Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- baewulf 1m
- QueenZombean 43s Singing the song that doesn't end, yes it goes...
- SomeGuy 1m
- Rillem 38m Why's the weed always gone?
- Sivartas 26s
- Gragulon 1h
- Veleth 10m
- AdamBlue9000 5m Rolling 526d6 damage against both of us.
a Mench 40m Doing a bit of everything.
- zxq 4m
- Fogchild1 39s
- Hivemind 5m
j Fengshui 29m
- Diamond 34s After Winter, must come Spring.
- NightHollow 7h
And 22 more hiding and/or disguised

Phonecalls not displaying voices
Hello? Is this my ace kool speaking?

Can we get phone calls to display voices more consistently, please? It seems like they follow the same pattern like normal talk. And it is pretty weird to get a call and not 'hear' the voice until five minutes in, which often leads to awkward introductions over the phone, even if you are calling a friend who normally would recognize your voice instantly.

Maybe a system like with radios, where every sentence seems to display the voice?

Would also make it that much more important to disguise one's voice when a situation requires it.
I think it would be fair to conclude that your ability to perceives someones voice on the phone and in other situations is largely based on the according stat (and possibly skill).

:-)

But why is such an important game feature (important enough that the game pings new characters multiple times to set a @voice message) dependent on stats/skills? @voice shows up whenever someone talks on the radio. Why not the phone too? Also, it doesn't take a genius or even someone paying much attention to tell the difference between a "deep southern drawl" and a "chipper Japanese-accented voice" or what have you. I think @voice should be displayed every time somebody speaks on the phone.
Since voices display consistently on all dialogue in radio and camera transmissions, I feel like phones should be the same. This could also open up some avenues of RP where someone's voice changes depending on their mood.
I think making voices more prominent in phone calls would harmonize phones with radios and television and also open up more RP.

Oh, batko said that. Well, she's right.

This could also open up some avenues of RP where someone's voice changes depending on their mood.

You can do this now.

One of the times when someone's @voice message is displayed is if it has a new value compared to the last time you heard it.

Would it solve it if on any phone call, the first message always has the voice message. Because I agree, it should not be hard to understand if you are talking to a man or woman or someone with a heavy accent. That's just something that anyone using the device should get.
Just reviving this thread because I think phone calls should show you the @voice message of your conversation partner the first time they speak. It should not be based on any stat rolls.
So with this just being default on start of any call. Anyone who cares to avoid ID uses @voice to do so, this is just a bit annoying and inconsistent.
Way too many times I've had people call my character and then wonder why I can't tell who they are by recognizing their voice... The message almost never shows up :(
When you see @voice is never based on stat rolls. Not sure where anyone got that idea.
Got it! Since it’s not based on stat rolls, would it be possible to make it so that the @voice message shows up the first time someone speaks on a call? Or even every time, like radios do?
@Slither: I guess a guess given how seemingly random it is?

I agree it makes sense to get the @voice on the first spoken line of a call. And then any time it changes during the call as well. Once it's heard the first time though, it's implied that the voice remains the same until it changes (so long as a change in voice is noted as suggested). I don't need to see @voice every single time a caller speaks to me. I feel like that'd be a bit much.

So yeah, the first time someone talks at the start of a call or after they change their voice, and then beyond that randomly or however it works now.
I agree with all these points. It'd be particularly helpful so you could know what language someone is speaking, because this can end up meaning you reveal what languages you know that you may want to keep hidden. I'd like to think for multi-language people they'd know if someone was speaking English, Japanese, Russian, etc.
It should be possible. Let me take a look at the code.
Okay, our choices here without a major refactor that I can't commit to right now:

1. Always show
2. Sometimes show (what it currently is, and what most speech is)
3. Never show

Do people prefer it the way it is, or would you prefer always showing it?
My own preference of those current choices would be one, always show.
Always for me, as its important IC details that its awkward to not have
Always show!
I've made this change.