I find it odd that you have to light a bomb or grenade or otherwise explosive object to see the fuse size, even as a garbage estimate as you can when inspecting piles of chyen with low per. Perhaps upon inspect/look/check with low per one could see 'long fuse' 'short fuse' 'tiny fuse' and 'massive fuse', etc. This has potential to be built on with perception as to exact measurements, or perhaps if one has a good bombs skill an estimated time amount to explosion after lighting.
By Seir at Jun 10, 2019, 5:36 PM
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BATA
213 posts
Light them up and do some experimenting IC. Do it once or twice and you won’t need to look at it because afaik they return to factory setting when snuffed or defused anyways.
By Grizzly666 at Jun 10, 2019, 5:45 PM
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LEGEND
978 posts
Wait that in and of itself is peculiar. Why do they reset?
By Seir at Jun 10, 2019, 5:46 PM
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BATA
213 posts
I mean.
OK. Idea closed, if one should just rejoice rather than attempt to bring new?
By Seir at Jun 10, 2019, 5:49 PM
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BATA
213 posts
I'm just saying it's not a totally broke system and it works, with the exception of what you wanting to do (Look at pipe bomb and see that it has a long/short/whatever fuse) when all you have to do is play with it once or twice and all of your questions are answered. Perhaps it is part of being an experienced street-bomber or explosives maker to dial in the sweet spot for the exact moment to chuck that bomb? I'm just saying as someone who has had this frustration before, I wouldn't expect a quick fix on it. Good luck!
By Grizzly666 at Jun 10, 2019, 5:55 PM
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LEGEND
978 posts
Alright, I suppose. I didn't know it had been brought up in the past. Thanks.
By Seir at Jun 10, 2019, 5:57 PM
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BATA
213 posts