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Condensed Cyberpunk Cinema Classics

What is Cyberpunk?

It's the question everyone groans at, the one that inspires dissection into "cyber" and "punk", the one that inevitably leads to an hour-long diatribe on The Sex Pistols and the Greek linguistic origins of kybernetes and how somewhere between Norbert Weiner and Arnold Schwarzenegger it all went bad. But that's not what we're here for.

We know what cyberpunk is. Or rather, we think we do. Because when you get right down to it, everyone's interpretation of cyberpunk is different. There's Gibsonian cyberpunk, Stephensonian cyberpunk, Cadiganian cyberpunk, early cyberpunk, modern cyberpunk, post-modern cyberpunk, and on and on… It seems like there are more answers than there are questions.

And just in case I lost you there for a second, I'll restate the question.

What is Cyberpunk?

Read on for the first of a series of articles about cyberpunk in cinema. This is really amazing stuff and really gets you thinking about cypunk.

Post your comments and lets discussion this.

Guess it helps when I include the URL.

*coughs*

No surprise, then, that 1981 is also the first time we'd see a true example of cyberpunk cinema – John Carpenter's Escape From New York.

I can't -possibly- agree with this - just because it's one of the first Sci-Fi films that can be converted almost directly to a CP2020 adventure doesn't make it the first true example of cyberpunk cinema.

Especially when A Clockwork Orange was released TEN YEARS earlier.

Yeah yeah I see "cypunk" as Johnny put it as that of Neal Stephenson's Snow crash mainly, although he doesn't write classic cp. Oh, and SD is very unlike all those you listed, and hence isn't that cp. Well not untill the matrix is up. As this can't really go anywhere as it's such a small comment, I'll type it here. There should be more influence of corps in peoples RP, they should seem bigger and more evil. Erm and blue should be properly developed and there should be more blue people and people who have gone to blue. Even in neuromancer etc, not even stephenson's works corps and the nice rich scenes were abundant. Yet SD focuses so much on red it's almost crazy. Who goes to the bar on green? Not a lot I'd say. I've never seen someone there.
Okay back on topic I agree everybodies views are different on cyberpunk but that's becuase it's such a new genre, and unusually wide in veriation. Romance has had hundred of years of literary experience, cp hasn't. But that's cool, it makes it more personal and full of personal interpretations which is great about text media.
I'll start from the begining….

I'm finding this web, symposium I guess or perhaps essay very interesting. I've passed it along to a few people and my husband and I have been discussing it for the past few days. And I will undoubtedly come up with some long winded possibly arudite comment on it when I have time to think about it. Maybe next week. But for now I'll reply to the replies.


Murphy - I really don't think Stanley Kubrik considered Clockwork Orange to be like that. It was a social commentary film like pretty much all of his films were. That one just happened to be about the social climate of England during the late sixties and early seventies. Also there is such a thing called "ad hoc, ergo hoc, propter hoc" which is a fancy Latin saying that means just because something comes after something else they are not neccessarily related. And in this case I would say that the genre of cyberpunk films and novels are very unrelated to Clockwork Orange. Yes, it has random violence of both the physical and sexual nature. And yes its about social disorder and in a way it is also classist. But the main character in the film came from suburbia. He was a bored, strung out, angsting suburban white male in his late teens early twenties. There are more movies and books out there about bored little rich kids wreaking havoc than I think any of us could count on all our hands put together.  

If you looked hard enough you could find elements of what this guy is saying are cyberpunk in almost any movie. Take the anti-hero for instance. I mean come on isn't that like every single Jean Claude VanDamme, Steven Segal and most Bruce Willis and Mel Gibson movie? Hell, even Han Solo is an anti-hero.


Wanseya - There are a lot of projects the admin are working on that we are rarely if ever aware of. One of those projects is Blue. You have to take into consideration that Sindome is still being built. Its being built up around us. And as it stands right now RED is the most complete level so of course there is more focus on it than anything else. As for Grunen's, you're probably right not many people do hang out up there. There used to be a "usual" crowd a while back, but things change the game's tone changed and the players changed. At some point I'm sure there will be another group of people who hang out there. I'm not sure how much of it you were here for but there was quite a bit of corporate influence in some characters lives due in large part to Rigby, as he was the most visible and vocal corpie.  So, yeah, maybe the definitions of corporate worker and poorer people aren't as defined on Sindome, but that doesn't make it weak. Frankly, I get tired of the corpie vs. everyone else with less antagonism. Its trite and old hat and people ought to be more imaginative than that.  Sindome ought to be more imaginative than that.

I'm going to stop now, I'll add more later should I feel like it or something. Feel free to poke and prod my statements now.

He He, I know it's cp, I mentioned about that in the why Moo thread.
Oh yeah I actaully hated it when people would splur over sic, "ahh you corpie, die fucker" etc. What I meant is that there must be someway of getting more people to be corporate, you know people with breefcases, suits and cells and who -arn't- gun slinging uber martial artists that just stroll around the higher levels for easy prey. *shrugs*
I know it's beta, and yeah Blue is meant to be getting built a bit, with boutigues and the like.
I just think maybe it would be good if people could enter sindome in other ways IC, so some come in suits with cash. Kiami was meant to have moved from a security technonogy lab career in tokyo to sindome, but then she has to be a red street dweller, well it's -very- hard to not have that the case. There are pros and cons of being a red dweller and a corpy, so I think maybe people should be able to choose in a way, aswell as a corpy lossing all and then living on red, maybe to a ganger that then lives a corp life  *shrugs*. There is such a huge red community because any higher is hard, at least untill one has played for ages on red, or someones just very good etc.
Isn't there an unusually high amount of people that kill? And make money like that?
This is starting to get of topic but I think its good…
I think mag lev's should cost more ;)
Actually, Clockwork Orange wasn't a social commentary piece - no matter how Kubrick saw it.
Burgess wrote it for one reason - because he wanted to see through the eyes of the person that beat the crap out of him and raped his wife. That's why that scene in the film is such a pivotal part - everything starts to go wrong for Malcolm McDowell's character after that (the break-in, the penis murder).
The fact that he was a bored suburban kid doesn't really matter - a CP character could be raised by rabid, lutefisk-smelling swedes in the slightly squishy swamps of northern Minnesota, it doesn't really make a difference.

Yes, there are plenty of books and films about spoiled rich kids making trouble, but how many of them are set in the near-future (important cyberpunk element) and include interesting rehabilitation techniques?

If I made a small effort, hell, I could change a few words in it, throw in some cyberware, replace the movie screen brainwashing by interface plugs and a braindance unit and it'd make a very clear cyberpunk film, wouldn't it?