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New toon

Theres a new cartoon i saw coming out:
Megaman something: NT something…..

dang i really should post when i see these things, not 30 minutes later...i forget too much...

anyway its about megaman and his friend "jacking in"  (yes the commercial said jack in) to cyberspace to save it from hackers and their viruses....you getta see them in the artists rendention of the cybspace/matrix...

i'm not sure if its anime or not i didn't pay great attention to it, pluss it was just a bunch of stills on the comercial...

oh well maybe someone knows what i'm talking aobut and can add thier input.


-tool

Megaman?

Jacking in?

Is this where they fight *snicker* Cyber Peacock? *chortles*

I miss Megaman X *sigh* Where's my SNES?

Thats what i thought when i saw it…i was like mega man doesn't jack in.....(he might jack it in spare time...but not 'jack in')

Oh well i'll be interested to see how long it airs.


-Tool

Megaman jumps around and shoots things.


That's -all- Megaman does. That it! There is no more!

What was the style of animation? Could you compare it to another cartoon? Futuramaish? CG? Anime?

A mix?

8 bit? *snicker*

-Kevlar

I'd -pay- to watch a cartoon rendered as an NES game.


Dude.

It was just stills of the cartoon no real motions, there was just a bit and it looked like it was american made anime or something kinda like pokemon in some aspects, so it was kinda anime-ish but also had some americana in it….

sorry i cant help much.

-tool

Whatdya mean by CG?

Computer Generated. Usually rendered using some form of raytracing, giving it that 'too-perfect' look, or machinime (machine-ah-may), which usually is something like the Doom or Quake engine, although I've seen it done using Halo on the XBox.

It's interesting to note with just about every raytracing scene you'll ever see with lightsources viewable by the camera always have 'lense-flare' added… thoes circles that you see on film when the camera look at the sun. This is an artifact generated by the refraction of the light comming straight through the lense used in normal film, and is considered by filmmakers to be an imperfection and annoyance. In the world of CG, it has to be added after the raytrace rendering because it makes it look more natural and realistic.

Raytracing is another facinating science... but that's another post for another day.

-Kevlar

OOOOoohhh… Cool.

Yes Xbox has awesome graffix....sometimes too good.

=.O

is it anything like PBS's Cyberchase?

protect motherboard from the evil hacker! yar!

no, bias, no….*pats bias on the head*

sorry.


even though i've never seen cyberchase...nothing on PBS is anything like anything on -real- TV...


    x.x
     ~
~  TOOL  ~
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    x.x

Just to interject here -

Both "Computer generated" and "Raytracing" (as they are used) are simple buzzwords.

And no console or hardware can perform true raytracing in real time (as of yet).

As an experiment!

Open up your 3dsmax (or whichever high end 3d app you have) - make a box, flip the normals. Put a sphere (as many segments as you like!) in the middle.

Next, stick a camera object in the box and switch to that view.

Add a light (omni light, whatever your app calls it), set it to cast shadows.

First, render with the shadows set to shadow mapping (which basically generates a texture and then plasters it across whatever surface it's supposed to be on) - notice, unless you up the resolution, you get jaggies.

Next, set the shadows to raytrace - and render.

Ooooo, that took forever, didn't it? That's because, raytracing, as the name implies, traces rays, and uses those to determine shadows/reflections (that's all ratracing is used for in 3d, pretty much).

Now, if it took over a minute (or indeed, over a second) to render a single frame, with less than a thousand poly, no textures and one light, isn't that a fair indication that your hardware (unless you happen to be running a nice dual xeon rig with a FireGL card, or Quadro) wouldn't be able to render this in real time?

That notwithstanding, it's very easy to 'spoof' reflections and sharp shadows without resorting to raytrace.

And on a slightly different note, anyone remember ReBoot?

hey! i don't get PBS.

wait, i hardly get cable. :P yey 20 channels of local programming!

but cyberchase is amusing in it's cringe factor.

Ooh, Reboot. �I saw a few episodes, if I do remember. �Enzo and all. �And being the video game geek I am, I shall enlighten you on this - I know of a Game Boy Advance video game, in which the main character is a boy who can "Jack in" to a matrix-like place. �In this matrix world, he is Mega Man. �In a sense. �Looks like an altered version of himself, taller, older, has a blaster, etc. �Im not sure on the plot, but there's apparently other schoolkids that are up to something devious and also have the ability to jack into the matrix-esque place. �They're the Robot Master people for the game. �I think. �Anyway, that's probably what the cartoon is based on. �

Woosh.


Mega Man :  Network Transmission.  Its a game for the Gamecube.

The Mega Man X series was the only halfway-decent MM series i can recall.  This new garbage appears about as worthless as Pok�mon, or one of its eleventy-billion wannabes and rip-offs.

"That's not even a number!"
"Yet!"

One hundred and eleven billion is.

Eleventy and Twelvety etc. is a different way of expressing numbers beyond one hundred, by continuing the tens and hence 'ty' prefix.
So far I have only come accross it in Tolkiens work, such as Bilbo Baggins celebrating his eleventy first birthday in the Lord of the Rings if I remeber correctly.

I think it's rather cool and quirky, but I doubt that it's ever going to be adopted.

As for the actual topic, I don't have a clue, although monster rancher wasn't that bad considering it's target demographic.

The new transformers cartoon is a crime though, a crime!

:)

reboot was damn cool! wasn't that like one of the first weekly made by a computer anime's?

Thinking about my old megaman games makes me want to jack in, but they ruined link's Look in the new Zelda game, (and that silly 3do one) so the new megaman is sure not to please traditional fans.  

murph we should start a petition for a NES-like megaman cartoon.

Quote: from Protagonist on 7:16 am on June 7, 2003[br]So far I have only come accross it in Tolkiens work, such as Bilbo Baggins celebrating his eleventy first birthday in the Lord of the Rings if I remeber correctly.

Actually, I was just quoting a few lines from one of SNL's Celebrity Jeopardy skits.  The one with "Keanu Reeves."  :wink:

keanu is the next messiah.

:deal:

Woah.
Quote: from Murphy on 5:10 pm on May 20, 2003[br]Just to interject here -

Both "Computer generated" and "Raytracing" (as they are used) are simple buzzwords.

And no console or hardware can perform true raytracing in real time (as of yet).

That notwithstanding, it's very easy to 'spoof' reflections and sharp shadows without resorting to raytrace.

Yeah, see that's what I thought…. �What Kevlar probably ment is Cell Shading, which gives 3D animation a cartoony look, much like many a gamecube game. �

And there's no cell shading in Halo. �Realtime Raytracing on the xbox would be kind of a stretch, but realtime shadow mapping sounds about right. �reflections are also eaisaly mapped, which is why on some games you'll see a reflection way off, either too big, or small, or off angle... etc.

anyway.. my 2 chyen worth.

Real time shadow mapping has been around for ages. But note - shadow mapping. A shadow map is basically a texture generated on the sport - a bitmap image. That's why shadow maps tend to get pixelized edges - they'd have to be set to ludicrous resolutions in order to look smooth. Of course, thanks to good ol' interpolation that OpenGL and D3D can give, it's often barely noticeable unless you stare.

I was referring to raytraced shadows, which, as I mentioned, are traced with rays. Which means no matter how close you get with your camera, you'll never see any pixels - except maybe on the object's material, 'less you're using procedurals. Which are ugly as fuck anyway.

Most often in games, reflections will be environment maps, which, as you mentioned, distort oddly, or flat-mirror types. Notice, in many shots on your average PS2, Xbox or Gamecube game, you'll see some damn nice, realistic looking reflections on uneven surfaces. If you pay close attention, you'll notice only static objects are reflected. Any dynamic, animated object isn't, unless they have a second instance of the model flipped upside down and ignoring z-buffers.

Murphy: http://www.nuklearpower.com/

It's 8-bit comics!

OMG OMG OMG WTF ROTFLMAO!



:werd:

Reboot! �That show is awesome. �They made a few more episodes recently. �Well like last year. �I love that show!  Oh and mega-man used to be just a guy, not a boy like he looks like now, with a fucking blaster on his hand.  I remember when he was just a normal fucking guy… with a blaster.  8bit style.

(Edited by Nemisis at 12:30 am on Oct. 1, 2003)