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The Dome Has You

Plots
The Admins create…
Players mold
Admins create the perfect clay...players shape what it becomes
Possibilites.
See it as a world, not a game. Learn to truly be your character.
No puppets. World of 65 million people, THINK OF IT THAT WAY.
GM's give aid, but players should be the ones creating plots.
Want to be a crime lord? Think about what you need to do, and do it.
You can feasibly become anything in SD. Just remember..cyberpunk. No ballerinas.
Take lessons from the legends...Devon, Lucifer, Moss. People still talk about them, their battles, their legacies that will keep being spoken about. Any one one of the players now can be the next Moss, or Lucifer, or Nicadeamus. Just make yourself worthy of note. This doesn't mean killing every person you come across. It's -who- you kill, -why- you kill, and -how- you kill them.
Talk to the GM's!
xhelp if you want to sit down and talk a little. Mail us. For the most part, we want to help to work with players to create fleshed, deep, unique characters. This doesn't mean we'll create 5 NPC's and plots related to you, give you a building or a car--but it means we'll be seeing your character as you see them, and that creates a million possibilities. Histories are wonderful for this to effect.
Most importantly:
The players make the game. The best RP I ever had was back in the days of Yahoo!'s chat room RPG's. We didn't have GM's, or skill and stat sets. You know what we had? A screen name, and maybe a tiny history. It ran completely on the players. We didn't have storylines. We just had players interacting on truly role-played levels, plots created themselves. Be on that level! Realize that where your character goes, what they become...it's all up to you. Admins see this so very clearly: we create SO MUCH for the characters, but we can't force them to see and use what we create. That's the purpose of my posting this. I want the players to realize...it truly is in your hands. Think Nike. Just.Do.It.

This is serious, people. This is Cyberpunk. It's fast, blazing, treacherous murders. It's backstabbing your friend to get ahead.
It's the corpies playing subtle wars with their cell-phones and holo-faxes. It's doing a dirty deed to afford a place to sleep
for the night. It's quiet contemplation, secret plotting, and hardcore execution. It's knowing which friends to keep, and which
to step all over. This a savage world, and you must be savage. But, most importantan to remember: this is your world. You decide
what happens. We've created the tools, you must use them.
There's more on the way.
Cybernetics are closer than most realize.
Vehicles are on the horizon.
The Matrix looms overhead.
Even more is alive and fighting.

So go. Log in. Look at this world through your character's eyes. Carpe' diem. Sieze the day.

Make it happen.

(Edited by Legba at 2:05 am on Jan. 3, 2003)

You know what helps to see it this way? I've been immersing myself in CP lately. Sure, I understood SD for a long time now. But understanding its roots (Watching Blade Runner, reading Transmetropolitan and Neuromancer) is what's really motivating me to appreciate a Cyberpunk world.

"Here is the finest, blackest humor, and the purest hate, and a sense of justice hissed through gritted teeth. And here, as unexpected and natural as a stripper's tears, is a little vein of ordinary humanity."
-Garth Ennis about Transmetropolitan

That's what cyberpunk is, that's why I love it. It puts humanity to the ultimate test, it fucks with it, it sends it through hell, it rips it apart and looks at all the inner workings in their full glory and horror. But it can't destroy it. Even CP can't destroy it. Live it up.

That's all nice and good, but to understand cyberpunk fiction, understanding it's own roots is almost necessary.

King[Fu] once mentioned westerns as prime cyberpunk material - "It's doing a dirty deed to afford a place to sleep
for the night." as Legba said….doesn't that remind you of 'For a fistful of dollars', or, for that matter, Kurosawa's 'Yojimbo' (on which 'Fistful' is based)?

If you stick to 'pure' cyberpunk material, with cybernetics, flying cars and superslick tech, you'll miss out on a lot.

Hell, look at Judge Dredd - originally, it was based on the Dirty Harry films.

Many movies and works of fiction would absolutely thrive in a cyberpunk setting with little to no changes- say, film noir - Bladerunner was, basically, a cyberpunk Film Noir. With a few changes, it could have been an old Humphrey Bogart flick. Try transplanting The Maltese Faclon or Casablanca to cyberpunk, what do you get? How about The Thin Man?

Hell, let's look to more recent flicks, how about that french film, Le Samourai, and it's 'remake', Ghost Dog?

Backstabbing, betrayal, the worst and best of human nature have all been magnificently exploited in non-cyberpunk works for thousands of years....and these works are where cyberpunk authors draw their inspirations. Shakespeare, anyone?

The base ideas will always remain the same, and not all pieces with potential will be 'translated' to the cyberpunk genre. One must watch/read them, and translate the base concepts and ideas, motivations, betrayals, to SD....and that's how you achieve the essence of cyberpunk. Instead of thinking, 'Is this cyberpunk?' when picking inspirations, one should think, 'Can this -be- cyberpunk?'. At least, that's my opinion.

Where to begin? �So much, so many questions.

First off, this post is directed more at GMs than at players and is not meant to be offensive inflammatory, sarcastic, insulting or in any way negative. �That is not my intent, and Finn, who suggested I write this post is witness to my intention.

It is my intent to ask questions that I (and my char) honestly do not know the answer to, given certain facts and observations, and to start up an open minded, two-way dialogue.

That said, I'm sure that this will draw the ire of some, for whatever reason.


Lets start with my background.

I've been reading CP since before CP became popular.
I've written 10-15 CP short stories. No, they haven't been published in any publication that matters. �I don't suck, I'm just not as good as the pros. �;)
I've been playing and GMing CP RPGs, mostly CP2020 (admittedly with a 5 year break before I started here) since the early 90s.
I think it's established that I'm not someone new to the genre and have a reasonable amount of knowledge on the subject.
I do -not- by any means, claim to be an expert.


Everyone's version of CP is a bit different. �Here are some of my main beliefs regarding CP that can be summarized as:

Take one part Robo-Cop
Add one part Mad Max
Combine with generous portions of Gibson, Sterling and Bear to taste.
Shake contents vigorously and shove the contents down your own throat.

I believe in fast and dirty.
I believe in style over substance.
I believe the average life expectancy of someone in the combat zone in a CP world is short.
I believe a person who is 35 is old, 40 is real old, and 50 is downright ancient.
I believe in wild swings of fate and luck.
I believe in a dark, gritty, edgey, gloomy, tech infested world.
I believe there should be a -huge- difference between the haves and the have-nots.
I believe there are -way- more have-nots, than haves.
I believe in greed.
I believe that if you can't do it, buy someone or something who can.
I believe there is always someone worse off than you that you can exploit.
I believe the average day is 3 steps forward 2.95 steps back in an effer to make a better life.
I believe that progress forward is possible, and life in the combat zones is -not- inescapable.
I believe money/power/style (not necissarily in that order) make the world go 'round.
I don't believe in happy endings in all but the rarest of cases.
I believe CP is -attitude- and -technology-, more specifically, attitude -with- technology, and the knowledge to use it.


And a few -opinions- based on my observations of playing this game for the last 9 months or so. �Yes these are all negative and I do have -many- positive opinions, but as this post regards things I don't understand, you'll forgive me for not adding the positives in.

The economy here seems, sluggish, and money is very tight.
PCs are not very interested (with a few exceptions) in supporting other PCs business ventures.
Because the economy is sluggish, there is very little incentive (not much money to be made/power to be gained) in working with other players.
For the most part the difference (stats, skills, chyen etc ..) between oldbies and newbies (characters) is more disproportionate than it should be.
It takes too long to build a char to the point where he/she can be effective and lasting.
Stats/Skills are -not- the be all, end all, but they -are- none the less important when skills/stats often decide whether you live or die.
Bluffing doesn't work.
IC/OOC lines get crossed frequently.
PCs hole up in their cube, and they do so because they don't want to die.
Things are forgotten -way- too easily, grudges don't last long.


Next, some of the things I have been told by admins and GMs in my time here.

I should love my character.
I should run my character as though he/she were really alive.
This is a savage world and you must be savage.
Do shit! �Murder, lie, chea,t steal, pillage, [insert sociopathic act here], …

Given -all- the above, here are a few questions I have about the environment of the game, ie, Whitmore City. �And these (in an attempt to treat my character as though he were alive) are asked through his eyes.


1)Why would I want to generate conflict?
2)What's the upside that mitigates the risk? �
3)Is there enough -potential- reward to offset the risk of dying? �If the reward isn't -at least- the cost of a clone (next to being permd, the ultimate price of failure) if I fail, then is it really worth it?
4)Is there some way for me to progress in life, or am I destined to always be what I am now?


Suggestions:
1)Open up the economy, make the chyen flow freely and give characters something to get greedy about. �Nothing generates the want to generate conflict (ie do shit like we've been told) like greed. �Greed is good.
2)Help start a few player organizations. �Make it clear that this is a -one time- deal and give some help to some -responsible- PCs. �This gives the players other players to conspire against and compete with. �Characters will have -no- probelems developing plots, alliances, hatreds, given the raw materials.
3)-Teach- the many people here that are (relatively) new to the genre. �Lead by example and show the examples, preferably, it a true CP flashy manner.


There is more to this, but I think that's a good start. �Besides, this is long enough.

Max, fantastic.

I'll try to respond/answer some questions from the other side of the curtain:

Economy: It isn't that money is 'hard' to get. There are many jobs one can do that are supported by code. You in theory could make up to 10k a week doing just coded jobs. Give or take mind. There are also loan sharks (coded and player run) available to use. That being said, there are a few more jobs on the way. It's slow going, we are short handed on coders.

A side note: Gear. There are a few key players out there who have a lot of 'gear'. Be it fire arms, knives, blunt weapons, electronics, or whatever you have. My suggestion, and I'm openly saying this because I think it can help move things along in many ways, is that characters with lots of gear can -RENT- this gear out on an hourly basis. I point to Neuromancer as an example. There is a scene right at the start where Case -RENTS- a gun from the fellow behind the Chinese food place. You can rent any kind of gear. QTs, Knives, Guns, Thermo-Optik Goggles, SHI Tracking devices. Anything.


PC ventures/businesses and support from the Player Base is at times what I would deam pathetic. I really don't know why it is like that at the moment. It wasn't always that way…but go out and support Player run events/occurances/businesses. Tis fun and potentially profitable.


The stat spread is not as large as you would think, baring a few examples. There are currently only 2-3 characters in the IC world that are older than 2 years. That being said, 2 years is an ungodly time for any character. Though what can we say to that? There are characters that have -really- put in time on the MOO. And stat/skill wise we take massive efforts to have it so that you can't get uber fast. Hence the UE Boost Curve. In other places, 3 years and you'd have all your stats maxed. Here, not so much. The point is not that you as a new or younger player go after the top dog. The point is that you scrap amoungst yourselves and out of that perhaps one raises/lives long enough to go on to the next level.

YES you should cherish your character, but -CHERISHING- isn't locking up in a gilded cage at New Rose. Cherishing is getting out there and hussling, breathing life into the character. You can't -GET- ahead if you don't -HUSSLE-. And you -DEFINATELY- can't get ahead if you don't fuck someone over. That one of the reasons we have a tight economy, to -FORCE- you to get into conflict over scarce resources.

Note also: Conflict is NOT Combat. That is for the newer generation of players to the MOO.

Bluffing does work. I just rarely see it. Moss was a fantastic bluffer. (Hes gone now, so I can tell you he -WASN'T- rich or strapped to the nines or uber-stats. He was just -DAMN- good at portraying that mystique.) It isn't that people are -CALLING- a bluff, it is that nobody is -BLUFFING-.


IC/OOC. If you have a situation where it is getting out of control, LET ME AND THE STAFF KNOW. We will and have voided, newted, blacklisted, and eliminated IC/OOC violators before. We -USUALLY- try to -TEACH- them how it works. Newbies are newbies, they will fuck up. Give em time and constant warnings/talking too. Be polite about it as players. If it is still happening after a week or so of steady play, and if an Admin hasn't addressed it, send an xhelp or email. ([email protected])

Things -ARE- forgotten -WAY- to easily. It is either that or the MAJORITY of the player base just BIDE THERE TIME WAY TOO LONG. It is insane. Someone crosses you, cross em out. Take em down. Take what they had and make it yours. CP is about grudges. It's about holding that hatred hot and firey because you -NEED IT TO SURVIVE-. Hard planning and -VICIOUS- Exicution.


Now, your questions:

You should generate conflict for many reasons:
1) Personal Gain. (Greed people)
2) Revenge
3) Because you are trying to climb into a higher bracket on the food chain.
4) Personal Entertainment. Not of your character, but for the controller. For you the person. This isn't to say you just go nuts and kill shit. This is to say that you take a look at the situation your character is in and -PICK AND CHOOSE- friends and foes. Who you can do away with, who you keep. Every single character has something in there IC lives that they can build on to lead to or generate some form of conflict.
5) Internal Conflict counts -JUST AS MUCH AS EXTERNAL- I personally love seeing players rip there characters appart emotionally or physically because they have something tearing them appart from the inside. But if you do this, do it in a manner that lets the rest of the player base get a -TASTE- for the internal anguish.

The UPSIDE to conflict vs. the risk.

Well, I would say the risk itself is often worth it. That 'heart-in-throat' feeling you get when you take your character, and because of some situation/the flow of the RP session, you end up in a situation that is -WAY- over your characters head. That's a joy in itself. There is one hell of a buzz to it.

IC benifits/upsides: Street Credit. Equipment. Money. Street Credit. More street credit. Chyen. Friends. FAVOURS OWED TO YOU!

(Be sure that you call in owed favours too people!)

The reward, monetary. What is the price of street cred? Or a favour owed? One can't really say. I know that if yours is a character that manages to take out 8 gangers, a judge, and fuck Nicadeamus over, yours would be a character (no matter -how old-) who would and -SHOULD- get respect. And feared. Fear is a valuable tool...

As to progression in life, that is a tougher one to tackle. Going to university is a wise option, open yourself to new horizons. Travel helps, and you can travel locally and still save some money up...wait, you mean in the game?

Oh. Heh.

Upward mobility. On the streets, it is a fairly basic thing. In a corp right now, that mobility is starting to be built up. It's slow going. Code vs. Building, Project vs Project. We are working to build a richer and richer environment.

Now, a final comment, it is about 'Player Groups'. I've seen them come and go, mainly because it hits what I call the 'Spoon-Feed Barrier'. Players at times expect that if they start a gang, or start playing the fixer or the dealer that the admin will suddenly pour chyen and gear at there feet. It won't happen. Ever. We'll help, but we sure as hell won't feed you.

The other problem is that the majority of players start 'groups' or 'aliances' or what evers to attack NPC and Admin Run groups. I am of two minds in this. One side says sweet, they treat the NPC's as players. The more dominant side says: fucking hell, they are just affraid to make enemies in the player base. A player group that tried to do something -other- than attack NPCs or try to do something ridiculous like 'Reform Dome Politics' or 'Save RED!' would be amazing.

We try to help PC groups as they form. But like I said, I -can't- really spoon feed the entire thing to you. Ruins your fun, and I only end up getting what -I- want, not what -You- want.

Same goes for jobs. Look to players that are starting up there own businesses. Kaial, Aikao and Nic are decent examples. Making something from nothing basically.

Well, hope that gives you all some grist for the mill. Toss it into the blender with what MAx, Legba, and Murphy said. Murphy has a great point to look at things outside of just the 'CP' definition of things. There is a lot of great ideas out there that can be worked into CP with a few easy tweaks here and there.

-Iga

Quote: from Iga on 3:33 am on Jan. 5, 2003[br] Take em down. Take what they had and make it yours.

For those who are wondering whether it's fun to do this, YES, it is. You'll find yourself smirking about it at the oddest of moments.

And the thing is, as Iga said, greed doesn't necessarily mean wanting chyen and gear. Characters shouldn't be so one-dimensional, there should be things they want, even intangible things, that they'd risk their lives for and spend buckets of money on - even if it's something as obscure as a personal opinion or principle. Because, that's what people do.

I'd love to see more player groups, especially criminal ones. What's missing is subtlety. If you're gonna do something you don't want it ruined, don't leave a trail a mile wide, y'know? Always control information. Let out a little, make people draw conclusions and assume.

Though I don't really like country music, I think Kenny Rogers said it best in 'The Gambler',

If you're gonna play the game, boy, you gotta learn to play it right.
You gotta know when to hold 'em
Know when to fold 'em
Know when to walk away
Know when to run

You never count your money when you're sittin' at the table
There'll be time enough for countin' when the dealin's done

Now every gambler knows the secret to survivin'
Is knowin' what to throw away
Knowin' what to keep
Cause every hand's a winner
And every hand's a loser
And the best you can hope for
Is to die in your sleep


Iga,

Thanks for responding.

I do have a few comments.

To me, it's not that money is tight. �You are absolutely correct in saying that there are many coded jobs. �Based on my own personal experiance, I can't say that I've seen the possibility to make 10k a week (give or take) but I'll take your word for it.

The loan sharks (coded) work well, and I've used them for a 'quick fix' much as I'm sure they were intended.

What I was referring to was the -exchange- of money or other valuables, mainly between PCs.

Your suggestion for those who have lots of valuables "be it weapons, chyen or whatever" to -rent- them ALA Neuromancer is an excellent one and one I had thought to make but did not.

I can only encourage those who have such items to rent them, and can say that I will be more than happy to support any PC effort in this area if you have something I need.

I can also only encourage PC businesses and hope that others will do the same. �I have, over the last few weeks, been asked to provide services a few times. �To those players, thank you and I hope I gave you some good RP for your chyen.

Now we get a bit more to the meat of it.

Many a character sit in their guilded cage, because they don't want to die.

They die, for several reasons that I've seen.

1) They -do- scrap it out with those of like ability and then appear to be (through no direct action of their own other than said scrapping) a threat to those in the next level up. �Those in the next level up then promptly find a reason to kill said sucessful scrapper. �No, maybe not permenantly, well, not always .. ;)

2) People thinking conflict=combat. �Folks, in the context of the game, think about it. �What's more fun? �Making life miserable for PC, twisting the knife and then easing up, only to twist again, knowing you have the life or death of that PC in your hands and that SOB owes you for -not- killing him (see comments regarding Moss later), or 5 minutes of (possibly) spectacular combat that ends with one of you dying. �Yes, the Dome is a rough place, and yes, death occurs. �But we must police ourselves to avoid deaths that have no -productive- purpose.
As Legba said earlier "This doesn't mean killing every person you come across. It's -who- you kill, -why- you kill, and -how- you kill them." �One well thought out, appropriately timed and planned murder, is far better than 10 senseless ones. �Style over substance …

3) Lack of shit going on. �Maybe it's just me, but I've not really seen a whole lot going on. �I realize I'm not on (over the last month or so) as much as I have been in the past, and admittedly, things have been better recently, but going back to risk vs. reward, unless there is a reward (chyen to be made, power to be gained, ie something going on other than getting harassed by gangers), given 1 and 2 above the risk doesn't seem to out-weigh the reward. �The feeling might be "I'll just site here and build UE and build my character until ..." I've had that feeling before, I'm sure I'm not the only one.

Getting ahead, requires Hustle, and screwing people over and all that, I agree completely. �But again, if folks are stuck in their cube all day ... �Yes, it is getting better, however, I remember not that long ago, when Max could walk into the Drome at just about any time, and there would be someone (or several someones) there, and RP was a good probability. �If people are hanging out somewhere than the bars and I'm just missing it, fine, thwap me and let me know where. �I want to party too!

As for grudges, again more encouragement to hang on to them and let 'em burn. �Max, to the day he last died, held a grudge against John because he knew that John had killed him once. �What did he do about it? �He buddied up to him in an effort to get close enough to him to -really- screw him over. �Did it work? �No, was it fun trying? �Yep.

Moss bluff? �Hell all he ever did was beat the shit outta Max (and purposely let him live, hell he even applied 1st aid once to make damn -sure- he lived. �You're smart folks, I'm sure you can see all the possible benefits to this.

One problem that I see, and again, maybe I'm just out of the loop, is that there is very little working together. �Max tried to start a criminal group, only to be betrayed by someone in the group pretty early on. �Yeah, I know, but let's at least get some shit started before we start screwing over people that are putting chyen in each others pockets. �Get those valuables exchanging hands and -then- go for the throat!

Groups: �I wan't looking for spoon feeding, more a base for PCs to have some decisions and choices. �Create say, 5 groups, gotta be an odd number. �3 is too few and dare I dream for 7? ;) �Give the responsible PC (possibly someone with GM potential as it would make a nice training) a 1 or 2 room building with nothing fancy, some chyen (not a whole lot, but enough to flash and be a nice target) for weapons (more exchange of valuables) and such, and give them a mission. �Off the top of my head, maybe TERRA is one of them, maybe a PC criminal gang is another. �Now we've got instant conflict because these two groups are -supposed- to hate each other. �The same could be done for competing crime -families-. �Maybe all the drug sales on Red get split up between two and now they need to fight it out to see who has the monopoly, or maybe they band together for mutual protection against TERRA, or the PC gang ... �Throw the existing coded gangs in, and loansharks ...

Player in GangX needs a loan to pay the rent
Only loanshark around hates GangX and won't lend chyen, and on the way back from nearly getting the $hit kicked out of him/her, runs into Chaim, which unbeknownst to the player (brownouts ...) �just got jumped by 3 other PCs in gang X ...

The more groups, the more permutations on possibilities, the more conflict, them more valuables get exchanged (voluntarily or otherwise) and I think, the more fun, people have, and it gives them and their PC a sense of purpose.
PCs need to decide who they join, or if they join at all, now we've got all kinds of insiders and out siders and allegiances and a messy freekin environment where not many people (if any) tryly know which way is up, who's a frien and who's and enemy. �In short, the chaos that -is- the combat zone of CP.

Making something from nothing is rewarding, however, making something from raw materials, get's it done faster, and with more for more people to do, and in my opinion, has a greater chance of lasting.
Just my .02 chyen.

Lastly, Internal Conflict. �I can't speak for anyone else, but my chars -always- are loaded with internal conflict, and some of the best RP I've had has been with others of the same ilk. �To avoid IC/OOC blurring, I won't reveal their names, but look at people and watch them. �You'll be able to tell.

As for Murphy, yes subtlety! �Unfortunately I don't think there are too many people here who wouldn't benefit from -learning- the fine arts of subtlety, treachery and the like. �Many here are new to CP, and would benefit (I believe) from being taken under a wing (another -great- reason for creating player groups) and learning from those in the know.

Yeah, Kenny's not at the top of my list, but he hit the nail on the head with that one!


Considering it seems like all my posts are (for the most part) long, can I start getting 2 credits for them? �;)

Quote: from Max on 4:15 pm on Jan. 7, 2003[br]
As for Murphy, yes subtlety! �Unfortunately I don't think there are too many people here who wouldn't benefit from -learning- the fine arts of subtlety, treachery and the like.    

Which is why I find myself trying to convince people I know ElseMU*, who very much know how to fuck people over through RP (RP with no coded systems, mind you…I figure they'll bloody well thrive here where they can actually have someone killed without their OOC consent), to play here.

I think I just hooked one.......best one I know, too. ;)


I'm just gonna through in the thoughts nad oppinoins of a newbie.  Those of us who are on the lower level of the food chain have reason to be afraid.  I've yet to have a lasting character.  But with my multiple newbie types, I've noticed a few things.  First of all, Red is -too- safe.  You look at the ambient population messages and you see murders going unnoticed, yet if something happens on Red between players, you have people calling judges and them rushing down there.  I thought it was supposed to be a lawless, no mans land or something.  An Art and a Sinner get in a fight in the Drome, and within five minutes, you've got -two- judges down there investigating.  I have never been afraid to walk down the streets of red.  I don't run around shouting, hey, I'm rich, but I generally feel pretty safe that I can just call in a judge and everything will be all right.
Another thing I've noticed, is the newbies are too scared to scrap among each other, not only because will the olderbies start seeing them as a threat, but that a lot olderbies care -too- much about nwbies.  Sometimes it's good to help newbies out, but at the mere mention of me thieving someone, I had an olderbie threatening and intimidating me.  Sure makes me want to run out and pick some pockets.  That's why you have people sitting in there guilded cages trying save up ue.  There is a -lot- more risk involved in any type of crime than there is reward.
Starting a player gang isn't as easy as it sounds.  If I were to walk around asking people if they wanted to join a gang, most would laugh in my face, a few my even just kill me.  So you gotta go around and find like minded newbies and try to organize, without oldbies getting wind and picking you off one by one.
Maybe because I've only seen things from the low end, my view is distored, but that's what I see, and what I bet a lot of newbies see.  I don't see much reward for all the risk that it would involve to get that reward.
So, there you go.  Maybe if we were to have gms help start some player gangs, maybe with an oldbie heading things up, that would be better.  An oldbie isn't gonna be as afraid to recruit, and you always know you'll have the oldbie there to help if things go bad for the gang.
Actually, when that Art and Sinner got in a fight in the Drome, me and Alla were parked right outside. We didn't come down to investigate - we were already there. And guess what? As Judges, we're SUPPOSED to be enforcing the Law. So that's what we do. My question is, why aren't you all trying to outsmart us? There are only three (3) PC Judges, two full Judges and one rookie Judge. If you start bashing each other's heads in when we're offline or off duty, chances are nobody's going to come down to help you.


And here's another thing….why did you MENTION thieving someone in the first place? Why say it? You want everyone to know? Hey, next time you kill someone, why not brag about it in the lobby of the WHJ, while you're at it? Subtlety! Don't say it, just DO IT. If you start telling everyone, "I'm gonna kill Bob!", and then Bob dies, who do you think Bob's buddies are gonna be looking for?

Further, everyone's been guilty of UE whoring, for a variety of reasons. But the simple fact is, if all you do is sit in your cube/apartment gathering UE, you are NOT RPing. You aren't playing your character. You aren't having fun. You are doing NOTHING.

To start a gang, you don't walk around asking people to be in a gang. Try that IRL, and you'll get laughed at. How do gangs start IRL? Usually, a bunch of friends get together, one of them, usually a charsimatic or very intimidating one says "Hey, let's do X!", X then leads to Y, Y leads to Z, and whammo, gang. Your character has friends, right? Try and stimulate RP for you and them, don't say, "Hey, let's be a gang!", this isn't the Little Rascals. You are not five years old, and you (probably) aren't going to build a clubhouse with a 'NO GIRLS ALLOWED' sign painted on a piece of cardboard tacked to the tree. This is not UO either. There are no guild stones, guild houses and Pitchforks of Vanquishing.

GMs don't need to start a gang. An older character, maybe. Any 6-month+ old characters out there interested in starting something? DO IT. Get your characters friends, get some cash, and run with it, see what you can do. DON'T blab about your illegal activites until you're sure I can't put you in a world of shit. The key thing here is this: You live on Red. You are poor wretches. Scum. Dirt. Things can't go on like this. You can't stand it anymore. Whatcha gonna do 'bout it? The rest of the 60+ million people are sitting in their cubes saving UE. You are player characters, you are NOT the ambient population. Make something of yourselves. So what if you don't make a billion chyen? Is that all your character wants from his life, money? What about contacts? Information? You have any idea what you can DO with good info? Or even wrong info if you're willing to believe it?

One thing I learnt VERY early on when I started playing here, is that, if players try to start something, the GMs will support it. It may not turn out the way you planned, but something's gonna happen, so long as you light the fire.

Remember, we RP for adventure, to do things we wouldn't do IRL. We RP to create a character, an entire personality matrix, a story. To ride the highs and lows of life in a cyberpunk world. Not to sit in our homes with our thumbs up our asses.

The key thing here is this: You live on Red. You are poor wretches. Scum. Dirt. Things can't go on like this. You can't stand it anymore. Whatcha gonna do 'bout it?

Well said, that is the (greatly over simplified)  essence of the cyberpunk attitude.

And the answer, for many here, is nothing, but to sit in guilded cages and -survive- if only as the pathetic beaten, demoralized soul who hides from the world is, for another day.  Cut your losses and run.

And in a way, that is almost expected.  If you play the game commanding the character to do the things that they would do if they were a real live living breathing flesh and blood entity, then in the face of overwhelming odds, I think -most- real life folk would just curl up in a ball.

Ask -yourself- if you, the human behind the character were suddenly (as all our characters are) thrust into the Dome, what would -you- do.

Would you brazenly walk down the street and pick someone's pocket?

Would you try to start a gang?

Would you try to do -anything- that -needs- to happen in the Dome.

I'd be willing to be that a majority of the honest answers, would be no.  They'd simply hole up and try to -survive-  Fight or Flight, and in the case of the overwhelming odds against someone living in red, I think human nature is to (for the most part) just say F*ck it.

Where am I rambeling to?

Folks, treat your character as though they were alive, but don't have the option of sitting in a room all day.  

A while back Ty played a game with herself, where she purposely didn't use the ooc command.  And do you know what?  ooc usage seemed to drop right after that.

Do the same thing.  As soon as your character wakes up, play that same game and refuse to stay in your room.

Go out into the streets.

Go out into the bars.

Ride the lev for hours on end, whatever.

Just get out there!

Maybe someone will get into an argument with you.

Maybe someone will offer you a job.

Point is, if you're not there, none of that can happen.

Even if you do nothing while you're there, you open up the possibilities.

It's true.  You'd be amazed what can happen if you just hang around somewhere.  I was at SHI and met a guy who could help me significantly in a future endever (sp?).
Yeah, I do think people need to get out.
But, yeah, many people are too scared of judges when they don't really have as much presence as we think.  I guess people just need to get used to things, but many people have the worng impression and so they play it really safe.  One of the things I like about my current character is that he's kind of cocky and takes more risks than my past characters.  I don't think a lot of the newer players have gotten into much and they don't realize just how fun it can be walking the edge, leaning over just a little farther, pressing you luck and limits just a little more  Remember that at the end of the day, the point is to have fun.  How much fun do you have if you don't take risks?  Sure, your character lived to see another day and got some ue and chyen, but the whole point of getting those ue and chyen is to have fun playing the game, developing your character.  What is the point of getting that ue and chyen if you sacrafice what the game is realy about, if you aren't out there making friends/enemys/deals/plots/whatever.

Try something new, take a small risk.  See how good it feels to edge closer and closer to the cliff.

You gotta know when to hold 'em
Know when to fold 'em …

Damn you!

I haven't been able to get that song out of my head since I read your post!

So, everyone's friends with everyone else it seems.  A problem.  I believe one of the reasons this happens is cause everyone hangs out at the same place…the Drome.  You never see people at Carnal anymore (maybe the reason they pay shit on deliveries too)  I think we'd have more conflict if people were always hanging out with everyone else.  I think people need to start spliting up.  Maybe another factory, a lot like SHI, but not SHI, would be good, so you don't have everyone working together.  People need to break into small groups and start plotting against each other, but it won't happen so easily with everyone in such close physical proximity.
Just because you start talking with someone at SHI or the Drome doesn't mean you have to be friends with them. Knowing people and listening to them is just a good way to pick out the ones you want your character to hate, and which ones you want on your side.

What's with all the 'I know this guy, I won't kill/main/screw him over?'
Find a reason, a concrete goal, a modus operandi, for your character. Then, acquaintance or not, so what ya gotta do to get your character there. Have this(these) reason(s) take precedence over everything else.

There are certain things a person -wants-. Except buddhists because they know your desire will cause you suffering. So stop being such freaking buddhists and go out there and get what your character wants!

I will damn it, but I can't right now.  But still people don't want to be mean to the people they hang out with, so if they stop hanging out together, they're not gonna hold back against that person.  Plus, I just think some of the other bars need some business.
Au contraire, I enjoy making enemies out of the morons who talk to Ty in bars. You don't have to be friends with someone cause he talks to you. I love dishing it out. =P
Ah, but can you take it?  ;)
I don't give out what I don't expect back! :cool:
Just a side note, we admin are constantly working to make Withmore City an ever more interesting place. Right Murphy?

I was going to post a massive long something, but I forgot it all.

OH! Yeah, Buddhists! Go with Zen Buddhism and the concept of Bushido as it would be on the streets of Red in 2088. (Basically I'll fuck you up, take your shit, and light a stick of fuckin incense in your corpses honour later.)

Indeed you admin are, and hard as hell from what I've been shown.

the following waste of space is partly inspired because i just finished anthony bourdain�s book �typhoid mary� (oh… welcome to a glimpse inside my logic)

we all know who this mary was yes? or at least have an inkling. anyways, that's not vital to this post. in this book we get some great descriptions of life in new york around that time. it doesn�t matter if you like bourdain�s writing style, or how he treats the subject matter or not�
the scenes from new york are �choice- descriptions. one in particular that popped out was a description of new yorkers paddling out on the river after a chartered boat with some german upper crusts on it sank� most people didn�t go out to help� they came out to loot and rob.. then maybe to help after the poor floundering soul was devoid of jewellery and such other heavy extras that where preventing them from swimming to shore� anyways, enough of that. go read the book if you like (it's quite a quick and easy read)� but these scenes seem rather appropriate to what sort of place red would be like.

this might be odd... (to some of you)
but it makes sense if anyone's familiar with the late 19th century early 20th century in such a city as new york or even london and paris...

think about the rift between the haves and have-nots, the constant search for escapism on the former halves part, the constant search for survival with the latter, amazing mind and body fucking technology, a sometimes explosive intermingling and mix of cultures and ideas, knowing that as a have-not you are worthless and expendable. there are 50 more like you chomping at the bit, less mouthy, less gutsy, less troublesome, more willing to shut up and take it� sound familiar?

lately, i�ve pictured red as just such a slum of new york. of course, it�s a slum hooked on meth with a sheet of blotter paper shoved down the throat for colour�

dire need for food, for shelter, the carefree frolicking gentry (new and old money) snubbing their noses at you from within their motorized carriages as you pick some stale bread from the garbage... no job security, no sick days, no one gives a damn. constant crush of people , masses, sickness. (yes virginia, there are millions of people�
(yey! lets go on a side rant!) we tend to forget that bit. the whole ambient population thingy... like when you see an NPC or PC wandering around the market/street/bar� don�t just eye him/her cautiously and say to them almost accusingly, �i�ve never seen you before!� of course you haven�t!  you probably haven�t seen many of the people in the throngs around you� think of a better reason to interact with them. even bumping into them is better then saying you havn't seen them before. [/end side rant])

but back to the whole 19th/20th century thingy� just a suggestion, read accounts of that time period.. better yet look at some photos of tenements, street conditions, sewers, sanitary conditions… to form an idea of what red might look like� then throw in such things as cloning, surveillance, nano tek, transport, holovids, the matrix, vat grown food stuffs, synthetics, implants, and weaponry, all of course , only available if you have the money� and then shake it all about� oh and the SIC. can�t forget the SIC.

not only do most people have to deal with the crowding and noise and such outside their bodies.. but now inside their own heads. as if peoples heads weren�t fucked enough with only them inside there talking�

anyways� i�ve had to devote a great deal of time studying the mid/late 19th century�s and early 20th century as part of my history of photography course... so it�s just quite interesting to me� but this is getting a bit repetitive of the way this thread is going�

(after having a sort of discussion with a friend about cyberpunk and the after-effects of the industrial revolution. i was told i should read the difference engine� smack dab in the middle of it now. :biggrin: oh YEAH!)

right, getting� a wee bit long in the tooth ain�t she?

I played a Zen Buddhist. He had a Japanese style apartment that Nicadeamus simply gushed over.
*cries on his pillow*