Kidnapping is a sum bitch to pull off. Constant resisting commands, no Rp fear (or maybe it is your fight or flight fear?) of the two chrome domes with large guns telling you to shut up, shouting for "Halp" on the SIC awaiting the white knights or friends to come charging to the rescue, but it is still a crazy situation for everyone involved and can be fun and lead up to some crazy character defining moments if done right. It's the long length of time confining someone to a room that seems to get everyone against Kidnapping RP. Back in the day, I once logged off in my cube, all cozy and comfortable, and the rent lapsed about an hour before I could log in. Mix life. I wake up not only jacked, but dragged all the way up to a certain detention area and held for -days-. I understand why it sucks first hand. Being a room by yourself, sometimes without SIC, is boring. You got better things to do with your IRL time then sit and wait for someone to interact with you, But on the other hand, Kidnap RP can still lead to alot of cool shit. It's a toss up. It's hard as hell probably for that exact reason.