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- Sivartas 3m
- Hippo 24s
- AdamBlue9000 1s Rolling 526d6 damage against both of us.
- Fogchild1 2m
a Mench 1h Doing a bit of everything.
- Rillem 1h Why's the weed always gone?
- JanekSembilan 3s
- Cword 2h
- SolBrother 2m
- Emily 0s I lost myself, in the dark charade.
- Jengris 26s
- baewulf 1m
- zxq 15m
- Veleth 13m Vampires don't sparkle.
- Diamond 5m After Winter, must come Spring.
- MrJDucky2 23h
And 25 more hiding and/or disguised

Disguises
What "breaks" them?

What kind of changes contribute to a disguise eventually "breaking" or "slipping"?

I ask because I have macros to put on and take off disguises. But the first line of my macro to put on the disguise actually puts on the disguise (wear hood / poncho)

Then I go through the rest.. voice change, lp change, etc.

I am wondering if I should do all of 'the rest' first, and end the macro with putting on the actual disguise (hood / poncho).

As silly as I personally think that this is, I believe it is """"IC information"""" due to that it is mechanics. Basically, though, I believe it is any action other than walking.
Some of this is actually OOC info. Largely regarding the order of commands. A safe bet is to keep the donning disguise items as the last step. After all the other bits you might want to do (assuming your character has the skill/stats to justify doing more than wearing a hood). This is because disguise items will lock some bits in place. Details can be found in this thread.

https://www.sindome.org/bgbb/game-discussion/new-game-features/-important--massive-disguise-update-321/

Thanks for the replies. I noticed it in the first place because certain bits were getting stuck in odd, order of operations, kind of ways.
If there are oddities you think don't make sense please post generalities here or do an @bug with specifics. It's still a pretty new system and we are happy to tweak it.