ARE THERE ANY PLANS IN THE WORKS TO / CAN THERE BE PLANS TO:
Further develop chrome in the game?
Overhaul the grapple system (including fixing NPCs that can grapple but can't codedly be grappled, when it's illogical for them to be able to grapple and not be grappled)?
A 'bodyguard' (sometimes called 'save') ability in combat to pull focus?
For that matter, add NPC bodyguards / hireables?
Put additional details in combat messages? A couple of the styles have far less love than others (shortblades comes to mind).
Implement the Matrix?
Add more fire-based weaponry?
Introduce Vehicle Combat?
Change the Artistry system (a currently frequent abuse case)?
Introduce a 'simplified combat' mode option to streamline the information we see in combat? Also, add more information about injury locations (so we can see where we're injured at a glance) - useful for people escaping a wall of text battle and being able to quickly understand where to RP being wounded and how.
Implement disguises for Disguise users topside? They would avoid their current illegality but be weaker/have downsides, presumably.
Expand on Robotics/Drones.
TOPICS OF DISCUSSION:
Can we increase conflict between the Factions?
Revisiting the 'small town' topic, players are still breaking the theme and acting omniscient and not respecting the scale of the population or the city.
Perma-death. Is the concern too distant of a reality? Should anything be changed about how we currently experience death? A go-light option seems popular.
Time spent playing Sindome. How does it correlate with success? How realistic it for a new player to be successful without having much time to spend?