Guests are OOC to prevent them from causing issues in the IC world. I'm not willing to change that because I see what guests do and they generally don't know enough or care enough to be IC. Guests do one thing most that we hear about: disturb players. The overwhelming amount of guests aren't looking for a roleplaying enforced MOO. They try mud commands and then log off, usually after humping something or someone.
Sindome isn't fast paced. It's active in spurts and fits, but generally, its slow because we work on it in our spare time. If the first few minutes of a guests experience were outstanding, we'd be commiting a form of false advertising because it wouldn't accurately portray the world.
I do have upgrades to guest management planned in the form of holographic tour guides that only they can see and hear and talk to. This would replace the sign that we tell everyone to read and would be available thruout through tour of the game.
These holographic tour guides would be NPCs slaved to a script in order to manage them better.
Better help while their guests? Absolutely! Making them IC? No way Jose.