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Guided Discussion: Corporate Theme
Let's talk. But where do we start?

Hey guys!

I'm Macabre, a game master and builder working behind the scenes. I take great pride in supporting players' stories and growth by providing them the platform and confidence to pursue their goals within the game's theme as best I can.

Recently, I've noticed a potential disconnect between thematic expectations around corporate roleplay and what is happening in practice. To address this, I plan to host a guided discussion where we can explore these issues together and figure out how best to assist players.

Please share any specific topics you'd like to see covered during this session. Leave your suggestions and requests here, and I'll keep you updated on the date and time on when we plan to hold the discussion.

A major disconnect I've noticed is open association with mixers and/or publicly giving kind words/praise to a mixer for something other than what could be considered a 'worthy' action to the average corporate citizen (eg. cleaning up a topside attack versus cleaning up side effects of a topside attack that affect the Mix).
I always saw that as demeaning. Aww da widdle mixer cleaned the blood up that was leftover from your cousin's execution! Thanks widdle mixer.
Do you mean an association on SIC?

I get SO confused since everyone has different rules. The whole pro-corp thing doesn't mean anti-mix. As I've heard, there's no rule against dealing with mixers; it's just frowned upon if they're handled too closely. Yet everyone talks? Everyone hangs out in the Gold bars? Everyone mingles.

Topics/questions on my mind at the moment include:

How should corpies hustle? How is it different than mixers? How is it similar?

How open should corpies be with their relations with mixers?

Do you have to openly hate on mixers? Is there room for more than one kind of corpie?

How much room is there for cross corporation conflict? How open can it be?

Is the 'probation period' that one must endure before being in a position to engage in more corpie style hustles helpful or hurtful? Is there room for enhancement?

Playing a foul mouthed, blunt or less than stylish corpie? Do they really all have to be the same?

Am I just a wageslave? Do I have any real power? How high can I really rise?

Should I really be asking for permission or should I aim to learn enough to ask for forgiveness more?

How can I put service mixers in their place in themely ways?

Is it corpse first? How much room is there for me or do I need to be a cog?

A topic about CPI, optics and reality. I think the truth has been lost about CPI.
OOC Expectations:

- Corporate Play is a 'slow-burn' play style where cleverness, long-term planning & scheming, the creation of networks & connections, and cautious application of leverage is rewarded.

- Because the majority of the player-base consists of both long-term players and new players with very little midbie population, mistakes are bound to happen. Very little long-term effects due to the social nature of the play style when mistakes do happen.

- Corporate players are typically veteran players with years of experience and will be there to assist when the going gets tough.

- Corporations value productivity and will retain, support, and protect those who show value while taking steps to either value of non-productive employees. Long-term lack of engagement isn't rewarded.

OOC Reality:

-Corporate RP seems to reward a lack of engagement. Players who fail to provide value are kept in-place while those who do bring value do so by bullying & creating conflict.

- Schemes & long-term planning are devalued. Players are encouraged to 'do their jobs' and create content, but very little support is provided. Mistakes IC are punished severely and harshly.

- Corporations seem to value those who maintain the status-quo, even if that status quo is limited engagement outside of conflict.

There's also, in my opinion, a distinct lack of direction for a lot of Corporate players. Many are simply stuck in a job for months and/or years, and the severity enacted during punishments as well as when reputations are brought into question not only damage player morale but character morale. Very little support is given, being left to the other players to provide support and bring value to the game. Relationships and close connections with others are often left fractured, further leading to a loss of morale and a lack of desire to engage.

Feeling devalued as a player and a character lead to a lack of engagement and an unwillingness to take part in anything where one's success could be lost.

Finally, many of the 'Rules' of Topside Life are left entirely up to divination by making mistakes. New players topside, without the support of another character who has the information and is willing to share it, are left up to their own devices. Failing to follow these rules leads to severe, game-changing and potentially permanent consequences.

CPI is an unending nightmare. I hate it so much, and would love to discuss it.

I feel like expectations and requirements for corporate roles being more clear would be nice. It feels like as long as I've been playing there's been corporate employees doing the bare minimum or less, being blind to theme, etc.

Also agree very much that the actual role of corporate employees would be a good point of discussion because I've always been under the impression that everyone who isn't C-suite or an exec is expendable to the organisation.

Agreed with the thoughts concerning CPI.

Would really be curious about how staff and the population feels about more open conflict, violent topside with opposing corporations. Topside players are often given a lot of tools but very rarely get the opportunity to use them. Making it so that it is okay, if not rewarded, to hurt or kill opposing corporate citizens would be very interesting.

My entire experience after my year and half of playing is that corporate life awful if you're on the bottom and boring if you're on the top, and seems like something I wouldn't ever want to engage with except on maybe a vacation character just to give it a shot. Then again, I've never played a corporate character but rather than 'hoo hoo i'm a corporate elite', it's instead 'wow, this is fucking boring! I'm going to suicide within the span of 3 months and either stop playing or make a new character!' I'm not sure if this is supposed to be themely or not but it means that the only real existing corpo characters are the ones that have been around forever it seems and are trying to push plots to people that die, again, within three months via suicide or immediately fall into the mix, or some combo of the both, OR that person just stops playing entirely.

Again, take this with a grain of salt. I've never played a corpo character. I've got eyes and ears though, and I've noticed kind of a pattern of this happening over and over again.

I once had a goal of obtaining corporate employment prior to fully understanding the environment. Once I did, I abandoned that goal. One thing that struck me as odd is the conflict of game world versus things players say, repeat, and believe. For example if you wander the mix enough you can see descriptions and even characters that are slumming from corp side, yet player HR's will tell you you are strictly forbidden from stepping foot in the mix. Corporate players should be able to travel to and through the mix for a myriad of reasons, be it for a thrill, entertainment, meeting with the imaginary solo's, and so on and so fourth. I even think juniors should be permitted to still live in the mix, as well as removing many jobs that I personally see as clutter. It's always struck me as ofd that you have two different player bases sequestered from each other and rarely offering instances where gear is lost to the other side that isn't in a corporate interrogation room.
Totally agree that there should be more corporate involvement in the mix with Juniors and people patronizing businesses. And maybe a less of the "murderhobo anyone you see dressing nice down here" because, damn, there do be Mixers dressing a whole lot better than some corporate people, so the argument of some corporate players 'having more' when it's really the mixers having the most around here is not valid imo
You know. The idea that juniors should live in the mix might be good to address. Once junior probation is up, then some doors should open topside. It also adds potential for conflict, for the junior corpsec to make a name for themselves. Getting mocked and whatnot can build animosity and send them topside with a chip on their shoulder where they can express their distaste for dirty mixers.

I notice the personality shift is near instant, whether it's falling in line or being a sycophant. So an actual tangible, clear cut reason to hate mixers should be cultivated in the mix.

It also allows for faster access to corporate violence. "Junior! Go break JoeBaka's legs!" Which will of course feed mixer animosity against topsiders even better than sending a solo to solve small problems. If solos existed.

I want to see more corporate-on-corporate crime. Petty crime. Maybe this goes on in the shadows and I just don’t know it, but it feels like topside is too…timid, when it comes to pushing player-driven inter-corporate plots. I wonder if any corpies attempted to assassinate their boss or rival during the recent event, for instance. We should find ways to encourage players to take these risks if it is themely.

I love the class wars/corp vs mix theme with a passion and I would love to see some more inter-corporate conflict as well. Conflict and intrigue that is more interesting and substantial than mere relationship drama. I feel like a lot of times corpies are in a “passive” role waiting for GMs to come up with a big city-wide plot that involves their corp before they really kick it into gear.

Just as an aside, it would be pretty cool if every new corpie got a bonus of 50K when they join a corp to use as discretionary spending to match the theme better and infuse more corp chyen into the economy. Especially since new corpies don’t have all the privileges and perks while on probation.

But as we have it, send any corp player from topside even in remote vicinity to any ganger in the mix currently, they're going to be slaughtered without any care just for a laugh, whether or not they have anything worth taking. The air in the game right now and since I began a year ago has been that any corp in the mix needs to die, any corp topside needs to die, and no matter what, they must die horribly and brutally no matter what. And in much larger ratios compared to the amount of mix players dying, being usually the same few dying to the same few.

How do we address this thematic shift without just putting the few corporate players there are down to their deaths over and over again because some people won't care to change?

More corpies in the mix. More mugging targets, and more retaliation. Love the idea.
Correct. I feel like maybe being a junior should be handled like a pledge. Thrown to the wolves and either grow strong or wash out. Mostly in security though. Riggers, medics and the like can shroud up.
Is the goal here to force people to stop playing different roles that seem only available to the corporate job sector and leaving those mechanics that were created totally unused because we're using them all like mugging targets and 'murder xp'?
@robotdogfighter

There was a time a four or five years ago when a mixer might be lynched repeatedly for being -suspected- of talking to a corporate citizen in any way other than aggressive. Among other things. The atmosphere is quite tame these days imo.

But I agree there's lots of good stuff here to be talked about. Can't wait for it.
Except when you're a junior you're a target for old corpies and your job is so delicate. So …there has to be some balance. Like that just sounds like a good way to make people quit.

You can't touch old corp citz and so ...why fuck the juniors? Can we find a way to make them be less toxic?

Yeah honestly I think instead of fiddling with topside’s relationship to the mix, the big fix when it comes to everyday RP and plots should be fixing topside’s relationship with itself
Right, and these days Corporate citizens are essentially the new mixers of the game in terms of poverty and inability to have the same hustles as the Mix. All there seems to be that others point out is gaming the req system, selling data, and that's about it. Mixers have their drugs, the badlands, etc etc. As a mixer I could make over 20k a week easily and in the corporate sector, it's lucky to make barely a chy more than your salary unless you're in a clique
Without being too IC – yeah. I know some mixers who hustle and can make a month's pay in a day.

I know juniors are nothing. Mixers with no dust on their boots. So why stay? The opportunities? The prestige?

How can we help make topside better if we've got limited directions?

Here’s some questions that I think would be interesting to muse on:

What is missing in plots or interactions between individual corpies on a small scale? What is missing in plots between entire corps on a large scale? What is missing in plots and interactions taking place within the same corp (rivals and bosses in your own corp)?

Correct. But that also creates opportunity to flip them. Savvy mixers with deep pockets or iron fists could use them as CIs and offer protection.

Topside players have it easier with the judges and corpsec usually within arm's reach. It's more difficult to victimize them than it is for them to victimize mixers.

Plus. Junior corp-sec is already pretty tough since you have them picking from retired Gangers, Senior TERRA and security staff.

So, the junior corp-sec can roll with junior labour and provide protection. Similar to Gangers with their pledges.

Conflict isn't always violence, a lot of people forget that at times.

Without going into explicit detail, mix-based corpsec for a corporation exists already almost as a service mixer position. So expanding it to all corporations wouldn't be too big of a stretch.

MMM but this is where I see a huge issue.

Those mixers with all that chy sell date to everyone, they have no loyalty and the conflict created topples plots. So I've watched people avoid reaching out. OR those more accomplished mixers never leaver their homes.

Love the discussions, but please keep this for topics you'd like to see covered during the guided discussion when hosted.

Keep hold of your talking points, and share them during the chat.

Sorry!! Squirrels!! Collect em!
Yeah honestly I think instead of fiddling with topside’s relationship to the mix, the big fix when it comes to everyday RP and plots should be fixing topside’s relationship with itself .

I will only chime in on this to underscore that this is a great observation.

For corporate within corporate: The thing I, ultimately, don't get is like… Yes, there's the potential for conflict, but over what? Unless we bring in MacGuffins or an outside 'thing' for them to compete on, there really isn't any direct competition. The three big corps cover three completely different market sectors, and if you really want to get into it, could act symbiotically to each other. For there to be actual inter-corp conflict, we need a plausible reason for it that's more tangible than 'Meh, I don't like that person because of one thing they did as a junior'. Personal conflict, sure, but that's not corporate level.

Corporate and the Mix, on the other hand... I'll admit, I didn't see all parts of it, but I do distinctly remember a time where you *didn't* express even vague dissatisfaction with a corp, because that's how you get disappeared. Or, at least, that was the perception. Now, the cultural blending is definitely there, things are a bit calmer in that regard, and I'm not wholly sure if that's a good thing or a bad thing.

Topic - More flavor in individual rp

I enjoy playing the struggle. So angsty. So much to prove. I think leaning into flavor is something I'd like to see all of topside do more. We have some coded responsibilities to help tell our stories, but some things our characters might accomplish things off screen. Endless hours of paperwork, Shit tedium that nobody else wants to do, HR hounding you about not getting receipts in. Also positive things that speak of excess - ridiculous skincare, elaborate vacations where you work the whole time. Those things make the world feel alive to me. I know there's a line and you cant go too crazy with it, but I'd love to see more overall. I think GMs do a great job providing flavor to help us, but we can give it to each other too based on whatever level Junior/Standard bro/Senior/ Management we are.

Topic - CPI the Pendulum - Hugfest vs. Tedious artificial conflict

I understand people don't like CPI and that there's an impression it means topside is just a hugfest. I think we can improve, but I do appreciate that conflict doesn't feel as forced and artificial as when I first started years ago. My character has triggers and does get pissed off, so I haven't felt a hugfest in my own rp. Maybe its a change in my own gameplay or character (likely) or more elements to interact with externally than just arbitrary shitstirring because conflict conflict conflict. I don't want the pendulum to fly so far back the other way that we can't have any associations with anyone outside our Corps like how it was before. That made the world feel so small and artificial. CPI to me can be a way to brag and actually a source of conflict too.

I just realized I provided too much of a stance there when I should have just posed questions. Feel free to delete my last post .

How can players provide flavor for each other to make the world feel more alive?

How should players view CPI? How can we balance conflict so that it doesn't feel forced but also ensure players have enough agency so its not just a limp hugfest?

I'm surprised there hasn't been a corporate effort to try and covince the Mix that they're there to try and help the Mix. There's just this bland 'Yeah, we're evil, fuck you subhuman poor scum' thing that just seems eternally present and anyone who goes 'oh but i LOVE corpies' doesn't ever actually provide any justification why they even would or has any actual reason to, and it just makes the conflict feel weird and artificial. Like, actual real life corporations put fucking oodles and oodles and oodles of money into free trials, package deals, 'special exceptions'. Instead of being subtle evil, they're cartoonishly evil to the extreme where it's a miracle anyone would even invest money into said corporation and wouldn't desperately search for an alternative, even if it was more expensive, or CREATING that alternative. The Mix is more than just 'cheap poor labor lmao' it's their customer base, the people that buy all their shlock bullshit that they're trying to sell them. Instead of trying to siphon as much money as possible out of them, they're just like 'yeah, nah, lmao get fucked, get flooded, we're gonna experiment on people openly and then we're gonna have our security people take a saw to some random mixers just to really drive the point home, lol, lmao.'
I don't know if this is too off-topic for this, but I think some in-house rules among corpsec about what gear they are allowed to use in their official duties may be a good idea. I recall a time where corpsec was a bit more militant, and I think having your rank dictate the gear you are allowed to carry may be a net benefit for the game as a whole.

It used to be that only high ranking PCs would have Xo3 or Xo5, or other very expensive/rare weaponry, and I thought that was pretty themely and cool. Now it seems like every other agent has a full end-game kit, which I think overstates corpsec theme somewhat.

Chalk it up to the corporation not wanting to be liable for more expensive gear or just jealousy from higher ranking security agents who don't want lower ranks showing them up with better, more expensive gear.

Cyberpunkly, it feels weird that all the corps are so chummy. What happened to having pride and loyalty to your corp above all else? Being openly chummy with other corps is supposed to be a no-no in cyberpunk stuff. So this banding together, thematically, feels off.

OOCly, it feels bad to want to do something to a corpie, but know you can't because you'll be invoking the wrath of at least 1 other megacorp, on top of their employer. If not 2.

I keep hearing about topside being boring on these forums. Maybe some corp v. corp stuff would be fun? Corps could hire people to attack their foe's interests. Classic cyberpunk there. And it would get everyone involved. From topside to mixer.

More chaos, less stagnation. Muahahaha!

After reading more of the posts I think a good discussion point might be:

CPI vs. Lonely play with nobody to interact with?

I think it's important to not forget the reasons why CPI became a thing to start with. I am not a fan of it personally but I think we need to keep in mind the complaints and concerns that brought CPI about to start with so we don't keep swinging back and forth like a pendulum. I suspect there may be ways to both allow corpies to have friend circles outside of their corp and encourage conflict between corporations. It may already happen to some degree.

I'de argue that it's caused other forms of isolation and stagnation.

Perhaps some kinda middle ground can be found by people smarter then me, and with more data.. But I still think some corp v corp here and there is good for the game and theme.

I do want to stress that there has been some corp vs corp conflict since CPI was put into play. Some fairly recent even and I've seen that as an outsider. There may be more going on where most who aren't involved will not know about.

To me it's a question of how open something is. In the past the corp vs corp conflict was very open while inter-corp associations were kept discrete. Now corp vs corp conflict is likely kept more discrete while inter-corp associations are more open.

I think half of the concern over CPI is perception. We don't know what we don't know. It LOOKS far more unified than it is. I do think that there is very likely things that one could do to nudge the topside culture more in a direction a player might like though and that would be an awesome thing to discuss.

Can my corpie PC go after corpies of other corporations?

How open or discrete should my PC have to be when doing so?

Can my corpie PC go after members of their own corp?

How open or discrete should my PC have to be when doing so?

How openly friendly can my corpie be with mixers?

Can I find reasons for my PC to go to the mix or deal with mixers based on my job and the good of my corp?

Honestly, I think all of that is possible. I think just letting players know you CAN try to do all this and more is half the battle. The other half is IC. Your character learning:

How to do these things?

How loud can I be about it?

How can I twist things to support my bold moves?

How can I justify being the exception?

What are my bosses like (your real bosses, not the ones who act like your boss)?

I think it's also important to have like some other people say to talk about CPI and the truth about it.

I don't think it would be a good idea to get rid of it and also having more corpie vs corpie would be good idea.

It's important to people remember that CPI is superficial and that it should not be treated as law and never to go against.

Still very new here in the game so bear with me, but I do have a little piece of mind to offer, something that I think can work to maintain CPI somewhat while also bringing to life some of that corp vs corp thrill:

There's a lot of corporations and megacorporations out there, several already in Withmore. Why not run a plot where there's one or two Staff-run, completely NPC-only corporations that become antagonistic? Maybe they make a bold, bold move that makes the PC-populated corporations antagonize them some how. Or this NPC corporation maybe found something (or a few things) that are really valuable, that the PC-populated corporations would want to get their hands on. Make it so that the focus of the enemy are Staff-led NPC corpies, while the PC corpies can either work together or maybe even scheme/politick against each other in pursuit of their objectives.

I would love to suggest the same thing for mixer ganger roleplay too, but I doubt this is the thread for it.

My opinion on the topic is that the corporations should indeed be at each other's throats more when not in the public eye. I saw some of this in the past, but it does feel like it's lacking a bit nowadays (Could be due to my lack of exposure to it). You have a public image to maintain, but behind closed doors you should be paying John Gangerman to go spraypaint their place, deface their cars, firebomb their production lines.

The three playable corporations do indeed cover entirely different markets, so you're not really fighting for a share there, but public image can always be influenced. Did something happen to VS's supply lines and people are cut off from lifesaving medicine? Oh, look at that, PRI suddenly supplied a fleet of trucks to save that from happening further. Oh no, an accident just happened at the factory, but look at that, NLM had a crew in an aero nearby to film it all and even offer a hand.

This requires support from staff, so you might need to coordinate there, but this sort of stuff could easily pull a lot more people in and help contribute to the feeling that you can go up by stepping on others.

I will agree that corporate citizenship feels like a plastic trophy. It's shiny, but mechanically you're usually taking several steps backwards, which is fine for some but not for others. You have revenue streams close down and several doors snap shut. An easy way to see this is that Jim Mixerman will usually be able to deal with all levels of the society while John Corporate finds that the Mix now hates him, the other corporations don't trust him and his fellow co-workers are usually insular, which sucks a lot.

Fixing this latter point isn't easy and would require more than just "here, have some chyen", but it's a reason why people also feel discouraged to try something that can mess up. You went through several months of lowpoints to get to it, the risk at that point outweighs the reward.

We'll be holding the guided discussion on Saturday, September the 7th at 3:00PM DST.
Will someone post a log? Im always working then :*(

Thanks

Did this happen? I'm not seeing anything in the @rewind.
I am also waiting on a log to be posted for this one, unfortunately I missed it.
I think people are still waiting on a log?
Is this still coming soon?
I don’t believe we ever got a log for this.