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Playing to your stats
Being intentionally incompetent

My question essentially is, at what level of skill do you consider it appropriate to allow yourself to not suck at something?

Is it when you hit the curve? A bit before? A bit after?

I ask because it is important to me as a player to create "realistic" characters. Not just a set of optimized stats and skills.

This is especially relevant in the context of soft skills. Intelligence and Charisma mainly.

Sindome and most games do a good job of putting guardrails in place around hard physical skills. While a player can present their character as being the pinnacle of physical fitness, the coded systems around Endurance, Strength, etc. will quickly sus out the truth of the matter.

Consider Charisma. That's really something that the player either has, or doesn't have. If you're a charismatic people person IRL, at what point do you intentionally go against your natural instinct because your character has a low charisma? When do you mock and get annoyed with someone that you, as a person, otherwise would naturally befriend? When do you say intentionally cringe and unacceptable things because your character, based on their stats, doesn't know any better?

Same with Intelligence. If you're naturally 120+ IQ and because of that are able to scheme and plot and strategize, what do you do when you're playing a combat character with a low Intelligence skill? Do you keep asking "Why?" when the why is evident to every other character in the room? Do you tell the smart people that they're stupid because you ICly don't understand anything beyond... smash face, steal loot?

The questions I asked are to provide context and examples of going against your character's best interests.

At what point is it "okay" to decide, I've put enough UE into this stat so that it's not a hinderance to my character's ability to function "normally"?

Because of my brother's interest in history I constantly have to hold myself back from correcting people in-game when they say dumb shit about history, and I've succeeded fairly well so far, I think. My character would not know much about history, so I make sure they don't really give a fuck and that helps me.

(Edited by Mono at 5:10 pm on 9/18/2024)

Check out 'help stats', specifically the 'STAT ROUGH SIZING' section. It provides ballparks of average, above average, good, etc. The skills file also has a similar section, I believe.
Thanks @batko

That is exactly what I was looking for. :)

Sorry was just sharing personal experience and accidentally used pronouns for my character, if staff wants to edit that to 'they', feel free.
I use the section batko refers to heavily. Once I get to N+ in INT or CHA I just play without worrying about putting any effort into dumbing things down or being less personable or grosser. Unless it's a character quirk I want to push to the fore. I feel I'm N-M level in terms on INT and CHA at best IRL so I feel it's unlikely I'll be overdoing my PC in these areas.

Below that I will try and make their lack or CHA or INT more apparent. Let it hurt my PC some if I see reasonable opportunities. The lower the stat the more I do this. I do this as I don't feel that rolls alone will do my character's weaknesses enough justice in these areas.

In terms of skills I let mechanics talk. You don't have to have high levels of skills to talk theory or understand principles. I can talk about engines fine but I am not a skilled mechanic. I do the same IC. The main exception is if I choose to make a character especially ignorant in a particular field for RP purposes.

When playing to INT I find it more important to play to the character's history and skills rather than their overall knowledge. Like to me it's wholly conceivable that, for the sake of argument, someone who focuses on long blades may have a level of knowledge above what their general INT might dictate, but because they have skills or experience which relates to this, they can go deeper.

When playing to CHA, when I've been 'aspiring' to high CHA but still below the curve, it doesn't mean I can't say charming things to me--but what it does mean, is that I may slip in an intentional fuck-up, create a faux pas when I try to get out of my depth, or otherwise insert a mistake where I might not intentionally.

I don't think high INT should necessarily be required at all to scheme, as long as the elements of the character's skills and history support how the scheme goes down. I also don't think that low INT characters necessarily need to present like blithering idiots externally, or that high INT characters need to speak all erudite. Really I consider INT to relate more to technical and scientific skills rather than if a person is dumb or not. I think of that as an intangible 'Wisdom' stat that is really decided by the player more than anything.

Also there's streetsmarts and educated kinds of smarts. There's being charismatic and there's being attractive. In general I just roleplay based on a personality I created with its flaws and quirks, then I just try to consider that if my character's INT is low, I'll try to limit their general knowledge of things more intellectual and such. They can still be a deep thinker, but not necessarily a well-informed one. And someone with high charisma can still be awkward, a lot of people put points in charisma to represent beauty care more than a likeable personality, I feel like that's more a choice than anything.

Also, smart people can be idiots. I won't name names, but there are characters in game who are practical geniuses in some places but daft in other ways, for instance socially or when it comes to making decisions. In general I think the most important thing is to RP the character you wrote and consider the skills/stats to be extensions of those things.

Agreed Veleth, smart people can be idiots IRL, stunning people can be air heads, disgusting or vile. You create the story!
With new characters I don't play to stats in real time since I find it impractical when some of them increase by letter grades every other day, I think of reasonable projections where the baseline of my character is going to be in 2-3 months when their rapid development has flattened out and they're in their 'normal' roleplaying state for where I intended to be, and play to that.

So if I anticipate not touching Strength or Endurance for several months, then I will play them as weak from the get, but if I'm going to be pumping 3 UE into Intelligence every day for four straight weeks I don't find it authentic to go all Flowers for Algernon with it and portray rapid intelligence developments, but at the same time I would probably play to a maximum of above average at first even if I intended to go for C within several months since there's got to be some tethering to the present reality.

I generally think of characters as having beginning (1-6 months) middle (6-24 months) and end (36+ months) stages where each one can have pretty different representations and it doesn't go too off the rails from authenticity. Within those stages I also think characters can roleplay rapid development now and again (say taking on a new career and learning the ropes) but in my experience there's sort of a limit to it and if the roleplaying is too fine grained to have character changes every day it becomes hard to keep an image of who they are in other players minds.

I find it difficult to stunt intelligence or charisma in rp too. Perception, agility and the other more physical skills seem much more straightforward. I build in physical obstacles to help myself. Deformaties, trauma or scars, etc can help you act according to your charisma level and Withmore is full of ways to remove these obstacles (even very quickly). Intelligence I interpret in a sort of street smarts way usually, or dumb to "the ways of the city". As the previous poster mentioned, rping below average to above in weeks just needs a different take take than someone going from drooling and talking like an idiot to some kind of genius. I think it takes a REALLY smart player to thoughtfully rp low int longterm that is still intelligently communicated. I'm always impressed when I see it.

I like to build perception problems into my characters too to make it more interesting, so playing to high perception is hard. But I figure even the sharpest people are delusional somehow :P

I do consult the stat rough sizing guide A LOT. Definitely a good resource. If its not in the tipline maybe it should be!

For CHA, if I know I'm going to make an investment down the line, but starting low... you can RP your lack of attractiveness through a number of factors.

1. Lack of socialization. Rude. Picking your nose. Lack of boundaries

2. Lack of hygiene, or simply lack of interest in investing time in beautification.

Over time, as you begin to make an investment, you can update your description to show improvements in hygiene/personal care, or a visible effort to properly socialize and integrate with society.

Of course, if you're going to tank CHA and never invest in it, just be a rude, obnoxious, ugly asshole, and you're all set!

Personally, I feel like people are a bit overplaying their Charisma. Just because you have zero self-presentation skills and has the social grace of a Vogon poet doesn't mean that the staff will descend upon you and @void you if you stop being an abrasive fuckwad for a moment.

I do think, though, that if your charisma is low, when you're being polite or following protocol, you should make an effort to sell that it comes across as pretentious, or as something you're not used to, or something that's causing your character distress to keep up. Think of a street samurai who spends most of his days cutting people apart and has zero friends having to put on a suit and go talk with some ViriiSoma exec while being hyperware at all times how easy it would be to vat the client, and so on. That person would obviously have the basic self-control to not threaten the client, no matter how low their Charisma might be, but they might not be able to hide their disdain.

Sorry for double posting, but my point being, that IMO a character is more than a bag of stats. They don't know that their INT or CHA are shit, and so just because their stats in those are low doesn't mean that you shouldn't roleplay them making an effort to be better if they feel like they need to do so, whether or not you're actually investing UE in them.
I agree that finding the balance between coded stats and authentic roleplay can be tricky, especially with softskills like Intelligence and Charisma.

What stands out to me:

Roleplaying Effort: Playing to low CHA or INT doesn’t mean your character can’t try to improve. They may stumble with faux pas, misunderstand social cues, or struggle with plans, but effort can show growth, whether or not you're actively spending UE.

Stats as Guidelines: The stat rough sizing guide is a great resource. It helps tether expectations to what your character reasonably can or can’t do based on current skill levels.

Creative Obstacles: I love the idea of incorporating hygiene, deformities, or lack of social grace to reflect low CHA, and overcoming these can show progression.

INT Isn’t Just “Smarts”: Intelligence can lean on practical knowledge, street smarts, or expertise in specific fields, while still portraying gaps outside those areas. A combat-focused brute can strategize for a fight but be utterly clueless in a boardroom.

Characters Aren’t Stats Alone: A low-INT or CHA character doesn’t need to be a caricature. You can be polite but awkward, smart in niche areas but oblivious elsewhere, or charmingly off-putting without breaking immersion.

Overall, it’s about creating a personality that evolves with your character’s growth. You can reflect weaknesses realistically without leaning into extremes, while coded systems handle the rest.