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Are you cyber enough, punk?

Well… I thought I might ask the question, what do you people think would make you playing your character more CYBERPUNK? Should you be more brutally ruthless, simmering shamelessly in the juices of your conquests? Driving yourself down with pills when you fuck up or get fucked? Should you be more sensitive to the "whole theme" meaning a greater knowledge of the bits and pieces that make up the Sindome world? Should you be proactively involved in creating a more coherent world history, drawing from the timeline and maybe even using good judgment to create a truly cyberpunk world?

Should you stop thinking about the petty concerns of the little niche your character has gotten itself into and start thinking larger? Impractically larger?

What qualities, adjectives, make your character cyberpunk and not just a punk? Or just a half-baked corpie in a tie living the 20th century over again? How do you respond in a world where media is so pervasive it invades your brain even when your asleep?

There are certain in-game, coded limitations RE: cyberpunk , like the matrix, cyberware, etc. etc., but how can we as players make the game more CYBERPUNK? What I would hate to see is if the game ended up betraying it's genre. Sindome is a unique world that doesn't draw to heavily on any established genre, but how can we bring the SPIRIT of cyberpunk into the game on an everyday basis?

METHADONE!!!

For me? It's not defaulting to nice when my character meets another player character. It's holding a grudge forever. It's stabbing the guy I'm working with in the back when he's least expecting it.

The irony of my statement is not lost on me. :beatnik:

For me, it would have to be slang.  We could all use more slang. Nothing is better then having to whip out a CP dictionary too figure out what the FUCK someone just said.
"For me? It's not defaulting to nice when my character meets another player character. It's holding a grudge forever. It's stabbing the guy I'm working with in the back when he's least expecting it."


I remember there was a period of time when people would walk into a bar, nod and greet everyone inside, without knowing them, ever talked to them, etc.


Information is yummy, proliferating falsehoods is delicious. Altering the grand template is ideal though; legends never die. Even if its just a tag on a wall that you'll see long after you're dead, an article, a martial arts form, even a common misconception. Lasting impact is clutch cargo. Even if no one ever finds it. Just as long as its out there.
I just want more assholes in the game. Why are mixers always first inclined to be friends? To smile and shake hands and be all helpful and nice to someone? Don't you think that a mixer would take advantage?
Best fucking thing ever-
A PC sending a newb to a loan shark, just so he could sell him a pea shooter.

That's right, not, "hey, here's some money, get yourself a clone" , or "Hey, go over to <that place> and get a loan, head up to go gold and get a clone, you'll need it"

Take advantage of the naive! Use people for your own benifit damnit! Don't help them hoping they'll have your back in the future, cause if ya ask me, they shouldn't. They should take you for everything your worth then kill you after fucking your old lady while your out trying to make some chyen.

But hey, that's just me.

Agreed with Allandra. Nodding and talking about the weather is not CP.

Nodding, talking about the weather, then offering the guy you're talking to a drink with a drug that you just put in it to knock him out so you can drag him too your hidden lair of doom to extract information out of him, is slightly better.


As for double crosses, in reference to CP movies, I think Carlitos way has a good example. Carlito is about to get on the train, when his long time friend delays him so his rival can shoot him in the back. He then apologizes, explains it has to be this way to Carlito. He turns to guy that shot carlito, and is all like, come on let's get out of here. The guy responds. "No…you stay here" and shoots him too.


Conflict=fun RP.

I agree with everyone else about not always being nice, but we have to be careful with that. Not everyone coming here to play at first is even going to really understand cyberpunk, even if they think that they do; we have to make sure we're not scaring off potentially substantial players because they come in not really knowing how to interpret things, and they quit after 2 days thinking we're all just a bunch of assholes.

When I first came here I didn't know what cyberpunk was, I just thought this MOO was refreshing from the usual sci-fi spaceship shit. After about 2 weeks, I ordered Neuromancer and was hooked.

I'm just saying, remember it's a game, keep it fun, and try and hook those new players in so they stay and fall in love with the game; just tramping on them in the name of CP so -you- feel more CPish does a disservice to yourself and the player who'll now never come back.

I think slang is essentially trivial, but entertaining regardless. I don't think we should necessarily be all about devouring CP lexicons and integrating them in every conversation…'chum' and 'chummer', when it's said in the game, at least to me, just seems like such a forced integration of syntax that it actually makes it feel -less- IC and CP, and more that the other person thinks they need to say it to be more CPish, and that's horse shit.

I think we need, as always, more player-run, player-created, player-centered plots and actions. I have great respect for the GM staff, all the work they've done (like Iga's tireless and wonderfully-detailed timeline, among other things) and how hard they work to keep things going for the players, but I also think, as I always have, the 9 times out of 10, the most enjoyable and fulfilling RP comes 100% from the players to the players. NPCs make great backdrops, props, and extras in a plotline, but they should never have to be the things initiating it. Great RP should originate from good players roleplaying their characters well in a dynamic world; I'm not saying this doesn't exist, I just would love to see more of it.

And this isn't a player-thing, but I'd love to see more -technology- involved as well. I could start a massive flamewar against myself right now, and I'll try not to, but this is simply my opinion so please try not to take it as flamebait, as I know many don't agree with me; you don't have to, just respect my opinion as I respect yours:

We call this a cyberpunk MOO, but it seems like we've turned away from some of the fundamental aspects of Cyberpunk: technology. The technology of the future (IC present) and it's affect on society, from the richest corpie to the slummiest mixer. Yes...being gritty, having betrayal and violence, being out for yourself, wanting to beat the other guy by any sneaky means necessary, spreading false information, exploiting anyone you can for as much as you can; these are important and make for AWESOME roleplaying, but everyone here acts like those are the big and only pillars of the genre, and they are NOT. They play large roles, but they aren't (at least not always) the centerfolds. Technology. Post-modernism. The breakdown of all societal norms (and this doesn't just mean open SMG-fights in the streets). Technology needs to make a comeback on this MOO, in a big way. I know our coding staff is limited in coders/time/etc, I'm not criticizing their efforts by any means, this is just my opinion; the / a matrix -is very important-. I've been told by one of the oldest players (if he's still around) that The Matrix is completely unimportant in cyberpunk! How could anyone say that?
If it is so unimportant, why is it in so many staple books? Neuromancer (Gibson's world, as a whole)..Snow Crash, also? It IS important. Cybernetics ARE important! Part of Cyberpunk is the whole blurring of the line between what it is to be human or a machine. Bladerunner taught us this, Ghost in the Shell teaches us this!

That is my rant, please forgive the length and keep the flaming to a minimum please.

I agree with everything Lotus just said. As far as technology is concerned, I see cyberpunk as basically being about a hyper-technological society that has almost completely lost its 'humanity', basically as a direct result of technology. It's the world that we would have if someone pressed the fast forward button in real life. Technology should be, I feel, the basic backdrop for all of the deception, intrigue, back-stabbing, ruthlessness, etc. It's why 'people' behave the way they do.

It's almost a world that is so materialistic that it's gone beyond materialism into some kind of bizarre 'spiritualism' …which is what the matrix seems to symbolize in most Cyberpunk novels.

I was just looking over that Neuromancer graphic novel and found a good metaphor... Case, having been poisoned by a Russian mycotoxin for stealing from his previous employers, finds himself trying to etch out a living in the criminal underbelly of 'Chiba City' - while he's being stalked by a razor girl his adrenalin is rushing and he thinks for a moment that the world around him is a 'field of data' - as if he were in the matrix.

Another recurrent theme is data as a commodity that circulates on the street. Sindome street hustling circulates around clothing, drugs, and weapons. It's not much different then any ghetto in 2005. What makes cyberpunk interesting, in my mind, is that in 2090 or what have you, that kind of thing has expanded hugely but you have this other element - data. I mean, that could be played out so many ways game wise. Formulas for drugs, explosives, etc. on recordable discs... illicit technology..information.. basically.

I understand that the technology part of the game is basically still to appear in a big way in player's lives. But we can't lose sight of the fact that basically the game as it stands now is more of a 'punk' simulation than a cyberpunk simulation..

I dunno. It's a huge project and basically impossible to realize, but things could definitely do with more of a technological edge.

There's a fair deal of technology out there. Its not easy to get your hands on, and some of the niftier stuff is probably up against abuse problems. Some more integration would be great, sure, but whats the point if no one takes advantage of it? Afford it? Or be responsible enough with it?
Thats true of course. I don't want to make this post about 'i want matrix, i want cyberware' because that would be self-defeating.

One thing that occurs to me is that there's often a lo-tech/high-tech sort of division in cyberpunk… you can do things the old fashioned way but its usually a lot more efficient and cleaner the high-tech way, i.e. tracking someone down in a massive city by going around asking about them, staking out the local hotel, or on the other hand getting a decker to find out their SIC ID and run up a list of places they've recently bought something at that required that ID...even get the decker to unlock the door they're hiding behind remotely instead of trying to knock it down.

..and things of that nature

I disagree that slang is trivial.  it adds to the entire atmosphere of the game.  It helps to give it a more CP and stylish feel.  Sometimes it can seem forced, but I think thats only because controllers don't take the time to police themselves in regard too it.  Just substituting chum and chummer for dude and bro and dog, is not speaking CP slang.

I think if more people read and used the CP dictionary, even just going threw it and picking two or three words that they like, and using them, would greatly increase the entire CP feel of the game.

Sorry, I guess I didn't really respond how I wanted to; slang as a concept is not trivial, I agree. The way slang is currently used in SD isn't working well. I DO agree that if everyone just tried to read through the dictionary and throw the terms around enough that everyone became familiar and used them, it would help a lot.
BB, the order is 'Cyberware' then 'Matrix' thank you. What good is a decent deck if you have to use a meat interface?


Things I'd Like to See:

� more assholes
� more specialized players, none of this 'jack of all trades' crap. I want to see 'I'm a decker, the best, please don't shoot me cause I'll die, and if I do, I'm taking your bank accounts with me'. I want to see 'I'm a thug, the meanest, so stop using big words like 'expectations' or I'll rip your arms off.' Specialization is a key to survival if you don't want to sit in your cube for 3 months before roleplaying.
� more gun usage.
� more cheap weapon usage.
� FEWER characters that live past 2 years.
� older players hiring newer players as cannon fodder.
� people treating information as a commodity, not as something you share with everyone you meet and then blare over public band SIC.
� more players pulling together a team of people to take out other players. Not in a 'hey we are all in a gang' sort of way, or even a 'hey, we are all pals' sort of way. Rather in a 'I'm getting paid 15,000c man, and though you are my pal, I'm still putting a bullet in your face. No hard feelings eh?'
� more grudges. Like, if you know some other player's done you wrong, fuckem over. Work steadily towards ruining them.
� people taking more account of, and finding importance in 'street' or 'corporate' fame. Street Cred. Be it topside or in the mix, it is more important than stats.
� And, finally, more players recruiting friends to Sindome. Friends play together, they stay on even as enemies. They form communities and go for beer and talk about Sindome like geeks. Or they sit on AIM and yammer until 4am.

That is my current list.

Thank you, good night.

One more thing, I'd like to see some wicked evil terrorist mother fuckers. And characters with flaws, well visible flaws. Some do a good job of showing them, but alot like to play their character off as a supermodel or something. More drug usage, for example. This is 2090.
Get addicted to V, don't just use it becuase someone bigger is about to ram their boot in your asshole.
Be ugly. Enough chyen can buy love.

As for less characters lasting over two years, I agree. I for one have so many character ideas floating around in my head that I know I will never get to play. I've played A theif, a drugged out psychopath, a Judge, a ganger….
I'd like to play a mad bomber, blowing up parts of the dome and tuanting the WJF...A corporate scientist who engineers viruses and tests them on the mixer populace, A serial rapeist(Which I'm not to sure is allowed? Hmmm?)
There are so many different roles that you can play in sindome, roles that will leave huge crushing impacts and big memories, that you don't have to be two years+ to do. Sorry if I make a fuzzy point. Been a long day.

Another thing I've noticed is that nobody wants to perm anybody. :-/
This is true. Usually, I try and negotiate some kind of experience that is favorable over blatant perm'ing but lately…lately I'm finding myself to be a bit more of a sociopath. You definetly don't need two years to have an impact...you can radically fuck with the face of the dome in under a year. No questions asked.
I find it hard to bring myself to perm someone outright because my character is uber.   It's more fun to let them stay around and try to fuck me over.. even if it's slightly un-IC.  

If I am going to perm someone I try to get people involved, get other people to do it for me,  so the person getting permed atleast has some decent RP, but those plans usualy never get executed.. when they do, they can be highly entertaining though..

Perming is the way of the beast. It allows the playerbase to be recycled so fresh characters can start a new role.
Let me give an example of when perming is not good for the game..

A player creates a character that fills a gap in the game that very much needs to be filled.  Without that player, the game doesn't seem as fun, or realistic, and that player just being around creates huge amounts of RP that they don't even have to be INVOLVED in.  Just the fact that they are visible (on SIC, on @WHO, or on the Streets) creates the RP.  Plus the controller doesn't just sit around and do nothing all day, they actually go out and play there character and create even more RP.

If I permed that character, (which wouldn't be all -that- hard, because as I said, they are a pretty new character and my character is uber-sex with crazy stats, as well as IC resources such as weapons, NPC backup, PC backup, etc. ) the game would not be as fun, it would take a hit.  Yes, the player would create a new character, but that niche that there current character was filling would be void again, and the game wouldn't be the same.

Why would I perm that character?

One word:


STYLE

One thing that makes a CP world disturbing is weird shit.

Think of the boxes of junk the isolated carcass of Wintermute produces from the floating remnants of the Tessier-Ashpool orbital palace. And the crazy half-assed religious crap the ex-super-leet-cowboy the Wig spews. Add  to that a one man zaibatsu's quest for immortality, some voudou and Creole jibberish, an air head Parisian modern art curator, some random kid from a lower middle class neighborhood, and a merc at the  end of his shelf life and you have the plot for Count Zero.

Weird shit born of pure, inhuman masses of data seems to me what Gibson used as the starting point for most of  his CP novels.

Characters with strange obsessions. Chars that collect pieces of junk that become 'art objects'. Characters that are inherently unstable. Thats the  kind  of stuff I think there needs to be more of in SD. In short, more imagination.

If not SD runs the risk of becoming way to 'normal' in a bad way. Sure, assholes, backstabbing, plotting, greed, etc. come with the territory, but that's not what makes things interesting.

It's also not 'CP' to be stuck in the rut of typical CP. Perhaps Sindome should look into opening itself up to some new influences?

Heh.  Heh.  Heh.  Just because you don't see some of the weird shit, just means you aren't looking.  

I have, in the past.. month, seen almost everything you have just mentioned.  Without going to IC, that kinda stuff is there if you are on the prowl.

Ahh.. fucking desk job
Quote: from BuddhaBrand on 5:50 am on May 17, 2006[br]One thing that makes a CP world disturbing is weird shit.

Think of the boxes of junk the isolated carcass of Wintermute produces from the floating remnants of the Tessier-Ashpool orbital palace. And the crazy half-assed religious crap the ex-super-leet-cowboy the Wig spews. Add �to that a one man zaibatsu's quest for immortality, some voudou and Creole jibberish, an air head Parisian modern art curator, some random kid from a lower middle class neighborhood, and a merc at the �end of his shelf life and you have the plot for Count Zero.

Weird shit born of pure, inhuman masses of data seems to me what Gibson used as the starting point for most of �his CP novels.

Characters with strange obsessions. Chars that collect pieces of junk that become 'art objects'. Characters that are inherently unstable. Thats the �kind �of stuff I think there needs to be more of in SD. In short, more imagination.

If not SD runs the risk of becoming way to 'normal' in a bad way. Sure, assholes, backstabbing, plotting, greed, etc. come with the territory, but that's not what makes things interesting.

It's also not 'CP' to be stuck in the rut of typical CP. Perhaps Sindome should look into opening itself up to some new influences?


*once had a character that would talk to inanimate objects after doing drugs thinking they were his old war buddies

There's a reason there's an updated desc at Fuller and Gibson, friend.  And that was some very weird, three-hours-gameplay shit.  Just pointing out the obvious.  It's all in the RP and how you play it.  Play it well, and you change things.  Don't act the archetype; be something different, and people will take notice.  If you want to suffuse something different into SD, do so with characterization and a history to back up that characterization.  Just stay within the guidelines and the story history of SD, and you'll be all right ;)

And this is coming from someone who's portrayed an anachronistic old ripsaw, a weirded out cyberninja, a hulking ex-cybergladiator, an Albino decker, a hack, and yet another doc, all on this very MOO.
Just a few chyen,

Grim

(Edited by Grim at 2:09 am on May 24, 2006)

Yeah, I'm not doubting that. Maybe your right, maybe my characters are bland and formulaic, and it could be that I'm just too cautious by nature to do things with weird reprecussions.

All the same, let me point out that in this Dome there are four levels. As for an updated desc, I wouldn't know, because my character wouldn't know.

I reiterate.. fucking desk job.