCs in gang X ...
The more groups, the more permutations on possibilities, the more conflict, them more valuables get exchanged (voluntarily or otherwise) and I think, the more fun, people have, and it gives them and their PC a sense of purpose.
PCs need to decide who they join, or if they join at all, now we've got all kinds of insiders and out siders and allegiances and a messy freekin environment where not many people (if any) tryly know which way is up, who's a frien and who's and enemy. �In short, the chaos that -is- the combat zone of CP.
Making something from nothing is rewarding, however, making something from raw materials, get's it done faster, and with more for more people to do, and in my opinion, has a greater chance of lasting.
Just my .02 chyen.
Lastly, Internal Conflict. �I can't speak for anyone else, but my chars -always- are loaded with internal conflict, and some of the best RP I've had has been with others of the same ilk. �To avoid IC/OOC blurring, I won't reveal their names, but look at people and watch them. �You'll be able to tell.
As for Murphy, yes subtlety! �Unfortunately I don't think there are too many people here who wouldn't benefit from -learning- the fine arts of subtlety, treachery and the like. �Many here are new to CP, and would benefit (I believe) from being taken under a wing (another -great- reason for creating player groups) and learning from those in the know.
Yeah, Kenny's not at the top of my list, but he hit the nail on the head with that one!
Considering it seems like all my posts are (for the most part) long, can I start getting 2 credits for them? �;)