By contrast, cyberware in Sindome seems to be fairly limited to established characters. Similarly, cyberware seems to be non-existent on most (all?) of the tokens and other NPCs that inhabit the world.
Recent discussions on the BgBB have led me to question whether or not the sparse adoption of cyberware is thematic, or if it is related to game balance.
It seems to me like game balance trumps all other considerations. Players are often reminded that Sindome is a PvP game at it's core. Because of that, any object in the game, whether it is a weapon, armor, vehicle or augmentation has only been introduced after careful consideration on how it could ultimately affect the PvP balance. Furthermore, staff seems to reserve the right to modify objects as necessary if it is later determined that they affect the balance.
How does that affect cyberware in the ambient population? Take a ganger token NPC as an example. Does the NPC not have cyberware because cyberware is something that only the top 10% of the population can afford and have access to? Or does the NPC not have cyberware because staff does not want people farming the NPCs for cyberware?