All of the flavor text on the rooms seems to imply that rivals found on each other's turf are quickly dealt with.
What gives? Is there some larger, long standing dynamic at play that I'm not aware of?
All of the flavor text on the rooms seems to imply that rivals found on each other's turf are quickly dealt with.
What gives? Is there some larger, long standing dynamic at play that I'm not aware of?
Also they might not always care, or someone might be big and bad enough that they're cowed, or they're busy and don't notice.
And like Marleen said, it would be unplayable if they autoattacked. It's up to ganger PCs to not meta and to treat the ganger NPCs like hostile threats. @note if you think someone is abusing the system by strutting around with impunity or something.
It's up to PC gangers to patrol turf if they want to keep other PC gangers off it and they have lots of tools to do so.
It sucked. It made leaving your own street such a chore that it was almost not even worth it. There was also no roof hopping, but even with roof hopping I would say it is such a terrible chore to play SD with an entire faction @hating you and auto-attacking.