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Corporate Incomes Vs. Red Sector Incomes

Earlier today, it came up on the game that the Mix is a veritable gold mine for raking in chyen through a variety of opportunities that can easily be tens of thousands of chyen. Without delving into all those IC means that I've been aware of/heard about, I wanted to know if any other players noticed some alarming trends lately with corporate characters. I can glance over who.data and see that at a good chunk of the corporate side of the game are often resorting to taking up side gigs in tailoring, tattooing and other forms of marketable services just to supplement their main kind of job.

To me, that's pretty fucking wild and sometimes makes me wonder, "Well, how are they even doing the best at their jobs and representing the company that's hired them if all they're doing is advertising their trade services in their SIC tags 90% of the time?"

It's, quite frankly, disheartening that even I (someone who's had a corporate character for the majority of play times) have considered going back to tailoring/selling art to supplement my character's income to rake in chyen to get to a goal faster so I can push it back into the game's economy and to create opportunities for the players coming up under me.

That's disturbing and ruins my immersion. Am I wrong in that perspective? I understand 100% that it can be a skewed vision, as one player's observations can be radically different to the next on the spectrum. At the very least though, I thought it'd be interesting to bring up.

I feel like this falls under FOIC. There are certainly no coded Mixer jobs that pay anything like what a teevee personality makes, or a security chief for that matter.

If you think Mixer characters have an advantage making money, they certainly can, if they're enterprising, but the Mix is also full of people who are completely impoverished and scraping by, both from a lore perspective and in terms of the real PCs playing. There are characters who've learned to thrive, who also tend to drive the Mix economy by buying gear, chrome, spending flash, developing networks of people who work for them, etc.

Industrious characters make more flash, whether corporate or topside. They put in more work on their side projects and benefit from it. All those side-hustling tailors are supplying pretty clothes for those who are higher up the chain and can afford them.

I think that for some jobs, like media star jobs for example, players end up spending their time and art on their actual job that they're getting paid for, if that makes sense. Other people treat their real job as an afterthought and devote their energy towards side business.

I think that's just the game, really. Nothing is stopping you from doing the same, and I'm not sure it's unthemely. Reimbursements are a thing, too, that Mixers have no access to; you can potentially use them not only to benefit yourself but for corporate projects that involve other players.

If people working on side-biz is ruining your immersion, maybe the best move is to respond ICly, by undermining them for their apparent apathy towards their real jobs.

I think a more succinct version of my answer would be to say that I don't think "resorting to taking up side gigs" is what those corpies are doing. I think they're actively hustling to make as much flash as they can, like most players in the game.
Well, that really depends.

First, a mixer is obviously in a more dangerous environment to risk losing the stuff they make on a frequent basis.

Second, there isn't only the requisition system. Crooknose pointed out the reimbursement system. These are a lot more readily available and easily used by corporate characters if they figure out what to do, if they want.

Third, perks for corporate jobs are usually better than most mixer jobs.

Yes, a hustling mixer character can make more than some corporate characters who depend solely on their weekly base salary.

However, if you look around there's a lot of opportunities topside to make significant money on big projects that any character can get into with the right qualifications, and a lot of those qualifications can be achieved whether organically or with some investment.

Finally, nothing is stopping corporate characters from taking advantage of the same systems mixers use to gain extra flash. Not a single thing. Hire people to do stuff for your topside characters that make you a considerable amount of chy but also compensates those doing the legwork.

Learn fraud
Corporate characters get a higher baseline pay. They have to do, in most cases, very little to earn their money in comparison to a Mixer character and can then parlay that income into even more income through the same level of hustle a mixer might do, except with significantly less risk.

If a mixer stops hustling they are broke.

If a corpie stops hustling they still have their corporate housing, corporate gear, corporate cyber, and less potential to get ganked for going to the bar.

IRL, many "rich" people have these same issues. It isn't out of the ordinary for many to spend money on outward-facing things while lacking some stuff and keeping quiet about it.

Once upon a time I was desperate for cash and went selling vacuums door to door. We hit up neighborhoods with large houses–turned out to be the ones where people had the least money to spare. We went the next tier down in middle to lower-middle class streets, and suddenly we had customers. I also saw lots of mansions with empty rooms in them. Big spaces, tiny amount of furniture. They blew it all on the shell.

Living in Houston, I saw this too growing up with fam. Fake it til you make it. My uncle boasted having a giant house once--dude was swindling people and using the money to build an indoor pool! I never knew til the feds came knocking one day to question everyone on possible involvement.

But you know? That's a high-level Withmorian mindset for you. You don't got it? Swindle and steal til you get it. Sidle hustle quietly and hide what you don't have. It's just about running on air sometimes. Meanwhile people seen as "poor" are flaunting stuff you think they shouldn't have. That's life, discrimination and bullshit all rolled into one.

Just allow Corpies to hustle in Red. Equal opportunity for everyone.

Also: learn embezzlement.

As a comparatively new and less-experience player, my sentiments mostly echo Grizzly, Slither, and villa.

Getting into the swing of things as a Corporate character might require a different sort of learning curve. But they're hugely less likely to die while discovering that learning curve.

Another way to look at the Mixer Vs. Corpie debate is to always remind ourselves that we're not talking about JUST Mixers, here. We're talking about PC Mixers, or in other words Mixers who have a tendency towards higher-than-average potential, at least compared to that Ambient NPC population who don't even get a "Face in the crowd" kind of description at time.

What I'm getting at is, these PC Mixers (the enterprising ones) can have status/income comparable to IRL Organized Crime people. Like, the Mafia and the Yakuza. It is very possible an valuable yet young-ish member of an Organized Crime outfit is making WAY more money than an entry-level 40k-50k yearly salary.

When a Mixer (PC or otherwise) ends up making more than some Corporate characters, think of that Mixers as a promising Mafia person or whatever. They make a lot of money.

And then consider that even in the modern day, Organized Crime has shifted a great deal towards corporate-related activities. At least I'm pretty sure that's what the Yakuza does IRL (Ever wonder where the inspiration come from, when the Sindome timeline talks about Crime Syndicates incorporating?).

The point of mentioning that is: Corporate Characters have access to still doing crime to make money, like Mixers do. Fraud and embezzlement and stuff.

Mixers risk their lives for flash. Corpies risk their careers for flash.

I personally think that's more or less fair. But I could be wrong.

"Just allow Corpies to hustle in Red. Equal opportunity for everyone."

I don't know why this falsehood continues to be propagated. No one is stopping corpies from hustling in Red. There are just IC consequences for getting caught. You have to be smart, disguise up, make sure your fellow corpies or corporation do not find out. It's a risk, but like… Mixer's can't just come up to gold dressed like shit and start robbing people, or selling weapons. If a Mixer wants to hustle topside they have to blend in. And if they get too cozy topside, people start to treat them like a corpie.

The same thing goes for corpies going to the Mix. We have NEVER been against corpies going to the Mix. We are against PLAYERS with corpie characters thinking that there will be zero repercussions for going to the Mix, being seen, or getting killed.

You can do whatever you want within the theme and the rules-- you just have to accept the consequences. It's always been like this and plenty of corpies do manage to hustle quietly or secretly in the Mix, or with Mixers.

couldnt disagree more

most corpies are wage slaves and wage slaves are meant to struggle, too. just because they live in nicer places doesn't mean theyre immune to it.

if your random PR scrub from VS has gotta play the data broker, or joy, or tailor, or drug dealer on the side just to make ends meet, it's more power to them. its not like most players spend all that much time doing their actual salary jobs anyway.

whether in the mix or topside, salaries are meant to allow you to sustain yourself while you're out RP'ing with others and getting to the real chy

Another angle too: Corpies can, and often times should, be channels for all that infinite corporate flash. IC systems are in place designed to allow PC corpies access to those company funds. Yes, there are IC barriers and limitations and challenges but it is still very possible for corpies to wield that flash. Work out ways to do so. Be the face of your corp.
most corpies are wage slaves and wage slaves are meant to struggle, too. just because they live in nicer places doesn't mean theyre immune to it.

This. It's easy to buy into the logic that corporate characters are rich, and Mixers are poor. However, your own particular corporate character, unless they've risen to a very high rank, is not necessarily rich.

A lot of what you hear about the IC class divide is propaganda pushed by the corporations. They want people to buy into the idea that they're better, that they have everything great, that Mixers are animals, etc, but that's not necessarily true.

Like, this may fall into an IC scope and maybe I shouldn't be brining it up, but the theme is that the corporations are using everyone, including their own employees. The theme also expects you to use them in return. Being corporate is not a free pass to make mountains of flash, it's just a different sector of the game with different rules, responsibilities and challenges.

In an area of gameplay where everything is fueled by having money (or the appearance of having it), making money should be a primary concern. It's that need that drives corporate players to cross the line and work with Mixers to try to get ahead. Without that, we'd be living in two separate bubbles, one a murderdome and the other a fantasy-land.

In my opinion, the corpie character has a bit more of a responsibility to be creative, and to resist the temptation to stockpile all your money to make yourself into a lethal killing machine so you can go back to RED as a badass. Instead, focusing on the true goal of a corpie, which is to ascend to the highest possible level, never having 'enough', and realizing that to make money, you have to spend money. These characters should aspire to have it all, by any means necessary, taking some of the burden off the game STAFF by spending that money making moves, paying for rides, couriers, runners, hackers, bodyguards and whatever else. Greasing palms to get the guns for the their guards topside, trying to sabotage rivals, and setup lucrative operations that require skills they do not have. In turn, the resources need to be there for them to play this type of role, given some ingenuity, patience, and good roleplaying.
Maybe some folks have gotten lucky, or maybe some things have changed, but from what I had experienced, corpies don't… "get it easy" in a lot of regards, but the get screwed with in ways that don't matter to Mixers because Mixers don't give a shit about certain things that corpies do.
It's a different game, really, is what it comes down to.
One thing worries me and that there are ways to circumvent the 10k limit to something as extreme as 25k. That just doesn't tickle me in the right way, is that allowed within the rules to regularly do that?
That loop hole has to do with someone asking you to get them something that costs more than 10k and us having no way to know if you bought it and are making a small profit or if you had one and are making the entire profit. It's not against the rules. There is no sane way to police it. We've taken steps to adjust payouts, but aside from reducing ganger payouts to much lower than they are today, there is no solution.

I don't personally have a problem with someone selling a hatchet to a ganger and making money because that hatchet had to come from somewhere and there was risk involved if they managed to get it for free. That risk probably involved rp, theft, murder, etc.

If people are being meta about this and abusing the system in some way not mentioned here, xhelp or submit a private bug, and let the admin handle it.

I think something that has been missing from this thread is:

Think someone is making a lot of money? Rob them!

Instead of complaining about what we perceive as a certain character(s) making tons of flash, grab a few buddies and smash open that pinata! Crime is a backbone of the game. If you spot someone making tons of chy, make it your chy! Make an enemy, commit fraud, find a way to take their advantage and make it yours.

Get out there and do some criiiiimes mang!

I also think that the above advice does work with corpies too, but in a more roundabout and complicated way. And I think that people who don't know how to do that, I honestly suggest that they spend some time in the Mix first, because topside is a confusing and difficult mess with even less helpful advice than the Mix.
So in the wake of all this, can I cautiously advise reverting it back to 100% or just above where it is currently?

Right now, only one gang is only ever really used for hustling, because the price point of the gear is just low enough to requisition to net a profit for everybody involved.

I vaguely remember that it was different before the nerf. So now there is a disparity between the ganger NPCs not based on RP or ic circumstances but because of where the system is calibrated. One gang is armed to the teeth while others are bare naked.

Are you sure price point isn't lower because said gang's been hustling for such an extended period of time that they've literally caused the market's to flood with that item compared to other gangs?
That's a really intense line of loaded questioning with several underlying unspoken assumptions which I'm not sure are true. I think only the staff can really confirm this. I'm just throwing my two cents out there.
Your standing with a gang can effect your payout. So can other things. Including the amount of said items in game. Not all experienced will be the same.
sorry i'm just rereading everything i wrote and maybe i came off a bit too smarmy. jesus why did i even use the word advise lol.

it's just a suggestion. like there's a very specific example i can give about how the 25% nerf basically kills one of the gang's ability to arms themselves, but that would be kinda crossing the tos.

Not all experiences*
I'd also like to add what may have been mentioned, but I think was ignored.

People lie, all the time, constantly, and outrageously, about how much flash they do or do not have or make. Corpie and Mixer alike.

Don't believe everything you see on SIC.

I personally don't see how changing the payouts across the board is solely responsible for disadvantaging two of the three gangs. I honestly believe that if one gang is doing better it's because PCs have chosen to support that gang more than others. Not because the weapons prices across the board have been slightly reduced. Or did I misunderstand the concern?

My suggestion for a fix here? Throw your support in with one of the other gangs. Be the guy who drives people to sell to them. And get yourself some of those awesome enemies we all love to hate!

People lie, all the time, constantly, and outrageously, about how much flash they do or do not have or make. Corpie and Mixer alike.

*Adjusts diamondweave tie infront of crowd

*slinks back to cockroach infested cube to cry self back to sleep

I see what is meant when Lionion said that certain gangs are now more lucrative to fix for rather than others and I can definitely see how that might lead to some gangs being very well armed whilst others lose out. Short of adjusting the payouts for each gang individually though I don't see a solution because adjusting back up to 100% would definitely make certain gameplay loops overpowered.
I think the ganger payouts are in a sweet spot now where people who are very good at acquiring the needed items (by violence, by trading) still make plenty of profit.

The issue may not be with the payouts, it may be with your perception of how to get gear to sell for a price that makes it worthwhile. For people with advanced skills/knowledge, it's still worthwhile. For someone who has little idea what they're doing, it's not. That market is self-correcting.

One big reason for the price changes were for the reasons Crooknose mentioned. As they were pretty much anyone could make a nice profit off the resale of weapons bought from the market. Even ugly, stupid characters with no trading skill.

This took away from those who invested in trading and associated stats. Why learn to be a fixer? It also provided an easier safer route for non-fixers. Why risk taking the needed goods via theft or combat if you could easily and safely turn a profit despite not investing in the stats/skills needed?

However, if you are a skilled fixer/fighter/thief/whatever and feel that you simply can't make flash hustling for gangers anymore, please xhelp and we can go over details. See if things can be improved.

I wanted to chime in on what I see as a key misconception I saw earlier in the thread that seemed to imply that the "10k" limit is a pure-profit situation. Or that selling things gets you up to "25k", as if you simply walk away with that much every week with no problems at all.

In most cases, people aren't just getting these items for free. And if they are, there's considerable risk in getting them for free. Most of the time (in my experience) there are a chain of people involved in moving those goods (wow, RP!) and the person cashing them in is only getting a small portion of that 10k/25k to walk away with. You might get a 10k payout, but you had to put up 8k just to get your hand on it. And the whole time you were moving it your butt was clenched about the entire experience.

Beyond this, people are having to pony up the up-front cost of the item every time they buy one from someone. Every time this occurs it creates an opportunity for either side to backstab, which is a very real risk. This is risk for the Fixer and for the runner, and it's nothing to be shrugged at. I've seen a lot of people suffer dearly for engaging in this behavior with losses that greatly outweigh the "free 10k". Also, if people are moving a lot of shit in this way, people are definitely going to hear about it, and there definitely will be consequences.

Any large amounts of money made out in the open (unlike chy coming out of a job payment terminal) is a magnet for trouble. This is cool, because its way more opportunity for RP.

I get that this is a "dialing-in" process, where things are subject to change, but I have to say that the recent adjustments to the prices did bum me out because it left me less money to throw at immies to get them involved in things. It was really cool to have that extra chy, because it allowed me to create low-stakes plots for characters who are desperate for engagement and money. Now that things are tighter, I have to be tighter too, which means I'm paying immies less (or not at all) to fetch stuff or do things that I could easily do on my own so I can involve them. I remember being an immy and feeling like I had no "way in" with people. Being able to throw a few extra kay a week at immies to fetch me drugs or whatever while being a hardass felt like a ready-made scene to introduce them to the game. I can't help but feel that players higher up on the totem pole may be experiencing similar situations where they have less money to throw at plots. Having that extra bit of cushion made doing long-bombs just for the sake of having a plot much easier to justify oocly and icly.

I'm sure that there are people who hoarded it all, but it was really cool to be able to pay it forward aggressively like that while it lasted. I get that we need to make sure that people aren't getting a TON of money, but there are consequences for plots and immy involvement when that money gets tighter. Generally, the more chy there is, the more shit is going on, since gear and the presence of big wads is what motivates people to act.

Just wanted to throw my experience onto the pile here.

Hey Floored. It sounds like what you liked to do is still possible but it will require greater investment in relevant stats/skills. Or did I misread things?