I've been here just a bit longer than Bixby in one form or another, I belive about 6 months or so. I've also been an administrator for…hmm...three years? Something like that.
In that time a lot of things that are very common to MOO environs have happened. Ebs and flows in the player base, adminbase, and of course the largest being the 'schizm'. We had a split in the MOO and some of the administrators: Rastus, Damon, Nixxi left. There sprang up a splinter-moo, Steel-Sky. It was far from an amiable splitting, but it was also far from as bad as they can get.
For a far more counter-productive split, take a look at the way Sindome was born in a splintering from Cybersphere. There was a massive anti-cybersphere sentiment, still is in a lot of ways. We often refer to it not in name, but code. CS. Elsemoo. That-other-place.
Also, having had a character that is well over 4 years old, after 4 years...it gets boring. There is not a lot of spice left for you. People revear you, they hate you, they talk about you rarely. They take action against you even less. It's a dull life. Street cred has piled up so high that even players who have never met you know that you are hot shit. You've been emoting and playing the role so long that the character has etched itself into the game vibe, and even newbies who don't know any better leave you alone.
So you get bored and leave.
Or if you are really smart, you let the character die and move on to the next character. Aboslutely nothing wrong with letting the character die. In fact, for anyone who feels a character they are in is stagnant, let the staff know, and we will gladly work with you to create an ending for that character that is exciting and game etching. (ie: Memorable to the playerbase after death).
Another factor is that a great many Oldbies are often offered a possition on the administrative side. I myself have always been leary of doing this. It has some pros, it has some cons. One of the cons is that a lot of oldbies are sort of 'player oriented' rather than 'game oriented', and when they move over they can't make the switch to the mindset needed for administrating. In other cases they just don't like it, or they do not like how the administrative side of things work on Sindome. Kevlar nailed it on the head, we are a monarchy, not democracy. Though that is something that has been debated and challenged on a fairly regular basis adminside. Some very good staff have been unable to work in that environment, and have left us.
Of the last 4 or 5 administrators we've tapped for GM possitions from the player base, I would willingly say that any of them who were older than 2 years typically were unable to make the transition for some reason. They typically just fade into the background, logging in now and then.
Others have fallen pray to life's woes. Loss of income, laid off. Or worse, given promotions that have forced them to work more hours in the week than they have. Or illness, or college, university, or any of a thousand things that pop up. Administration is a very unique situation. We are not here for 'FUN' in the same way that players are. As a player you are here to participate in the community and game as a source of entertainment. As an administrator, I personally am here because Sindome has evolved from being about playing a game, and become about a hobby. Sindome is my model toy train set. Rather than devote space in my house to build a realistic train set with really nifty steam engines and plastic cattle, I work on Sindome.
Does that mean I devote all my spare time to Sindome?
No.
It means that I devote as much as I can to do what it is I want to do. I no longer get a great deal out of player side activity. But I get a massive feeling of enjoyment from helping to build the game world. I enjoy written descriptions for room, NPCs, items. I -LOVE- doing things like writting a 20-25 page document that details the history of the world that Sindome takes place in. I like doing puppeting, and plots, and all that GM interaction that is needed on a day to day basis.
But I also enjoy other things in life. Like spending time with my girlfriend. Like walking in the rain. Like training in martial arts. Like finishing my degree. Like working. All the aspects of who I am, though they take away from the time I can dedicate to Sindome, also add to the potency of what I can bring to the game. Without a balance in things, burnout in life, work, and on the MOO occure. You loose the Mojo as Kevlar calls it.
And loosing the Mojo happens to players as well as administrators. It is an easy thing to do. Either you spend too much time in the game, or you take a break for too long and can not get back into the flow. It has happpened time and again to players of all sorts. Sometimes it is a good thing to move on, there are times in ones life when entering a dark, post-apocolyptic world full of desperation and gallows-humour is most definately a bad thing for ones health. There are other times when it is needed and enjoyable, a way to open up the eyes to the world around us and maybe try to do things to prevent a Withmore City environment from becoming reality.
Now, as to large plots, yes, they have been missing in the last 8 to 12 months. Why? Well, I for one have been very occupied with school and work trying to finish off my degree. Jinkorei, one who is still concidered the Head GM on Sabatical, has been busy with his life, and trust me he is a very full person with family at the front of his duties. There are a scattering of other GMs about who are absent due to school, life, and in some cases not wanting to administrate. We've also had some staff leave, like Stonemonk, who was a fantastic Head GM, and who was amazingly able at driving energy into the player base.
Do not dispare players. We have some fantastic staff right now, though we are manning the ship on what I like to think of as 'Skeleton Crew'. Bixby puts in a massive amount of time here, as much as any one person can without going insane. Kevlar and Johnny are working constantly to improve things on the MOO. Things players may not even concider a worry. Things like database performance, database size management, and getting around many of the limitations built into a Lambda MOO core. I put in hours a week as I can in a shifting globluar manner that spikes and lulls like the tide, depending on where I am and what I am doing at work or in school.
We have a solid core of staff, and a good many GMs that come in and out of things as hey have time. Helping where and when they can. Are we looking for more staff? Of course. We are always looking for people with experiance in coding Lambda or Object Oriented languages. We are -ALWAYS- looking for GM staff, though we have become very very cautious about who we look to these days. We have had too many people leave the game once they see the other side of the curtain.
Now...to roll back onto the topic at hand here, Oldbies leave. They get old, they know the game too well, and it gets boring. Also, you would be suprised to know that some of the people you think are 'Newbies' or 'Midbies' have been on the game for a long time. As long as I have. Or longer in some cases. Some have had 3-4 major characters. Some have only had 2...We have even had some come back from a long hiatus after being reaped and make a new character and start from scratch.
If I could give one honest critique of the situation on Sindome, it would be a lack of GM cycles to imput energy into the game. One of the biggest roles of a GM is to puppet, to stir, and to run plots. And currently on Sindome there just isn't enough manpower to go much beyond a sort of 'status quo' maintanance in which the GM staff keep the games basic funtions running. Pulling together a large plot takes a massive amount of cycles, which are just not available. If there was one more full time GM logging in the level of commited and semi-commited time that Bixby logs in, that would probably free up enough cycles to start putting in some small and mid-sized plots. If we had another full timer and a dedicated part timer then we would begin to see a lot more vitality in the plots and game environs.
As Bixby said to me the other day, even having someone to bounce ideas about with is a massive help.
Anyhow, I'll wrap this Iga rant up and let some other people post. And I hope to hear from some players more on this, as it helps direct us GM staff on what we need to do most.