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Red Kitchenettes
Are mixers being too posh with their food choices?

Good afternoon, everyone!

Though nothing is confirmed to happen, staff is discussing the idea of wiping all food items from red kitchenettes in an effort to encourage more themely dietary choices for those of you slumming it up in the mix.

We commonly see mixers bragging about steaks and other fancy foods and while there is certainly such a thing as 'mix rich', we on the staff team wonder if this mentality is commonplace enough as to be disruptive to the general theme.

Mench is creating a poll for you to vote on as we speak and I'm opening this thread so players and staff can discuss. Again, staff has not come to consensus on this and nothing is set to happen yet. We would like to know how the player base feels before we come to a decision.

voted to skip mainly because some old kitchenettes have legacy stuff in there like alcohol and finding a pad with booze in it is really awesome and could create some rp out of it
BUT on the other hand, I don't think they should be having them some lobster thermidore and new york strips daily
Like wiping it all? I mean what about people who spent extra to stock up their kitchenette, the foods could be quite expensive.

I do agree though, I want to see more fast food stuff, greasy, bad for the health food.

Rather than a corbonara with permasan cheese. The question is since you can make custom foods, how would it impact that? What prevents a player from just mixing up a diamond rated food dish in the mix?

These are just questions, not opposed, just curious.

We would 100% be working on a red sector bodega that sells red appropriate shit food at cheap prices.
Think this is a great idea. The loss of chyen invested may make some players a bit upset, but I personally wouldn't. Theoretically, would the new kitchenettes be stocked with at least some theme appropriate items?
Awesome Butako, yeah. Not opposed. It makes sense.
i don't really like the idea of losing everything that's been left in these kitchenettes for what's in many cases going to be years, but I don't hate it. Things like alcohol that you can no longer buy would be lost forever though.

Another consideration is that the nutritional value of food affects your character's performance and that matters if you do things like combat or really anything shady. The reason I would go for something like steak over anything else most of the time is because there's a mechanic in the game that makes that choice more beneficial. It's almost like using a higher quality drug.

If there'd be 'high quality' Red District themed food that's not really a problem though. Maybe the super mega ultra deluxe nutripaste tastes so awful it makes you want to bite your tongue off but it does wonders for your health.

It would be returned to the default kitchenette which, I believe would have something like water and soyanuts :P
Legacy items are one of the reasons we're considering the wipe. We think it would be good to remove leftover items - like alcohol. One reason they are legacy now is because staff wanted to encourage social gatherings at bars and clubs over staying in apartments.

We're also aware that there will be a monetary loss for those of us that have put flash into stocking our kitchenettes. The best response I can give for that is…

If we decide to follow through on this, we will come up with a themely reason for it so players can try to generate RP in the aftermath.

All the love in the world to people who make creative, fantastic food items. But I'm 100% on board for wiping to remove high quality, easily accessible food items from Red to get a fresh start.

I think it would good to help reinforce the theme and conditions of the Mix.

As long as there's a neat little RP reason to go forward from for it, as well as maybe cause some other interesting waves, I am absolutely all for it. Let's support some of our player run establishments more! count me as a vote for yes, instead of a skip
What would stop Mix players from just buying the expensive stuff again?
The possibility of a market for food smuggling is hilarious.
We have answers for your question, batko, but we can't share them at this time. :)
fridge not good enough

rats like the good stuff more

mixers BANNED from store on gold

time to pay a corpie to go grocery shopping for you or steal their groceries on their way home

Well, if there's a plan that's good enough for me! I'm not against this, I would have complained about legacy alcohol at one point but the expensive portable bottles have gotten a lot of love lately and are a great alternative, which is consumable and expensive rather than effectively infinite.
Likewise with batko's point. Limited capacity portable bottles to take home are very fun for RP and I'm glad we got some more added in
I voted SKIP since I don't really have a horse in this race. Mix players already feel like the kings of the masses with the chyen they're able to pull compared to the downtrodden around them, so keeping it the same would've just been another way to rub it in their faces.
There are kitchenettes with a hundred kay plus of rare ingredients in them, you're just going to vanish them? That doesn't seem equitable at all to me.

If it's a retcon there should be a retcon of cash chyen value into the rooms they're in.

Instead of a one time wipe, wouldn't it make more sense for a kitchenette to be cleaned out as part of apartment cleanup when a lease is over? It seems crazy to me that everything else gets cleaned out but kitchenettes stay full. This seems like a far more sustainable long term solution rather than coming back and having this discussion every couple of years.
I agree to an extent with 0x1mm's mention of how much money was invested into some kitchenettes.

Also would like to give an obligatory mention that some 'mixer' jobs should have access to corporate grocers, however it ends up being restricted.

But would we be doing that for topside pads, too?
Agreed, Amiga. Not retaining legacy items as characters move on just makes sense, but this whole concept smacks to me of Kill Everyone's Dogs again.
Why would they do it for topside? Corporate should get everything they want, since y'know. Corporate.
I personally support the idea of something drastic like a wipe. While there -should- be exceptions in the Mix for those who hold extreme positions of power of influence, I think there's way too many Mixer characters who act like they have access to the same kind of resources as CorpCits, which I think damages the theme of class disparity. Of course, I'd also support a price hike for those goods intended to be luxury or 'corporate-themed' for the sake of fairness and playing more into idea of have and have nots.
Corpies get housing discounts. I wonder if we could raise cost at the grocer and implement a grocery savings discount or something too, like how it works for rent
Doesn't seem fair to punish the entire mix player base because a few people can't stop talking about eating surf & turf all day.
"Doesn't seem fair to punish the entire mix player base because a few people can't stop talking about eating surf & turf all day. "

i feel like the whole point of cyberpunk is that those dirty cretins don't get to get what they want

This entire line of thinking is nonsensical to me. Are we next going to public vote on who gets to keep their Xo5, or their flashboosts? Are ceramic katanas retroactively too bougie for Mixer players to own? What about AVs? Since when are possessions that players earned for their characters subject to public approval of class appropriateness?
I voted yes, but I think it would be great if this could happen in some sort of IC way. A food shortage or something. Give us all the riots :D

Unfortunately this will clear the coveted alcohol remnants from some kitchenettes, but I think itd be just a small loss to make red feel more red-like. I thought it was funky when I got my apartment that it had a ton of fancy pants stuff and saw the same in a lot of the others.

"This entire line of thinking is nonsensical to me. Are we next going to public vote on who gets to keep their Xo5, or their flashboosts? Are ceramic katanas retroactively too bougie for Mixer players to own? What about AVs? Since when are possessions that players earned for their characters subject to public approval of class appropriateness? "

These are pretty extreme examples, but to a lesser degree mirror my sentiments.

That said, more thematic mixer foods that don't distinctly carry a mechanical disadvantage that directly translates to an OOC penalty would be nice instead of just saying "You decided to live on Red, so you're just going to have to wait longer to do the things you want to do in the game."

@0x1mm

Like I had said, I think there are exceptions to every theme, and for Mixers that is and should be the extremely rich and powerful. I don't think there's many characters outside of those extreme positions who own x05 or ceramic katanas and there's nothing wrong with that. To be more direct, no, I don't think a Mixer hospital guard should have easy access to military grade weapons or armor. In the same spirit, there's no reason a bartender should be bragging about eating steak every night in a world where scarcity of resources, whether real or artificial, is an integral part of the theme.

I can see the idea thematically, but I am not a fan of it. While some people might have gotten lucky and "inherited" their kitchen goodies, some have spent close to an AV's worth of chy to stock their kitchen.

I'm pro the thought of a 'black market' for more expensive/exotic ingredients. There are after all, rich mixers and ex-corpies for whom access to that sort of fare would be something that they'd want to cling to as long as they could afford it, and characters who have made providing 'catering' services for red part of their characters thing.

So yeh, if it's going to happen, I'd like to see the people who invested compensated for it because the chef's island alone to be able to make 'custom' items is forty kay plus let alone the cost of the food to stock it.

I don't see why you're punishing the masses for outliers
Was there compenstion for fixers when items they bought at pre-price adjustment costs were bought? When the secondhand chrome or weapons was higher priced to resell because of higher retail price or higher turnins?

What about people who bought those items to use, not as a fixer, when they were higher priced right before price change drops? Did those people get chyen back because they bought a day too early?

WHat about people who bought cars or aeros retail before some price adjustments a couple years ago?

What about people who accidentally override their kitchenettes previously because they don't understand how the grocery system works? They don't get compensation, it's a learning experience. A horrible one, but one all the same.

The food stuff has been going on for years now. I think this change would help reinforce theme.

I think expensive equipment like Xo5 and ceramic katanas are (or used to be) frequently robbed from mixers by more powerful mixers, floating to the top of the food chain over time. Food items aren't like that, they're a one-time purchase that lasts until someone else restocks the same kitchenette, which happens to be never if it's already stocked with decent stuff.
1. This is not a punishment.

2. This is not decided.

These are all just things. If your character loses chyen based on an IC event - which is what seems to be promised - I think it's all fair game. I don't think anything in the post suggests that chef's island will be stripped from pads anyway.

Ultimately, I think this not only reinforces theme but also provides opportunity for Mix-Corpo interaction based on foodstuffs that I think will ultimately generate more RP.

I'd be happy to have stricter theme enforcement when it comes to how life is in the Mix versus how life is topside. I think kitchenettes are one part that should be addressed in that regard as well. For compensation, I don't think there's a huge need for it (yes, lost chyen, but some of these kitchenettes are also ones that were stocked by the previous owner etc etc) but worst case I can see a way for players putting in requests, provided there's ample time, for GMs to maybe fill the kitchenettes the players themselves had stocked with more Mix appropriate items rather than keep it as default from the new bodega on the block.

That'd potentially take a lot of staff time though, so regardless I'm all for the reset.

On an IC level there's a huge separation between mixers and corporate citizens, but OOCly I like to remember that we're all still players on the same game and I don't think everything of substance has to be taken away just because someone plays a mixer. This is in response to the mix vs corp argument, not to staff.

I don't think it makes sense for the average corpsec agent to have the same top of the line weapons as syndicate operatives but that's also a thing that happens frequently, and the argument that you can take this stuff from them doesn't hold up as well as it does when you're saying you could do that to someone who's a mixer.

The reason these items aren't taken from mixers as often is also because the amount of mixers with this gear has decreased significantly. There's a limited number and those that have these things are good at holding onto them.

Actually yes Crashdown, there is a strong precedent for items being magicked out of existence leaving a pile of chyen in their place. This has been true many times through my time playing and will no doubt be familiar to anyone who has gone through a cleanup day in a particularly well-stocked apartment.

I make the comparison to high end gear because the chyen value can be comparable. I spent something close to a million chyen on a previous character on food supplies, and just because I'm not impacted now doesn't make me think it would be equitable for some players to be told too bad so sad just because they didn't invest in something that was common enough to have permissible popular support.

If it doesn't impact many people, and isn't really a big deal, it should be no issue to compensate the small but non-zero number of people very negatively impacted by it.

There's a difference between "this is still available/achievable, just at a different price point" versus "this is not achievable, period".

The most recent example of 'this is no longer available, period' was X08, which people were compensated for.

If it's no longer available and robs some people of an aspect they invested in for their character, I feel compensation is reasonable and less of a jarring 'this thing that I invested in heavily and made part of my character isn't available at all now".

Yes, there's a precedent - when items have been removed completely from the game, like ferrarris or other high end unique items.

But I'm asking about every day changes for items that still exist. Like the pricing changes I pointed out.

People lose stuff all the item. I like batko's point about how there's no real way to lose this stuff and it's only a one time purchase in most cases (unless you're moving frequently). And when you run out of supplies in the kitchen, you can go reup for a tiny, tiny price that lasts for a long, long time.

It;s important to remember how much has been moved from corporate only to available to everyone over the last handful of years and how that takes away some societal uniqueness from corporate citizens. I think we should find a way to reinforce the theme of Red and to help reinforce the economic class differences as well.

It's okay not to agree, but I think comparing this those past times while also floating the idea that this could happen to xo5, high end weapons, etc isn't comparable or healthy.

Neutral on this proposal as a whole, but wanted to chime in and say that if the goal is to stop the repeat offenders from talking on SIC all day about the fancy foods they eat, I don't think this is going to stop it - I doubt those characters are actually ICly eating the things they constantly want to talk about.

We hear elk steaks, lobster, various types of crazy burgers, all kinds of stuff that isn't even available in kitchenettes, yet people still talk about how they eat them and how great they are.

It -is- true that mixers have had unprecedented access to items and luxuries that were previously corporate only:) Not complaining!

I’m pro- Red kitchenette and anything that enlarges the Class Divide.

I'm gonna point to BigArg's point. I agree that the characters who made this change seem necessary will still be doing exactly the same thing if other measures aren't taken. There are characters who eat higher end food and don't talk about it all day long.
New around here, obviously a mixer. I like this idea, and i think missed avenue is that if we tie it to where the flat is, well, now there is reasons for even mixers to try to have access to topside pads if they want that "rich life".

No idea how feasible that is, but that seems to be like rp avenue I would take as mixer wanting to eat lobster from my kitchen. Could blackmail a corpie for their pad, or bribe business manager to rent to a mixer, whatever, i see a lot of fun options.

Well, the crazy burgers do come from IC locations and caterers, not kitchenettes. There are custom assembly objects for food making
How about the elk steaks? You get my point, I think.
probably exactly the same answer man, idk. not everything in game comes from a kitchenette
The goal certainly isn't to punish anyone in an OOC manner. The reality of the mix from the in character perspective though? It's supposed to be punishing. Withmore isn't supposed to be friendly on any sector if you ask me, but the mix should specifically be so disparate from topside that people actually want to leave to get what they can't have. If there's a plot run that reinforces and enriches theme, that reinvigorates us with the helpless feeling that the mix is a shitty place to live, that gives us long term motivation to lash out at those that have what we dont? Or to find ways to get it?

I am for this as a player. I see it as a good thing and I'll weigh in with my stance now.

Mixers lose all the time. Maybe it's a toll or a beating. Maybe a wallet taken or yeah, a group getting the drop on that badass razorgirl and she loses a 100k+ load out in Xo and chrome. It has and does happen. Losses bigger than that have happened. Does it suck to lose all that at once? It can. I've experienced similar situations as a player. But mixers are resilient. Stubborn. Feisty af. They persevere and overcome adversity.

I want that disparity for the mix. It's what I love about it and it can drive so much RP. But that disparity has diminished of late. Things that once separated corporate and mixer have been shared across the board and my personal opinion is that there isn't enough disparity between the haves and have nots.

Aside from wanting to address some legacy issues that weren't meant to remain in the kitchenette system, or be there in the first place (like restaurant menu items), I see the potential here to put some of that disparity back into the game and reinforce the class struggle that is supposed to be so vitally central to theme.

100% this is going to punish mixers as an IC thing. But what's new? We get punished every day in the mix.

But it is in no way an attempt to punish anyone as a player.Sometmes we just lose, right? And there'slittle we can or could have done to control the situation. That's not punishment, that's life. The life of a mixer.

Elk steaks are not available in game through any production means yet we regularly hear people talking about how great it is to be eating elk. Anyway, enough said, those are my thoughts - this wont stop those people because those people are not actually eating the things they talk about. They are channeling their OOC preferences onto SIC.
If someone is making an elk steak with a chef's island, that's probably an abuse of the system. The chef's island only allows you to use existing ingredients from food you buy from grocers to make new food preparations. Elk would be something you'd pay top dollar for on Blue.
I agree that the answer should be for staff to take leadership of the theme through story management and genre enforcement, not toggling switches on player possessions.

Because I have not been seeing the interest in a cyberpunk theme shown in this thread being demonstrated in game at all lately.

I agree with Logic on this issue.

Would it be recommended to xhelp if we see ppl talking about un themely topics or would that just get on staff’s nerves?

Staff can certainly help, and to clarify, i'm not opposed to wiping kitchens (or really in favor of it), I just think that this problem is not actually a mechanical one, it's a bunch of people treating SIC like an OOC chat room to talk about their food preferences, and limiting grocery availability is not going to do anything about that unless it's also combined with xhelp course corrections for the regular offenders who have brought this issue to this point.
My random thoughts:

As someone said, food has a mechanical impact on character performance and not just combat, though it does hit combat types hard. I am happy for mix food to be skinned as poor people food. But I think it's important that mixers have access to food that has the same level of mechanical impact as topside foods, even if it's roast pidgeon, rat strips or whatever. If the result of this is that the mix has little to no access to mechanically sound food and the corpies easy access, I'd be worried. I don't think you shouldn have to sacrifice mechanical value to play to theme.

As far as w wipe goes, I'd prefer it if staff specified specific items that are considered high class and remove only those instead of just blanket resetting. Better yet, replace those with a new mix alternative of equal mechanical benefit. I know it's harder but it may be worth the effort. Replace New York steaks with Pidgin pie for example. I theory, one should be able to make a script to do this on a game wide scale. Maybe the way the kitchenettes work make it too hard to be worth it though. I don't know.

We are not planning on getting rid of nutritive food. Rat burgers are great, etc.
Awesome! :)

I will say however that if this builder-oriented idea was parcel of a much larger staff-wide effort to return a focus to the genre in story and strict genre enforcement, then I would welcome it with open cheering arms.

But this idea in isolation strikes me as worrying about the paint colour while the house burns down. Whether the memey SIC chatroom that has been constant for months is fixated on roach broth or roman grapes is a distinction without a difference.

If it wasn't food it would be jewelry, or perfume, or luxury clothing. Theme is going to come from plots and NPCs putting the fear of being unthematic into players, not from the fresh produce selection.

Not going to read all of the responses since there's so many now, but my super basic take on the matter is this:

Themely named food is fine but nutrition nerfs for mixers would kind of suck depending on availability of such things elsewhere. Like 90% of PvP in the game is pretty much mixer vs mixer, the physically intensive jobs are done by mixers, etc. Does it make more sense for corporate citizens to have the good food? Yes of course, but is that good for the game if they need it the least? Not really, imo. If red sector will still have access to better quality food then it's a moot point, but I wanted to voice it just in case.

JUST SAW BUTAKO'S POST ignore me :)
One thing that really turned me off when I first started here is what is now commonly referred to as "Food Hour" on SIC. When everyone begins talking about how great they eat, their steak and lobster meals, how they would never dare eat Nutripaste and all of that. I am sure everyone knows exactly what I am talking about.

I have not read this entire thread because I just opened it after a long day and see 64 responses, so please forgive me if I repeat what someone else has already said. I think this kind of behavior should be policed. Just through reading the lore, you find things such as food riots as a part of the history. A food riot today would likely not occur or be scoffed at. One solution I would agree with is to make nutritional food stuffs to be just super hard to obtain. Perhaps on Green where you can't even enter the store without a corporate ID. Perhaps the next corporate hustle could be supplying some poor mixer with beef at a 500% markup? Leave all the crap food where it is.

I just don't see what the reason is to jump straight to the nuclear option of deleting everyone's items. It's disconcerting to me that is the first option being considered.

There has been zero options for Mix-specific groceries to date, yet at least a hundred or more luxury grocery food items added in the last couple of years. Why not make the Mix bodega option available, limit access to the luxury alternatives, clear kitchenettes when apartments go into eviction, and so give players the time and opportunity to adapt to theme organically rather than railroading adoption through by mass deletion?

I don't like this idea, but on a level, I do get it.

It would have to come with policing people about bringing in their OOC food tastes/preferences on SIC to keep it more themely but I can see the whole Cyberpunk 2077 kind of aesthetic.

Bright, commercialized, pre-packaged, instantly consumable goods advertised everywhere and pushed endlessly on a population with no better options is very cyberpunk but doesn't really fit with kitchenettes as they currently work.

Make a kitchenette more like a food-only container. You buy your cup-o-joys, your soyanuts, other glitzy, corporate designed morsels to satiate the masses ready in sixty seconds or less and store them in the "kitchenette"/cupboard and pull them out when you're ready to eat them.

Rather than mass stock a kitchenette with X amount of uses before restock and restock for a fraction, turn it in to that prepackaged hellscape of outside of restaurants for a great deal more chy that's all the options you have.

It would give people more reasons to go out and hang out in restaurants, spend the extra chy for a "real" meal and help reinforce that theme of life is cheap and drip fed to you by the corporations.

But it would be a massive overhaul of the system as it stands and would still be something that I at least would want to see compensation for the people losing out on that niche of 'home caterer' type.

Why not make the Mix bodega option available, limit access to the luxury alternatives, clear kitchenettes when apartments go into eviction, and so give players the time and opportunity to adapt to theme organically rather than railroading adoption through by mass deletion?

I think this is a great approach should it be decided to go down this path. Probably far easier than making a script to search for and replace specified foods like I suggested. And it's a fairly good way to reduce the pain any specific character might suffer from all this.

I'm not sure you guys undersand quite how much work it would be to monitor which apartments are getting moved out of and going in and adjusting those kitchenettes at that time, or how often players don't actually let apartments go into eviction and transfer them to other players that want them.

But it is good to hear from everyone, so keep it coming! I just ask that people don't rehash the same thing they keep saying. Saying it once is enough and makes this easier to read through! :)

I'm not sure you guys undersand quite how much work it would be to monitor which apartments are getting moved out of and going in and adjusting those kitchenettes at that time, or how often players don't actually let apartments go into eviction and transfer them to other players that want them.

But it is good to hear from everyone, so keep it coming! I just ask that people don't rehash the same thing they have already said over and over. Saying it once is enough and makes this easier to read through! :)

I don't mean to do it manually. There is a verb run when an apartment is fully evicted. You could have that verb call another verb that clears the kitchenette if it has one. At least that's how it might be able to be approached.

Do you think the eviction code could be updated to automatically clear kitchenettes? I don't think anyone wants the builders to have to manually review every apartment when someone is evicted / moves.
I'm very strongly agreeing with 0x1mm on this one, mass deletion feels really artificial and clunky and there are routes to solve this problem that wouldn't feel so clunky. And for the record I am not someone with some wild and crazy kitchenette that wants to hold onto my items.

I also think that it's a good point to bring up that, at least to my perception, the majority of the item creation lately has been geared towards the rich. Jewelry and perfume, Deathball collectables, and fancy gadgets. If the majority of what's being created is intended for the minority of players, I would absolutely expect people to gravitate towards the new hotness, theme be damned.

It seems to me that gritty, grungy, impactful and themely things could be created for mixers. More variety in cheap mixer fashion that isn't based on decades old gang stereotypes. More cheap weapon variety, even if they are just cheap functional remakes of existing ones. I think building is a great tool to drive things to be more themely, but if the theme is going to give poverty, give more interesting poverty options.

As I mentioned, players currently love to pass apartments off to other players without going through eviction. This happens to almost every apartment that has something "special" about it.
You all are too kind! I'd add a command staff could use to trigger the eviction cleanup code if there isn't one already and run it for manual transfers! :P I get it though. If most apartments are skipping eviction then this would pose a challenge. Not sure I'm a fan of so many apartments being passed about without ever touching the market but that's another topic that I doubt many want to hear my opinion about!

Thanks for clarifying Butako!

I would object to a wipe of kitchens in currently rented apartments because some characters have spent small fortunes to get a menu of good grub, but think doing a wipe of all currently vacant apartment kitchens and working a kitchen purge into the eviction process would make total sense.
I assure you I will be doing a wipe of vacant apartments :)
Just an idea, but what Huntresskai said made me think, what if instead of having whole kitchens with ingredients stocked in every apartment, we eventually go the 2077 route? Vending machines in apartments with snacks, frozen meals, or whatever else a mixer could need available to them. Hell even stick a Trucolorz in there for gaffs.

Maybe the vending machines could be modified by certain techy people, to get some special things out of them, or change prices (sneak into your enemy's apartment and make everything in their machine cost a million chyen!)

Maybe there could be some sort of business part of this where runners are hired to bring a proprietary box full of supplies that gets slotted into the vending machine and refills it.

I dunno, this is all just an idea that could happen, not really me suggesting it. Would be nice to hear what people think though.

What made me think of it was the Cup-O-Joy vending machine outside of the Lucky Eagle that came in recently and replaying some Cyberpunk 2077.

To me it does seem really thematic and I'm actually pro the thought of it being a thing, but would like those who have invested to be compensated for the drastic shift between 'we can make our own stuff' to 'we feed chy to shiny machine it gives us the food'.

And I'm just haunted by the loading screen that's all "Yeah when the lights went out there I was cooking dinner… Well, if we're getting specific, I was nukin' a half-eaten burrito I found wedged in my couch cushions[…]" that seems like it'd be very the desired Red Sector aesthetic being aimed for with the proposed change.

It would seem like a big big loss to restrict red sector players from custom creations entirely with a vending machine. Unless I'm not quite understanding the concept. Are you wanting them to pay per food item and just do away with kitchenettes entirely? Or wanting those vending machines to come standard at first and then make people buy kitchenettes and chef's islands?
I have read through every single reply on this page and I have two thoughts on this in general.

The first is that it is definitely not going to change a thing. People who wanna yap about luxury food and talk about history like highly educated university professors are gonna do that, whether they live in the Mix or not. Whether it annoys me or not.

The second is that this worries me we're going back to an old Sindome era where every little thing you say that might seem like it's a meme (even when it isn't) gets you xhelped at because you didn't RP the way you were 'supposed to'.

Sorry if any of that was harsh. I don't have much of anything special in my kitchenette. I'd think I'm rather themely in this way, but I like what I have and don't see any reason to lose it, or why this should be policed when people with enough money will buy what they want anyway.

Open up a Mix-Food Bodega that has mix food. Yes. Positive.

Don't fuck up people's kitchenettes.

That's my general opinion.

Well, the thing being discussed is about the potential for wiping all red kitchenettes to encourage "more themely dietary choices" for the mix.

With part of the problem being cited as mixers "bragging about steaks and other fancy food" and the concern that the idea of "mix rich" is skewing the general theme.

I've already stated I'm not a fan of the idea of wiping the kitchenettes or making certain food stuffs impossible to get (expensive? sure, impossible? pls no), but it comes down to: What -is- the thematic dietary choices that are looking to be enforced?

If it's supposed to be 'mix standard' that people aren't making their own food, they're buying cup-o-joy, nutripaste, quick-nuke, soylent green whatever vaguely nutritious shiny super processed stuff then, really, wiping kitchenette's isn't terribly going to fix the issue. If, and I do mean if that is the aesthetic that staff want to see, there is codedly and self-reinforcing way of achieving that which, from my haven't-attempted-to-code-for-here viewpoint there's already the bones for that would likely be less time and effort for staff to implement than trying to fix the existing kitchenette's.

But it comes down to a few questions:

1) What is the thematic 'standard' desired from this change?

2) Where is the thematic deviation currently being observed? (Mixers talking about eating steaks being a pretty good example).

3) How can #2 be brought in line with #1 in a way that causes the minimum headache and stress about implementation, and be self-reinforcing? The suggestion I was making about vending machines/food specific containers was just an idea of a possibly less messy/stressful way of achieving the goals of #1 & #2 without requiring going through kitchenettes for mixers with a fine toothed comb. But it does still circle back to #1: What -is- the thematic standard desired from this?

Creating a game-tip, maybe shouting about it once in a while, or even making a post like this to remind people of theme would make more of a difference than a kitchenette wipe.

Having an alternative to going topside for groceries would be nice. There is a store on Red that makes me think grocery store but it doesn't function that way, though I think it definitely could if it had the implementations. And if they wanna make a bodega, that's great.

But policing and xhelping players and deleting their kitchenette's is just gonna make for an unpleasant experience in my opinion.

I think the uncontroversial success story that is player-made clothing in the game is a real teaching moment to this subject. There are different grades of clothing and different qualities of cloth, representing cost and class, but these are generally not points of contention between players about who can have what because the essential importance to the players is they get to write what they want in the description.

It's largely not about what the game says is valuable, that's some secondary thing everything can manage to deal with as needed in their IC roles, it's about player's creative expression. Not about picking a number to get a pre-written object of token extravagance but to make whatever junk food they grew up with as a kid or a Filipino recipe they got on the grid to try to impress their date, because no one wants to one of a hundred in a box. Tailoring shows that players will happily rep with expensive creative tools and common creative tools as appropriate as long as they are given the option to be creative both ways.

So, ever since Green shadow banned Mixers from buying food, I haven't been able to buy anything for my Chef Island, which really sucks because I wanted to be able to cook things with salt and pepper, but I forgot them the last shopping trip. Too bad I can never update my cooking supplies ever again.

And as silly as it sounds, wiping someone's "legacy" ham cubes inside their Cobb Salad completely destroys a person's ability to create art. The Chef's Island is EXTREMELY convoluted, confusing, and even more broken. If you take a look at custom food creations, a lot of them involve ingredients from Gold, and maybe one, possibly two ingredients from Green, because any more and it can't be made system wise. Builders get the luxury of just slapping in whatever ingredient they feel like to make the food they're creating for the shelves or restaurant. Actual PC chefs have to work inside the capability of skill checks and a labyrinthine system of ingredients.

The issue I have is that this is essentially destroying a chef's abilities to purchase their "paint" while forcing them to use substandard ingredients afterwards because of a binary "you're not Corp". Before with the shadow ban at least a chef could hold onto their legacy supplies, but a full kitchenette wipe meaning they can never make a decent romantic meal ever again? That hurts.

If the issue is class divide then just jack the prices of food and include food in the Corp housing subsidy. I seriously do not understand how a grocery store can refuse a suitcase filled with a suspicious amount of cash in exchange for a ham sandwich.

And can there at least be a store specifically designed for chef's to purchase their ingredients ala carte, while keeping the grocery stores to premade products for the general masses?

Finally, put the Bogeda in The Park and have mystery meats for purchase in case players want to include Peking Long Pig on their Chef Island menu.

I think a wipe is drastic. The reason people are eating good is because good is what's available in grocery stores. I'm certain that if there was a mix-based alternative then Mix players would wipe their kitchenette themselves by putting red based groceries in.
I want to reiterate again for those that are concerned about an unrealistic vanishing of stock, that we will create a way for this to happen that provides reasonable IC explanation and a plot to coincide with it - should it happen.
@Risikio

I'll be honest here, I don't know a dang thing about Chef's Islands. I imagine that, at the very least, we can come up with a new set of ingredients that will let mix chefs continue cooking even while accessing those quality ingredients is more difficult for them.

I'll talk to Butako and see if there are any other ideas to address that.

I'll touch on other people's posts as I can. You're firing responses quick so give us some time, but keep them coming.

@Risikio

Green shadow banned mixers. Pretty sure Gold didn't and there is a grocery store on gold with a bit of overlap between their menu options. Pretty sure Red has not been locked out of getting groceries.

The mix bodega would (and will, because it is happening regardless of if we wipe kitchenettes or not) attempt to cover as many mix-appropriate ingredients as possible, including those staples like salt and pepper, etc. Players will be involved in creating these items, so look to the fix-it channel in the future, and xhelp if you want to be included in it.
It doesn't strike me as practical that deleting everyone's stuff and rolling out a new shop would be simultaneous or even proximate. Sindome is packed with Part 1s that never got a Part 2, and from what I recall the builder project queue is pretty enormous with like CGH and SCF redesigns and the arena in Kashflo and the archivist stuff and the city on Mars and Las Vegas and all the green apartments that are getting redone. I'm unclear why vanishing player items has to happen now and in advance of something that seems like a maybe, hopefully.

If the bodega was going to be ready to go this month you could just implement it and see what happens, but the interest and urgency here really seems to be about taking away stuff characters have fairly purchased because you don't like them being around.

Looking at this from another angle, what if food were made to spoil as a new coded feature and/or give kitchenette items a limited number of uses similar to bar stock? Suddenly it reflects real life. Are you still upset that you spent money on food you chose not to use? Would you have chosen not to buy expensive food? Will you use it as quickly as possible and be it being gone when it runs out?

Were I the opposition here, I might say something like, "These purchases were made at a time when the system didn't consider those kinds of consequences and it's unfair to take it away like this. My character wouldn't have paid all of that money if I'd known it was going to change."

That's an argument I can understand and it seems to be the root of the some arguments against the kitchenette wipe idea. Were something like food spoilage always a thing, I'm sure most of us would not have loads of high-value kitchenette stock nor would we have felt it worth blowing so much flash on.

The only response I can offer at this time is that I personally view it as a necessary growing pain in a larger mission to push theme back to where I think it should be in order to balance and improve overall game experience.

Why food and kitchenettes now and not something else? Because it's what's on our mind right now. It's really that simple. There are only so many of us on staff and even fewer among us with both the interest and ability to perform some tasks, like building. We also have lives and some of us are players too. There are a lot of building projects and we always want for more builders. If anyone is concerned that changes aren't happening fast enough or that too much is underway at once, you're free to apply for a position on the staffing team and work toward being a builder. Information for that process is here:

https://www.sindome.org/bgbb/open-discussion/anything-really/new-support-gm-position–823/

Moving on, I know questions have arisen about reimbursing players were the wipe to occur. I'll admit I'm a very "life sucks as much as possible if you're a mixer" type of person. That's where I lean for theme and I think I made that fairly clear in my earlier posts. It turns out that the suck is one of the broadest, easiest and most readily available plot devices to latch onto. So my gut response is to be like nah, bad shit happened to your mixer? That's life. Be a mixer, get over it or get even, stop being friends with everyone and go take it out on someone. Lie, cheat and steal to get your money back and truck on.

However, I'm one voice among many staff members. I will make sure the concern about financial loss is addressed with staff before we come to a decision on whether or not to follow through with this idea.

Logic hit it on the nail with "this is what is on our mind right now." There is no real urgency in any of this. We've been talking about it for something like four or five weeks, I think? I just asked that we poll the players before we proceed with thinking about plots and what-have-yous regarding it.

The builder list is full of abandoned projects. Certain builders had interest and left staff, or had medical issues, or stopped having time. I am one person, and I can not pick all of those projects up AND deal with the stuff that comes up day to day that goes unnoticed.

If something is truly urgent, it isn't going to come with polls. As to attention shifting toward things that haven't been discussed… the easiest things to knock out are things that take just a couple of hours to complete. These little projects are the fun things that keep a girl going.

I am one person, and I can not pick all of those projects up AND deal with the stuff that comes up day to day that goes unnoticed.

I'm not suggesting you should, but more than one player here took away the implication that everyone losing all their food and getting a new bodega at the same time is the combination offer being made, and I'm reading between the lines that actually there could be potentially several weeks or months of soyanuts and water only, which would be a huge loss of player creativity and enjoyment for a really minimum level of thematic gain in my opinion.

I think a lot more urgency is being presumed than there actually is. :)

If this were to happen, the bodega would be in place first.

My mistake then, I appreciate the clarification.
@Logic Currently kitchenettes CAN run out of supplies and do need to be restocked with bar supplies. From my understanding this is exceptionally rare because of how little the stock is actually affected, but if you are in the habit of repeatedly creating 20+ food items at once, eventually you will hit the bottom of the barrel.

I think something that can address a lot of things is implementing the ability to ADD to a kitchenette, instead of a full complete wipe every time inventory is updated. This would be a QOL update that would be amazing to say the least, and would open the door to grey market of ingredients where they can be traded and added individually. As it is getting ingredient supplies of food from Corporate only stores would involve handing a very specific and complex list of seemingly random foods to buy. I doubt any Corporate Citizen would be willing to stoop so low as to be essentially a PA buying groceries for a Mixer.

And my gripe is not with the wipe. Shit happens. My gripe is with the inability to recoup the lost ingredients, or furthermore never be able to obtain "normal" level food ingredients ever again due to the binary "not a Corp". If this will be addressed with the Red Bogeda I'm a little less grumpy, however I'm still a fan of just jacking prices and incorporating the grocery stores into the Corp Housing discount.

Also, yes to food rotting. I think there should be a system implemented that ingredients randomly run out, but only if the system has been adjusted that I can go out and find that specific ingredient instead of having to rebuy my entire kitchenette again for a pound of sugar substitute.

I think food should have limited uses rather than expiration dates, so that way if mixers want to get fancy groceries, just because they pull it off once doesn't mean they're in the clear forever.

Expiration dates would probably spur people to spam food usage as much as possible to get their money worth. With limited uses, at least you know your money is getting you 100 steaks, not just steaks until next week.

Also, to compensate for the limitations, food prices should be lowered to reflect their limited uses, and kitchenettes should be able to be continuously stocked with food without clearing existing foodstuff in it.

I ma likely in the minority but I'm not a fan of having my kitchenette's menu going blank ever XX uses just so I have to go to a store and buy a new menu. Over and over again. Not something I personally like. I already feel that many of the life simulator aspects of the game can get in the way of focusing on creating fun cyberpunk stories full of drama and action. Other's mileage may vary.

I am also meh about the wipe. I would prefer it be a little more select but if it happens, it's not a big deal for me personally. Others will be hit harder but I think we'll all live, especially if there are already great options out there available for replacement. I'd take this over my menu blanking all the time.

Also, random idea here, but maybe the sting of loss can be helped by providing a free or low cost entrance into the new system. I am not saing this is needed. I could live with it if it was decided it was just a loss, especially if there was fun story behind it. But if staff decided they wanted to soften the blow, something like this could be done. One could even provide more IC story behind any of these. I don't know which of theses ideas would easiest or even possible but this could look like:

- Release the bodega first and sort the food between the various stores. Craft a new default menu that in pretty nice and would make most happy. Reset all to the new default menu. Make the more bare bones permanent default menu and leave it in place for future use.

- Make it so the first 5 things a character buys from a food store after the wipe cost nothing. Everyone's kitchenettes are wiped but everyone can replace their old nice menu with a more themely menu that fits them and it costs them nothing. Some will get more than they had. Some will lose more than others. But nobody will be left at zero.

- Have prices at the good stores all changed to 0 chyen or some low token value for the first week/month after the change. Have a very bold and noticable OOC message added to the description of each store saying something like, "All food items are free for the next week due to the kitchenette wipe. Please restock your menu in a themely way that fits your character. Please do not take more than X free items." The prices go up and the OOC message is removed at the end of the period.

- Leave a coupon on every cleared kitchenette in a rented home. Players can ask for a puppet for the food store clerk who will take the coupon and pay for or reimburse the purchase of X food items.

This is a great idea BUT (big but) you gotta figure out how to reimburse people for the chyen spent on restocking their food. Lots of reasons for this but ultimately just sort of a 'we're all in this together' sort of thing instead of targeted.
Rather than a blanket reset, how about linking a kitchenette reset to lease expirations?

Gr3edy landlord @snatches valuable foodz as soon as MixRich tenant fails to slot rent chyen.

new player but in my opinion since there is available travel to other parts of the dome it makes sense that luxury items would find their way back into red and i feel while walking around there are hundreds of npcs so rooms descriptions say and for all those people there is poor nutrition but for someone with moxy they can find something nice
Just another random thought. I If it is decided to wipe kitchenettes, I'm not sure I'm a fan of it being Red only. Perhaps it makes sense from an IC perspective but this is also a PvP game and OOC considerations should be made. Perhaps it would be better to wipe ALL kitchenettes, not just those in Red. Not saying that this is TRUE or THE BEST WAY. Just something I'm putting out there for consideration.