I wanted to chime in on what I see as a key misconception I saw earlier in the thread that seemed to imply that the "10k" limit is a pure-profit situation. Or that selling things gets you up to "25k", as if you simply walk away with that much every week with no problems at all.
In most cases, people aren't just getting these items for free. And if they are, there's considerable risk in getting them for free. Most of the time (in my experience) there are a chain of people involved in moving those goods (wow, RP!) and the person cashing them in is only getting a small portion of that 10k/25k to walk away with. You might get a 10k payout, but you had to put up 8k just to get your hand on it. And the whole time you were moving it your butt was clenched about the entire experience.
Beyond this, people are having to pony up the up-front cost of the item every time they buy one from someone. Every time this occurs it creates an opportunity for either side to backstab, which is a very real risk. This is risk for the Fixer and for the runner, and it's nothing to be shrugged at. I've seen a lot of people suffer dearly for engaging in this behavior with losses that greatly outweigh the "free 10k". Also, if people are moving a lot of shit in this way, people are definitely going to hear about it, and there definitely will be consequences.
Any large amounts of money made out in the open (unlike chy coming out of a job payment terminal) is a magnet for trouble. This is cool, because its way more opportunity for RP.
I get that this is a "dialing-in" process, where things are subject to change, but I have to say that the recent adjustments to the prices did bum me out because it left me less money to throw at immies to get them involved in things. It was really cool to have that extra chy, because it allowed me to create low-stakes plots for characters who are desperate for engagement and money. Now that things are tighter, I have to be tighter too, which means I'm paying immies less (or not at all) to fetch stuff or do things that I could easily do on my own so I can involve them. I remember being an immy and feeling like I had no "way in" with people. Being able to throw a few extra kay a week at immies to fetch me drugs or whatever while being a hardass felt like a ready-made scene to introduce them to the game. I can't help but feel that players higher up on the totem pole may be experiencing similar situations where they have less money to throw at plots. Having that extra bit of cushion made doing long-bombs just for the sake of having a plot much easier to justify oocly and icly.
I'm sure that there are people who hoarded it all, but it was really cool to be able to pay it forward aggressively like that while it lasted. I get that we need to make sure that people aren't getting a TON of money, but there are consequences for plots and immy involvement when that money gets tighter. Generally, the more chy there is, the more shit is going on, since gear and the presence of big wads is what motivates people to act.
Just wanted to throw my experience onto the pile here.