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Smartguns

I was just thinking about smartguns, and thought of this. Maybe it should be in ideas, I don't know.

Smartguns. A recurring, almost cliche element of the major cyberpunk games (Cp2020, Shadowrun).

Smartgun technology in these games generally involves modifying the weapon extensively for exorbitant costs, in order to improve accuracy. The weapon, through sensors, would detect one's target, causing one's trigger-finger to jerk at the proper moment, highly increasing likelyhood of a hit.

I find myself asking….why?

Why one would desire higher accuracy is obvious: it could save one's life. That's not my why.

Why modify the weapon?

Because sensors, jacks, and the rest need to be installed in order to give the firearm it's new capability. Thus the expense.

And that still doesn't answer me. Some of the more astute among you will see where I'm going with this.

Modifying the weapon is extremely expensive, and makes the weapon very valuable. What happens in case of a misfire? If it jams? You have to switch to another weapon, obviously. If it's lost, or totally trashed, the entire unit needs to be replaced. Much more expensive than repl;acing a standard gun.

Seeing as weapons technology usually trickles down from the military, this seems like a stupid move. Surely defense contractors know how to design something more intelligently than that? Logistics, I say, logistics!

Today, we do have technologies to help improve a marksman's accuracy. Scopes, laser sights....

Laser sights.

A laser sight is basically a highly focused red flashlight set under a firearm's barrel. Usually, there's a pressure-sensitive pad installed over the trigger, so when your finger presses lightly on it, your sight is activated. One watches the dot, and when the dot is on the target, one knows the bullet will end up somewhere near there.

Although some of these are made for particular lines of pistols, many laser sights can fit a wider variety of firearms.

So why are we modifying the pistol when we could modify the sight?

Why not just jam all the sensors and jacks needed in a laser sight-like, modular, under-barrel attachement? The effect will be the same - but it will be cheaper, and modular. MODULAR! MODULAR! MODULAR! Your gun is jammed? Broken? Bent? Take the SmartSight(tm) off and fit it on your spare (you DO have a spare, don't you?). The same sensors that can be installed inside a pistol's frame can surely be installed in an attachement. Add that pressure-senstitive trigger cushion for activation, maybe along with another cable that might reach to the back of the weapon (so you don't have to chip in up front), and ta-daa. It's practical, it's cost-effective, and it's smart.

SmartSight (tm) has been brought to you by an SD player with too much time on his hands right now.

Yeesh.

Couple of comments.

First of all I never understood it to accualy pull the trigger for you. In my games, you either had to have the Smartlink moded gun (some models came standard, like the Ingram Smartgun), AND either a set of Smartlink goggles, or cybereyes with a smartlink mod. This would give you a super-imposed crosshair which would (on the better smartlink models) be compensated for the various factors which would spoil your aim (Range, windsheer, recoil, etc) and keep you updated as to the status of your weapon (number of bullets left). Accualy pulling the trigger was still an excercise left up to the user.

As for the modular Smartlink: Nice idea, but a bitch and a half on balence. Part of the balance IS in the fact that it's tied to the weapon. There's plenty of IC reasons for it to. If you stick a sight on a gun does that make the gun more accurate? The answer is always no until the user has A) adjusted the sight through trial and error and B) become accusom to firing the gun with a sight. So ripping off your smartlink and sticking it on another, while possible to explain away the adjusting period, wreaks havoc on the balance of owning such tech. Owning such tech is an investment and if you can just swap it from a .357 to a Mk23-S then the balance of it being an investment is wasted.

Now, you wanna know something interesting? There's a framework in place to support the 'updating of smartgun information' when it's fired. Does this mean you'll be seeing smartlinks any time soon? Well, probablly not. But an interesting topic none the less.

-Kevlar

You obviously modified your games from regular CP2020 - can't be a real GM unless you do. (So were mine, mind you, I ripped the game apart….if I could just find my 2020 note binder, I had about 70-100 pages of half-legible notes on everything).
Myself, I didn't allow smartgoggles (the basic premise makes me want to vomit), or cybergloves (the basic premise MAKES me vomit). Hell, I didn't allow half the tech in the game without some heavy changes.

CP2020 p.72 - "Smartguns are modified versions of normal firearms, linked to an internal microcomputer, which in turn is jacked to a human operator. A smartgun uses a small sonic or laser projector to lock onto the target, scanning it thousands of times per second. As the gun traverses the desired target, the computer link picks up your mental fire signal (or incoming data from the targeting reticule of your cyberoptic) and triggers the gun. Smartguns are far more accurate than other guns; using them gives you a +2 to any firearms attack you are making. The cost of adapting a normal gun to smartgun configuration is twice the normal cost of the gun."

By vanilla CP2020 rules, the cyberoptic w/reticle is optional, and, vanilla CP2020 being the 'standard' reference, it's what I base my observations on at this point. Unless of course you have a website listing the changes you made to your CP2020 games, in which case I WANT TO SEE (the only other rule/gear/tech mods I've seen are my bro's, and they're virtually identical to mine, which isn't much fun).


Mind you, I understand the balance issues - but there are ways around. For instance, make it more expensive. More finicky (like it being used to the barrel length and recoil of the previous model, thus providing NO bonus until you've fired off a number of rounds with it - maybe even a penalty). But, say, for instance, if I have a Beretta 92F and a Taurus knockoff, my laser sight'll fit on both and I'll use them both just the same way. Same goes if I have a Glock 17 .40 S&W and a Glock 20 10mm Auto - the rounds and weapons themsevles are virtually identical (but then if your Glock 20 is compensated, it's a whole other ball game). Or, say, if I had two identical firearms, why smart-chip both?


I doubt a SmartSight made for semi-autos could fit a revolver, period. Today, revolvers require a particular laser sight, as their frame is completely different.

But say, a Mk23, Glock (any model, really), P7, et cetera follow the 'standard' lines for a semi-automatic, with slide and all - mind you a real P7 is pretty damn small.

Ah, and there's the difference. I run heavily modified Shadowrun games. I couldn't start to list what I changed… chargen was the first thing to get thrown in the fireplace, matrix was much more loose, riggers played a MAJOR role (something you'll almost never find in a SR game), and magic was a little more taboo and not as wel accepted in every day life except in certian circles, and behind -closed- corperate doors, and more unreliable and less omnipotent so it didn't turn into night of the glowing farie farts.

But yeah, that's where I got my vision of a smartlink...

I just bought my 5th Lone Star sourcebook (they're incredibly rare, going for as much as 75 dollars a piece on ebay, got a steal on this one at only 12). I could probablly find something that mentions it in that or any of the other books. I'll take a look later maybe...

-Kevlar

*glances around opens his mouth to speak with one hand in the air…then closes his mouth with nothing to say and walks away utterly confused*

I am shamefaced

Mmmmm, Shadowrun. The books were nice, far nicer than anything R. Talsorian -ever- put out (I have Talsorian stuff as far back as Mekton II and as recent as Fuzion). I could just sit and stare at the tech books all day, didn't even care about game content, the amount of background, rp-related info was enough. And the schematics, oh, the schematics…..but the rule system always got on my nerves.

Thing is, you got me wondering now, seeing as magic was such an integral part of the Shadowrun world, if you limited it so much, where was the penalty (essence loss) for getting loaded with chrome? As far as I remember, essence only affected magic, so if there's less magic, then putting the cyber into your 'punk is a lot less risky business. Was there something I don't remember? Myself, I never ran a ShadowRun game and I only played a dozen or so sessions, I was mostly content to stare at the books for extended periods (way prettier than my CP2020 stuff).

Just because it was taboo, that doesn't make it any less powerful though, right?

So the principals of cyber-necromancy stilll apply, no?

[ Disclaimer: This statement has no relation to anything that might happen on Sindome, there is -no- magic in SD. ]

Yeah, according to the orinigal rules, essence only affected your magic ability.

In my game loss of essence has a considerablly higher 'penalty'. Loss of willpower, higher resistances to helpful magic (healing mostly), longer healing times… not to mention the RP effects of becoming a little 'less human', both from an internal and external conflict perspective.

And yeah. That was what was awesome about SR: The technicial readouts and RP comments. The rules were like, "Yeah, it says you can do it that way, but I've learned that if you do it this way it's much better." so they were like guidelines to get you started. Once you'de GM'ed for a while you never looked back at them because they bred bad habits.

But I still got (along with every FASA publication on the subject ever printed) huge 3-ring binders full of custom schematics, alternate rules, edges and flaws, quick NPC personalities, quick run plots, overhead maps (DON'T USE THEM FOR COMBAT, IT RUINS IT!), 10 different sheets to keep track of all the different shit you could have (contacts, cyber, magic, equipment, weapons/armor, deck programs, drones, etc) and my favorite to drool over: Prototype weapons. The type your runner would be hired to steal/destroy. Rain guns, riot gel, buzsaws for shotguns, demuckers, man if you could immagine it I could pull a book or binder and point at exactly what you were talking about...

Thoes were the days... When men were real men, women were real women, and wilsons didn't last more than a few hours on the street.

-Kevlar

Oh, and in answer to Johnny's question: You bet. But generally you'de only find something like that at an alpha clinic… or on a really sick and twisted run.

-Kevlar

"…and wilsons didn't last more than a few hours on the street. "

Careful with such credit; remember, Bodine wasn't stupid, just a fuck-up. Big difference.

My suggestion? Make it reality. I hate to branch off-topic, but that caught my attention. Make it what you feel is true. If you build it, they will come.
If you don't get what I just said, then I probably interpreted what you said incorrectly. Regardless, I'm going to sleep.

Well, I just started a CP 2.0.2.0 campain yesterday, and as the usual smartguns where the awe of the team so I had to take a overlook at it once more to clarify my mind.

A smartgun works two ways:

1. Smartgun Link / Interface Plugs  + Smartgun
   +1 to WA as it reduces the reaction time to pull the trigger.

2. Smartgun Link / Interface Plugs + Targeting Scope (Eye or Mirrorshade mounted) + Smartgun
   + 3 to WA as the firing of the weapon works something like this: The targeting scope can mark 3 individual targets and when your neural processor perceives the intention to shoot it waits until the weapon scope (+1 from item 1) matches one of the targets and then it sends the signal to the weapon to shoot.

This variation comes from Soldier of Fortune supplement, who also has the Friendly Fire option. FFire works the inverse way that the secod item, it stops the gun from firing when it comes close to a 'buddy' even on the case of supressive fire (creating a corridor of bullets).

Normally the cost of the weapon per se is doubled for it to be smart.

Mirrorshade mounted sight?

Those better be some damn high-tech mirrorshades, cos if it's a static reticle, all it's doing is placing a crosshair where you're -looking-. (Which accomplishes no purpose whatsoever)


One thing I never liked about the Chromebooks and other gear supplements for 2020, is that they added more gadgets that made no sense whatsoever (along the lines of SmartGoggles). I was often tempted to tear out pages…

Yeah, the mirrorshade connects to the other smartgun link / interface plug that you got as they are only sold in pairs.