That isn't how any kind of DID works, for one, to start.
For sure. The $cript was an example/work-in-progress of what kind of challenges I think would be appropriate from a balanceing perspective.
Secondly, aren't disguise mechanics already (presumably) balanced by the skill and stat checks required to succeed in employing / maintaining them?
If disguise is considered too strong (the implicit thing being said, by introducing a new drawback), then we should probably just increase the existing skill/stat checks.
Without going into detail, changes to disguise code have made it so skill/stat gates alone are no longer sufficient, and additional code is needed.
What exactly is the motivation behind this idea? What is the problem, and what does it fix, from your perspective?
For the most part, a good disguise is currently relatively bulletproof and only rewards meta. I would like that remedied by providing more IC tell-tale symptoms of someone incognito. The sort of balance that rewards someone for having the right tool for the job.