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When's "enough" RP to kill someone?

A common complaint I've seen is that death shuts down RP. Or that there's no rp in just being killed. So when is there "enough" rp that a death isn't "meaningless"?
It really depends. the rp could have taken place prior not involving your character. The main issue with RP murder is it takes a long time and when things take a long time it draws attention and causes people to find out who did what. So murdering someone does take a decent amount of rp, but the person being murder doesn't often see most of it.
I's not a fixed thing, and the RP may well happen after the death for it to be meaningful.

I always ask myself, does this death lead to some RP, is there an alternative, especially were IC alternatives offered (if possible, sometimes things just happen), and if not - can I make some RP of it at least AFTER the death, leave the poor sob with some hooks.

I think that the stigma over meaningless death is very overblown. There are a lot of ways for a murder victim to generate their own RP even if they don't know who, how, or why they were killed. It all comes down what you're willing to make of it.

Some possible helpful things to think about as the victim are…

Who are my enemies? Can I blame one of them even if I don't know who actually did it? Can I use this to fuel a campaign against someone I want to tear down?

Who is my competition? Same questions.

Why would someone want to kill me? If I can't think of anything overt, am I maybe doing something that's pissing someone off and I don't realize it? Am I in someone's way somehow? What kind of biz am I involved in that might annoy someone enough to kill me?

Is it possible the person that killed me would reach out if I offered to make peace? Maybe I can do some kind of work for them or a favor to get them off my back. Maybe I can create an ally from this where I once had an enemy.

How angry am I? Do I really care about finding who killed me or would I rather to take my anger out on some other poor sap?

They stole my gear when I died. I could scrape by at my day job until I can afford it again, or I can take advantage of someone else's weakness and steal their shit instead. I can get by if I make my problem their problem instead.

In general, I think it's good to escalate before resorting to murder, but it's otherwise fine most of the time with one exception. I'm not a huge fan of chain vatting. The funny thing is chain vattings, in my experience, are so targeted that it's hard not to find out who's doing it. But it still isn't fun, even when you know why it's happening and who's doing it.

But again, there are ways that RP can be created from your deaths even if you never find out why you died. Getting no RP from your killer is not a dead end for your RP.

It was my understanding that killing people for zero reason was so frowned upon that it can get you afoul of the rules of the game. With that in mind I just assume any death I had was for some reason , even if not made apparent to me. Just seems like a issue that players invent because they are not happy that they died.
Zero RP attacking should be met with zero RP victimhood.

If I'm not going to get a scene of being chocked/snapped in the sewers, neither should you.

Click X on browser mid-choke and come back in six hours to type "go clone".

Logic, I have to disagree.

Ultimately it takes two to tango, you already killed someone, you have substantial gain from it of some kind that you dictated (lets exclude the rarer case of self defense working, suicide by another player etc, and assume indented murder), and now you put entire onus of the situation on the victim, with zero consideration for that party.

It's really not that hard to alias hop and provide some sort of hook, rather than just enjoy the post-vat dinner theatre from silence, it's just… Not very respectful to the other party in my view, as you put the entire workload on them, ICly and OOCly. And if you OOCly cannot figure out how to make it at least a bit somehow fun or intriguing for the victim, maybe postpone the murder until you do.

I mean yeah I prefer it that way, Froggy. I'm only pointing out that it doesn't have to be the end of the line for your RP if your attacker chooses to give you none.

this all seems to only apply if you have a clone, if you didn't and happened to be permed for an unknown reason you can't really make RP, for example what if you were an immy and someone had murdered you for some RP reason you had no involvement in, and got permed, you would be unable to make any RP and most people would probably not care enough to RP about it either as this happens every day in the dome, except a rare chance someone cared enough about a random urchin to clone them
I never hold someone else accountable for a person failing to get a clone, as you literally can get one as soon as your history is approved. It would be highly unfair for other people to be RPing differently because someone did not do it for… Well, usually because they feel the need to max out their crate money to be perfectly blunt, instead of securing their life.
Players try to confirm if an immy has a clone before vatting them, and if they don't then they get corpse cloned. Most of the time an immy gets permed it's not by a more experienced player unless something has gone horribly wrong.