I agree with everyone else about not always being nice, but we have to be careful with that. Not everyone coming here to play at first is even going to really understand cyberpunk, even if they think that they do; we have to make sure we're not scaring off potentially substantial players because they come in not really knowing how to interpret things, and they quit after 2 days thinking we're all just a bunch of assholes.
When I first came here I didn't know what cyberpunk was, I just thought this MOO was refreshing from the usual sci-fi spaceship shit. After about 2 weeks, I ordered Neuromancer and was hooked.
I'm just saying, remember it's a game, keep it fun, and try and hook those new players in so they stay and fall in love with the game; just tramping on them in the name of CP so -you- feel more CPish does a disservice to yourself and the player who'll now never come back.
I think slang is essentially trivial, but entertaining regardless. I don't think we should necessarily be all about devouring CP lexicons and integrating them in every conversation…'chum' and 'chummer', when it's said in the game, at least to me, just seems like such a forced integration of syntax that it actually makes it feel -less- IC and CP, and more that the other person thinks they need to say it to be more CPish, and that's horse shit.
I think we need, as always, more player-run, player-created, player-centered plots and actions. I have great respect for the GM staff, all the work they've done (like Iga's tireless and wonderfully-detailed timeline, among other things) and how hard they work to keep things going for the players, but I also think, as I always have, the 9 times out of 10, the most enjoyable and fulfilling RP comes 100% from the players to the players. NPCs make great backdrops, props, and extras in a plotline, but they should never have to be the things initiating it. Great RP should originate from good players roleplaying their characters well in a dynamic world; I'm not saying this doesn't exist, I just would love to see more of it.
And this isn't a player-thing, but I'd love to see more -technology- involved as well. I could start a massive flamewar against myself right now, and I'll try not to, but this is simply my opinion so please try not to take it as flamebait, as I know many don't agree with me; you don't have to, just respect my opinion as I respect yours:
We call this a cyberpunk MOO, but it seems like we've turned away from some of the fundamental aspects of Cyberpunk: technology. The technology of the future (IC present) and it's affect on society, from the richest corpie to the slummiest mixer. Yes...being gritty, having betrayal and violence, being out for yourself, wanting to beat the other guy by any sneaky means necessary, spreading false information, exploiting anyone you can for as much as you can; these are important and make for AWESOME roleplaying, but everyone here acts like those are the big and only pillars of the genre, and they are NOT. They play large roles, but they aren't (at least not always) the centerfolds. Technology. Post-modernism. The breakdown of all societal norms (and this doesn't just mean open SMG-fights in the streets). Technology needs to make a comeback on this MOO, in a big way. I know our coding staff is limited in coders/time/etc, I'm not criticizing their efforts by any means, this is just my opinion; the / a matrix -is very important-. I've been told by one of the oldest players (if he's still around) that The Matrix is completely unimportant in cyberpunk! How could anyone say that?
If it is so unimportant, why is it in so many staple books? Neuromancer (Gibson's world, as a whole)..Snow Crash, also? It IS important. Cybernetics ARE important! Part of Cyberpunk is the whole blurring of the line between what it is to be human or a machine. Bladerunner taught us this, Ghost in the Shell teaches us this!
That is my rant, please forgive the length and keep the flaming to a minimum please.