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Corpies

Yesterday we had a discussion of the Corporate players over the OOC chatline, but I think makeing a post of things that ought to make up a Corpie, some things that should be put topside and the like, will bring more characters from makeing the typical samurai ninja and maybe make a Corporate character.

1. I think Corpies ought to stay topside. Only go to RED if it is imperative.
2. They should think, no, know that they are better then the mixer. Educational-wise, and financially.
Now those are two guidlines I make my corp characters follow.

Some things I'd like to see topside…
1. A nightclub. Grunens and the Cafe are not nightclubs.
Have a bouncer that keeps the dirty mixer from getting in, they can go to carnal..
2.Make most if not all stores and shops topside, as well as the mall should just take Cred chips in my opinion. No stores at all on RED should either.
3. Make the desk jobs more obvious.
Just some things I personally would like to see.
I'm also intrested in hearing what everyone else wants to see. So, yeah, post.

Those are my demands, you have 24 hours to meet them or....oops, wrong  letter ending....uhh...yea...

No stores on RED? Highly unthemely. RED is the dwelling place of the mass majority of the population. The place should be filled with half assed stores all over the place like Olga's.

eh, I meant no stores on RED should accept Cred Chips, just hard chyen. I don't think any do anyways…
Ah, missread. My bad.

But yea, the general guidelines I agree with. Corpies should be using Mixers left and right. ;)

The problem that I brought up is that corpies can't use mixers for the most part, beacuse they can't afford to pay them to do there dirty work.  

The average mixer has more money then the average corpie.. beacuse mixers pay less for there cubes, food, and drink.  

Yes, corpie stuff is higher quality.. but one of the problems is still that corpies have no money.  

Of course the problem with giving corpies more money is that they will use it to get mixers to do stuff for them..  thus creating an econmic problem.

I think what it boils down to is that Corpies don't have the resources they deserve.

As to the corporate economy.

We are in the midst of balancing it. Most of the people who start in the corporate world start on the lower pegs. Wage-slave status. Rent-a-cop status. Coffee-boy status.

These people do not get paid enough to do much more than survive.

What has typically happened in the past is that no corporate character has lasted long enough as a corpie to move up rank in a corporation. On top of that, we have not fully defined our corporate economic structure. It makes if very difficult. Half is the players not staying corpie, half is us staff without our shit together.

We are working to fix this. We have a whole passel of initiatives we would like to try, and are arranging to get them into the game. I would look to see some of them coming within the next 6-8 weeks, give or take.

As to the club on Gold, yes, I think we have a plan for more than one that will be located in corporate tower blocks. Like many office towers, some of our corporate towers will have the first few floors as more 'public' areas with shopping, restaurants, night clubs. That sort of thing.

Now, Grunen's is not the only corpie hang-out. There is Rosa's, and Cafe Bizou as well. They are not clubs, perse, but they are interesting bars/restaurants/locations to meet and greet with other corporate players.

Now, that is also an issue. The number of corporate players. We only have two. Would be nice to get some more players who were willing to stick it out longer than a month before running to Red to get into trouble.

:)

Cred Chips topside: planned, and in the wings.

And, finally, corpies on RED are a no-no. You want to hire a mixer? Use a go-between to set things up. That is what fixers in the mix are for, and what those rare people who can cross the boundry of corpie and mixer are for. To get the dirty deeds done without your corpie hands getting dirty.

Alot of people also say that they want to play mixer becuase RED is where the RP is. Well to me, that dosn't make too much sense, becuase if people made a few corp characters, then there would be RP on GOLD.

1. I think Corpies ought to stay topside. Only go to RED if it is imperative.
2. They should think, no, know that they are better then the mixer. Educational-wise, and financially.
Now those are two guidlines I make my corp characters follow.

Staying topside is unfortunately a lot more boring that checking out the RP in the mix. This is the -ideal- though, one day, we will be able to have it. :)


Some things I'd like to see topside…
1. A nightclub. Grunens and the Cafe are not nightclubs.
Have a bouncer that keeps the dirty mixer from getting in, they can go to carnal..

Already in the works, both the nightclub and the bouncer.  No details though. ;)


2.Make most if not all stores and shops topside, as well as the mall should just take Cred chips in my opinion. No stores at all on RED should either.

Been the plan since … 1997.


3. Make the desk jobs more obvious.
Just some things I personally would like to see.

Like posting job openings on the grid? *scratches his head*

So,  as a n00b, how does one go about getting a corp Character?  Would you ask over xhelp while in char-gen?
"Like posting job openings on the grid? *scratches his head*"

Yeah, something like that. I don't exactly know how, but the Grid seems to be the only logical way. Kinda like how it's been going. Maybe like, when the Corp character comes around, and starts doing his job history, a GM could scan their history, and a related corp could conveniently post a now hiring sign?

Stores taking cred. chips would be superb. Regarding, a nightclub I say fuck it. Thats a little too cliche for corporate Withmore to patronize. Think of snobbish upscale bastards from L.A. They're above indulging in any typical vice that anyone could go to. If they were gonna indulge in anything it'd have to be trendy, highly advanced technologically, and cost too much for any of the disenfranchised to enjoy. That sort of thing can generally be found elsewhere in the city. Albeit, more often then not this is out of the reach of most if not all corpie players.

The problem with gold is that it really isn't meant to serve as a place to live. Generally, if you live in a cube on gold its because your a slave to the machine. Your given the benefits of being an incorporated citizen but lack the economical means to live outside of where you work. The lack of wage-slaves doesn't help this. There is a distinct lack of RP topside for the most part. Even though a few corpies do exist odds of you running into one topside without knowing where to find them is slim to none.

Regarding, "Making Desk Jobs" more obvious: if you wanna be a corpie but can't think of one or don't see the type of corpie position you want consult a GM. Generally, they're more then happy to help.

The corporate ideology of staying away from RED and being better then Mixers is an important one. We all know what happens to those poor corpie NPC's. Being a corpie PC in "the shit" will just make it harder. GM's are likely to make your venture into the mix a living hell as they should. Can it be done? Yes. Would I recommend it? Hell no.

What I'd like to see is the poor bastard who lives on RED but has somehow managed to acquire a meager salvation by working on gold. These people are the WCS, perhaps even a Sushi Chef @ Bijou, or maybe just a bum thats moving on up. Hoping to score some chy off some sucker.

The economy sounds spiffy. Its one of those uber sensitive things. Pay too much and you might have some corpie trying to buy tony montana's stash of MRC. I think what corpies need is Corporate Resources. A company car, a suit that will never wrinkle, and maybe something to ram up there ass to make them that much more up tight. Then again, with benefits like those who wouldn't wanna be a corpie? ;)

Mingle with the corporate world. It just may mingle back.

"So,  as a n00b, how does one go about getting a corp Character?  Would you ask over xhelp while in char-gen? "

I hit up a GM before I had my previous character offed, or if they weren't around when one gets permad, write your history accordingly, and park outside the gates until its approved :-) If they don't go along with it, threaten violence.

Quote: from n8n on 8:00 pm on Jan. 31, 2005[br]So, �as a n00b, how does one go about getting a corp Character? �Would you ask over xhelp while in char-gen?


Easiest way is to ask us about it either before or during chargen if you specifically wish to come into the game as a topside immigrant. IN the future that will be an option out of chargen, but for the moment we can not do it in an automated fashion.

We usually ask that if youare a newbie wishing to play a corporate character that you have either some serious RP experiance behind you, or you have had a character in the past on the MOO.

Why? So we do not get hack-n-slashers on gold being morons. We have enough of that in the mix.

If the problem is in making incentives for players to stay corpie, then it's obviously going to have to be more captivating then filing shit or data entry or something. So throw in some corporate intrigue, corporate espionage, spying rings, and so on. I think corporate players should be getting fat pay-checks, and even the sushi chef at Cafe Bizou, if he/she's not a miserable crack-whore and doesn't smell like shit, then he/she should get a good paycheck with fat bonuses from time to time as well.  

As to whether or not that would affect the balance between red/topside, obviously there'd have to be plenty of dis-incentives to keep rich corpies crossing the line. Not only should it be tabboo, but corps would most likely fire, imprison, possibly execute or banish workers that meddled with things on Red. Even if any old corp could probably *afford* to buy up most of the casual labour ot on red and make a friggin' small, starving army, that massive corporate wall, the pen they live in and comfortably call home and privilege should prevent them from escaping.

Corps could have policys against mingling too much with mixers, because they rely on the mixers for there sweat shop labor, and if corpies are giving them to much money, they wont be doing manual labor.
Slave/cheap labour? I disagree whole heartedly! (what follows is my opinion only)

Are you forgetting this is the age of the nano-assembler unit? Of the robotic space construction factory? Of the 'we've replaced all those icky people with clean, cheap, and programable robots that do not talk back'?

The only reason Shinohara has a work room for humans in the dome would be as a humanitarian gesture. I bet they write off all the expenses of that place as a charitable donation!

What purpose do mixers serve? To many corpies nothing. To some they are lab rats. To some they are people who are outside, or on the boundaries, of the system who can get illegal activities done when needed.

What are mixers? They are the dirt poor.

Why are they in the dome? Because the corporations realize that if you ignore the poor to the point of utter desperation they will form big ass mobs and burn your buildings down. So they keep them inside. Give them little bits of food and cast offs from above. Keep them fighting each other for those scraps.

That way they never look up. Never stop to see the real problem, which is the corporations holding 99% of the global wealth (physical resources and ephemeral monetary transactions). Does the average salary man think this way? No. The average salary-man sees the mixers as a waste of space, something to be used and at best pitied. But the CEOs and the Transnational Heads, they see the big picture, and they run the Corporate Council in Withmore.

"Regarding, a nightclub I say fuck it. Thats a little too cliche for corporate Withmore to patronize. Think of snobbish upscale bastards from L.A. They're above indulging in any typical vice that anyone could go to. "

The nightclubs I assume would have a bouncer at the door. I assume, and hope :), that he screens characters before they enter. Like, say I, a corpie, try to enter…

"You're good"

The mixer behind me makes a try.

"You lost?"
"I just wanna get in"
"Beat it scum"

Of course a clean shower, a fresh change of clothes, and some charisma can change your look, but don't be lame about it.

It could be based on smell, heh.
" We all know what happens to those poor corpie NPC's. Being a corpie PC in "the shit" will just make it harder. GM's are likely to make your venture into the mix a living hell as they should."


I'd just like to add, that a corpie going into RED should be quite a journey, one that will likely be unpleasent. But why is this not the case for mixers going topside?

It is when we're around and have enough time to @puppet the occasional disgruntled Judge or WJF Guard.  Unfortunately we have no PC Judges right now to add to the chaos.
Who said they weren't?

If you spot a mixer topside, they're probably up to no good. If you witness something call the Judges. Poor chums hate that. In my belated time spent topside thats been about the only real source of RP I've had.

Yeah, reef, but like Chaos said, no PC judges, and GM's have to drop what they do to puppet a judge and it usually by the time they can the perp is gone.

As to anyone who wants to be a Judge, I played one. He's been in the NLM news recently :-)
Take it from me, it is fun as hell. Sure, some baddies are gonna target you from time to time, but the sheer fun and power to the Judge character is something to be considered.

I miss him, I really do. PC Judges are fun. We need more. The myriad of flavors that they can come in is delicious. Although, after what happened to the last one I think people are hesitant to make one. Personally, I think its a hell of a legacy. Just because somethings been done before doesn't mean you can't make it yours and put your own spin on it.
I was hesistant to make one too after reading Murphys comments ;)

And yes, they do come in many flavors. MY favorite two..

The straight shooter. All about keeping order and law enforcement. Never stepping outside the book.

The Dirty cop. The guy who steals your gun to plant it on someone else he really wants to bust for -SOMETHING-, but just never catches them at the right time. The guy who will pocket the money on your corpse instead of turning it over to evidence. The guy that will beat a confession out of you.

And that is just Street Judges. You got your CSI type judges too. I dunno if there are any actual CSWAT like Judges, but hey, that may be an option too. And for those less combat oriented, you got your Operator.
And trust me, all of these positions come with some really sweet gear, and opens up a whole new side of the game.

Well, it's been a few since this topic was discussed.
As one of the few corporate players, I must give my thoughts thus far. Nothing, as far as I can see, has changed. Playing a corporate citizen is still quite boreing, and the GM's recognize this to the point where they try to give you something to do, but many a times it can seem very much so poorly planned, or even sometimes slightly ooc. I don't mean to be a jackass or anything, but someone needs to get on the ball with the corporate side of the game. I mean, how can you have a CP game without the corpies?
This problem really gets to the core of the game design.

I think the only resolution for this is really a huge effort to make that whole 'massive, faceless entity' thing an actuality game wise. So we get various hints game wise that things are moving behind the shiny corporate facade of Gold, and it would be stupid if things were any more 'obvious', but at the same time we need to make being a corpie a part of the massive entity, need to make them feel *membership* in a community like Red residents sort of get.

Since there are fewer people topside it's would seem more likely that 'membership' in the corporate world would be a lot more communal and closely knit than Red.

But again, to get that feeling of membership across would require tons of GM puppeting which clearly is not a feasible thing. And since we don't have enough players to make the whole 'large Corp.' idea even close to a reality, there has to be more done in the way of 'cushioning'. 'Padding' in the corporate world. What I'm getting at is:

More automated activity.

A corp. is a machine. So automated stuff wouldn't be unrealistic. Automated activity that could be followed by players, that wouldn't necessarily involve tons complicated code in the interaction between NPCs and players, but keep them a part of 'bigger things'. So instead of idling aimlessly and making fun of Red residents over SIC they could actually be kept as busy as corpies are supposed to be.

Plus, even though Judges, as I've read, were once a source of RP topside, and that would have been exciting and violent and whatnot, it really doesn't contribute to the overall vibe of the game, the 'corpie atmosphere', as it were. Violence and crooked cop based action should happen only at the *margins* of the whole. It can't be allowed to form the whole focus of 'excitement' or activity in general on corporate levels. That would suck.

Corpie players should be completely immersed as members of the machine. Things should happen automatically that *imply* a huge corporate structure at work behind the scenes, so that the core operations would happen even without GM intervention.

In short, we can't ever expect GMs and players to create Gold and topside levels into a working, believable, gargantuan machine. There's just too much to be done, and I fear that any attempts to do so will just result in failure and loss of morale. I'm committed to this game and I want to see it expand because I believe it has great potential, but to succeed more has to be done that would make Red and Gold and Green *really* different experiences.

I've posted a bunch of ideas to try and help make this a reality and to try and consider some issues surrounding the problem of 'automation vs. player action' balancing and flexibility, and I think automation could contribute and enrich the individual players experience. Sitting in a bar for hours on end and idling on a street corner or lobby or something get draining and irritating after a while.

Does sitting on a street corner or cafe idling suck ass?

Yes. Yes it does.

Being as the game is in beta and "class hierarchy" is still being experimented with I think people need to just deal with it.  Part of beta is seeing what works and what doesn't work. Sitting around idling all day is obviously an example of something that doesn't work.

Players are forced to find there own RP, as painfull as it may be. This can be extremely hard as traveling into the mix for the sole purpose of looking for some RP is not IC. But is idling all day in a cafe?

In my opinion, what it comes down too is taking advantage of the resources you're presented with as a Corpie. Screw saving up for that nice car, talk to that guy on SIC and get yourself some drugs. Establish contacts and start using what little weight you have to get some more. Being a corpie isn't a struggle to survive, its a struggle to become more then a wage-slave.

The best biz is the biz you make for yourself. Work on your napoleon complex and toss some immi's some c-notes for gutterscum work. Just make sure you treat them like that filth they are.

If you get lonely topside there is always someone you could pay for some company.

I'm against any automation of any kind, personally. Why? Because I treat anything automated with complete disrespect because I know I can. Seriously, how many nice things have you said to the Ebola Cola Can?

I think the faceless entity thing is portrayed perfectly as of right now. No one talks to me on the streets. I'm just another guy trapped in his suit. On some days, things do happen. You might not be there, but someone always is. Sometimes you hear about, sometimes you don't. Its just the way of the world.

I agree with what your saying, but all the examples you gave of top-side RP involved interactions with Red. I mean, I think Corpie characters should get the chance to just RP corporate, you know, instead of the whole hybrid, fingers in both pies thing.

The Ebola cola can is a case in point. You don't talk to it, but it contributes to the atmosphere. An industrial robot doesn't care if you treat it with respect or not. That's what makes it what it is… but just like automated Judge patrols contribute to the atmosphere and keep you on edge, even when you know there is probably nobody around to  control them.

I think it's all about making a framework that's dynamic but allows people to operate within it as they wish.

I haven't begun my stint topside yet, though I will be there soon, but I have to say that the "hybrid" of corp and mix is the essense of CP.  I think if you want to stick to a corporate only world, it would be boring by definition.

I see the corporate intrigue thing, but that will have to come with playerbase.  The blend and interaction of the powerful and the powerless is where the really interesting RP is going to come from.

Just my thoughts, they may change once I play topside.

I think if you want to stick to a corporate only world, it would be boring by definition.

I completely disagree with that statement; What do you think Judges are?

Playing a well-funded criminal can be just as fun, if not more fun than playing a not-so-well-to-do mixer.

I don't, however, disagree with anything else being said in this topic.

-Kevlar

If the corporate world was complete, it would soo -NOT- be boreing.
I think some of the reason why being a corpie is boring is that in the mix, you are basing your RP, most of the time, around making money.  A lot of corpie jobs (not WJF/Reporter/Security) are jobs that you just sit there, or show up from time to time, and you get your money at the end of the week.  There's no actual RP involved in you MAKING your money.  It's like sitting at SHI and typing 'work' every ten minutes while you browse old posts on the BGBB.

I love the idea of a corpie being like a puppet master pulling mixer strings and putting things into motion, without ever setting foot on RED.  That would be awesome RP for all involved.  The hard part is deciding what exactly you -want- to set in motion and -why-..  But that too, is good RP.

Quote: from Nemisis on 5:05 pm on Mar. 19, 2005[br]
I love the idea of a corpie being like a puppet master pulling mixer strings and putting things into motion, without ever setting foot on RED.  That would be awesome RP for all involved.  The hard part is deciding what exactly you -want- to set in motion and -why-..  But that too, is good RP.

This is the point I was trying to make in my previous post.  Not that there is no way to have exciting times strictly in a corp world, but that the mixture of Corp and Mix is where I see the most interesting RP for a Corp character.