This is NOT A VICTORY. Pushing someone to quit the game due to being ganged up on is not a victory. Getting rid of an antagonist character definitively is not a victory. It doesn't just hurt the antagonists, it hurts their opponents as well who actually cared about the themely conflict that was going on, and wanted to continue it because it was fun and engaging. The game is stagnant without "baddies", villains, and antagonists to plot against and to react to your actions. I always enjoy RP'ing with my IC enemies the most because that tension and conflict is what makes this game so exciting for me.
Think of this scene from Megamind after MetroMan was defeated in the beginning of the movie. That's how it feels to lose an engaging opponent forever.
https://www.youtube.com/watch?v=HmA5XrsEaTs
I have seen this pattern way too many times and I am tired of losing great RP partners because they are dogpiled and alienated. How can we better support antagonist characters and not cut them down?
(Edited by svetlana at 12:05 am on 4/18/2026)
(Edited by svetlana at 10:45 am on 4/18/2026)