[Syndicates]
So, I'd like to start by making an apology to the staff for my unfair language in recent conversations describing the Syndicates. I used the term terminology out of frustrations regarding how Syndicates appear to be handled. While I do feel that the points I bring up are valid, it was not right of me to insinuate thing such as favoritism. I had a direct talk with the staff about the frustrations that I have had, and came to realize there is a LOT of OOC misinformation floating around and generally permeating the boards. With that I think a concentrated topic discussion of Syndicates and organized crime factions in Sindome would be appropriate, and I hope my questions reflect at least a little bit of what people think and or feel and want to be answered..
-What is a syndicate? Like, yes it is one of the criminal organizations but what make them different from a Megacorp on paper? Can corporate citizenship through crime be a goal for characters? Why the idea to stratify the entire concept of organized crime, when doing crime is a very key theme?
-What even is crime for the syndicates? In this age things like gambling, guns, prostitution, and drugs are what the Syndicates thrive on for revenue. In Withmore, most of that can be found in vending machines. Like, is it business as usual out in the world but when it gets to Withmore things get different and FOIC?
-What are the different themes of the Syndicates? No doubt for all them have carved off their own niches in the criminal markets… what are they? Russians for loans? Yakuza assassins? Did the Mafia go legal and are just very heavily armed legitimate businessmen? Everyone in the world generally knows PRI is consumer products, NLM is a media empire, and SK is all about the chrome. What would people very vaguely know about what sets them all apart?
-For that matter, what do you want the general theme of Syndicates to be? Are they supposed to be the boogiemen of the night? Shadowy figures nobody knows about? One step above Corps? Or is the enemy of my enemy my friend? Are the syndicates heroes of the night, forming together to shield the people they protect from the brutal tyrants of the law? Like... some really broad brush strokes would be nice.
-Racism. NOT a part of Sindome, but that isn't quite true for the real world organizations. They are some of the most racist and xenophobic people out there. I think it would be an interesting plot point to add somewhere in the past how these organizations stopped being this way. It kinda fits the Cyberpunk theme of selling out everything about yourself to attain power. The Syndicates go full DEI in return for UN recognition. The Yakuza allowing the Chinese to join in order to incorporate is somewhat the very definition of selling your soul for a seat at the table.
-Syndicates are thought of as being High UE. The equivalent of NLM Megastars and higher than Sr. Corp Security. So obviously they only want the best of the best of the highest skills. So what exactly does this mean in terms of numbers though? What is the minimum UE you should be before you start to think of interacting with the Syndies? Just to save time and not dedicate all that RP only to find out you still have to wait another 9 months to qualify. What should players do while waiting to qualify to stand in line?
If you can't give a number, can you give general letters to be looking for?
If there isn't a UE requirement to join the syndicates, why are syndicates repeatedly referred to as High UE factions? Can midbies attempt to join? Can one roll up a vacation character and enter as being on tryouts with the Syndicates from the start?
-Unaffiliated vs Syndicates. What should the odds be? The Syndicates are wealthy, hold great power, and can easily recoup any losses. Launching a one man war on them would be madness. But for every John Wick there is a Frank Castle.
Also, for those who want a seat at the table and are willing to become very bloody to sit there, how does one progress when conflict is essentially throw yourself into a wood chipper against a deeply entrenched enemy. Doing things because you think you can or your hope you can lead to stories. Performing an action that you know you have absolutely zero chance of success do not.
-Unaffiliated vs Syndicates (Biz Edition). If an independent wants to dabble in contraband (big one being firearms) the fact that the Dome is an isolated area that have system mechanics against casually bringing these items in. Granted these systems can be circumvented but that requires additional time, risk, and inevitably chy. Meanwhile the Syndicate player can just ask for a rocket launcher and it might just be given. Quicker, safer, and probably much much cheaper to boot. If the trading skill is used in the requisition process, I'm going to point out that it's extremely unfair to keep the market prices locked if requisitions means even cheaper prices.
I don't know if this is how it is, but if it is, it's unfair.