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Interesting reading

http://aetherealforge.com/~aeon/thesis/Thesis.pdf
DEAR LORD

I mean…don't get me wrong. I like to read this stuff and everything...but that paper is massive.

Could just be me, but I had a little trouble comprehending all that.

Nice read though.

Someone knows their cyberpunk…

Yea, it's long, but I'd recommend anyone who's serious about being true to the CP theme of SD and isn't already uber-clued up on the genre, should read it. By no means exhaustive and a little simplistic in places, it's got a good combination of quotes and concepts that should help you define the world your character is living in. If all else fails, the bibliography at the end contains enough 'quality' reading to keep you going for a while.

Only other thing I'd add is that I think it's a mistake to try to narrowly define what "cyberpunk" is. While there is a core of definitive "cyberpunk" traits, the strongest element in all good cyberpunk is the individual, the concept of self... against all. You versus the world. You versus the faceless masses. You versus the man. It's about what you want, what you have to do to get it, who it effects and how much they're going to get in your way.

And...

Don't just look at "cyberpunk" to define -your- cyberpunk.

Conan, Star Wars, Aliens (think Corps and CorpSec), The Untouchables, X-files (just because you're paranoid, doesn't mean they're not out to get you), Angel (CP cliched tragic hero), Westerns, Easterns, the guy across the street (he's a whole lot more 'punk than you think), local news, world news, tomorrows news (you figure it out, a good CP should be one step ahead ;))... the list is truely endless. Forget everyone elses weak assed, cliched to hell CP influences, make the next one YOURS.

Oyea... and stop wasting your time reading that rehashed Gibson tripe, it's about as anemic as the bleeding edge can get.

Heres -why- SD refers to Gibson's early works as The Bible. Marketing.

In Neuromancer we have a singular work that I can easily refer to, to get someone to understand. SD isn't just Gibson. God no. Gibson is just a point of reference. You need a point A to get to point B and heck, some people can't figure it out on their own.

Absolutely, find your own groove. Everyone does. You have to in order to survive the streets of red.

~ J

Oh, jeez, don't get me wrong, Neuromancer should be the first port of call for anyone delving into CP, it's the definitive starting point. Infact, it should be on -everyones- recommended reading list. My point is that many people need to look past their Gibson worship and stop clinging to his work like religious extremists and puritans. Besides anything else, his latest offerings have been pretty bland, predictable and entirely too similar to his early works to be anything other than train-journey fodder. Hopefully his latest offering has something to reverse the decay that's been evident since Virtual Light…
I can't say that I've read any more of Gibson�s books than Neuromancer.
I know it's a classic, and that it's still great now, but I think Cyberpunk has gone beyond that.
Neal Stephenson is my favourite, but then I'm into Cypherpunk as well.
Last time I gave my impression of CP, people said that it was all wrong, and not CP at all. Hmm *goes off and contemplates about CP being about creating ones own CP, about the self*

  Well, for what it's worth, I found the read to be pretty good. I mean, I'm not the most knowledgeable of people on the CP topic, but I do know my way around the block, and the reading gave me a little more insight into the genre as a whole. I do agree that one shouldn't base every IC decision on such articles, but I've found that it doesn't hurt in any way, shape, or form, to read up everything you can get your hands on about a certain topic. Once thats done, which it never truly is, you just go through your newly acquired knowledge, however vast it may be, and pick and choose how you think it is. It's perfectly feasible to have Your Own view on something that is totally based on everyone elses opinions. Basically you take what you like from one and mix it with what you like from the other, there you have it, Your Own brand of CP, influenced as it may be by others opinions, it's still Yours. That's how things like CP come to be in the first place. Someone thought it would be nifty to mix and match various elements of other genres and..poof….when the smoke cleared, there stood CP in all it's glory. Anyways, I'm gonna stop rambling now.....and again good read, Thanks Max.
Since part of my contribution to this thread was questioning the "cyberpunks" mindless worship of Gibson's work and hoping he could present something new in his latest offering, Pattern Recognition, here's a brief update.

Having stumbled across the book in my local bookstore while on my lunch break the other day I decided to pick it up. I'm not usually in the habit of buying hardcovers, but I'd just finished Jon Courtney Grimwood's Pashazad: The First Arabesk and needed some new lunchtime reading fodder to stash in my desk drawer.

Thus far, I'm hooked. Gibson has definately taken a very new direction, which I felt his fictional work definately needed. Don't buy Pattern Recognition if you want classic "Gibsonesque" cyberpunk or gritty sci-fi. Do buy Pattern Recognition if you want a finely crafted journey into /near/ future cyberpunk… and by "near" I mean staring you in the face if you were just smart enough to get your head out of your sci-fi obsessing ass and take a look at reality.

Gibson defined my worlds, my roleplay and my belief in what a great mind could create. After a period of being somewhat repetetive and predictable, leaving my cognitive juices to be nannied by other authors, he's finally come back... Mommy's come home...

Meh. Who am I kidding, this is too high brow for half of you kiddie-winkle lightweights anyhow.

Wow! What an ego!
Goes with the territory… and the dick, not that you'd understand either ;)
Yup. Way over my head. You go to college or something?


*cough*

Actually, no.
All,

I'm topping this thread for newer players and old as there have been many discussions of late on the theme, and themely play.

The link in the first post takes you to an excellent paper exploring cyberpunk.

I will highly reccomend reading that paper especially if you don't know the genre well, as it speaks to core, fundamental cyberpunk concepts.

For the more advanced player, the paper contains real insight into the mindset of the cyberpunk character and can be used as a tool to raise the level of play for those interested.

Enjoy.