You will will have to spend flash on materials, as it's still may need few tries for best result, but at least without the OOC annoyance.
You will will have to spend flash on materials, as it's still may need few tries for best result, but at least without the OOC annoyance.
Another factor that would have to be considered is how removing these failures that come with a literal cost will impact an already lucrative profession. If we make it so tailors always get it right the first time then losses in profit will drop and net earnings will raise - a raise that might not really we wanted given how well tailors earn already.
Not saying the ideas are bad or will be accepted or rejected. Just throwing other things out that I feel should be considered.
Just feels like it takes away any element of risk from tailoring. Don't get me wrong, I would love it personally, but I still feel like I have to argue against it :)
As it stands, if something's not up to scratch, well, trash it and start again!
Still, I also find it annoying.
I would like to be able to use luck to try to offset bad rolls, which I currently believe there is no check for. I would also like an item to not decrease in value with a high enough roll when revising it.
Further, I think it makes sense for you to be able to patch an item seamlessly if you roll high enough and are using the same material as the original piece to patch with.
I actually think they're one of the most fun parts of writing a piece, typically either reflecting the designer's sensibilities, the client's personality, or both. It's where you can be playful.
A little bit hyperbolic I would say. In a year I've seen maybe five teases in the wild. They're just baked-in emotes, not the keystone of the Arc De Triumphe.
I agree with Crooknose that extraordinarily skilled tailors ought to be able to faultlessly repair damaged articles with the appropriate materials, it would give their skills more cachet beyond just creating items no one can afford to begin with, and it would avoid duplication of items.
I would definitely like to be able to re-finalize pieces without them taking a huge hit in quality, it's a real bummer. Even if it's for someone else's sake; the number of times I've seen someone's clothing with a wrong pronoun interpolation, and wanted to fix it but not wanted to impact the quality, ugh.
The bad roll on finalization hasn't hit me -quite- as hard, although it is a bummer.
Definitely cosigned on repairing having less of a negative impact, as well.
Which might be helpful for people to both do them and also ask for something unique to them from their tailors.
Tailors and other artistry types get "big" payouts because they're putting OOC hours into their work adding content to the world. There's no reason to add additional frustration to them.
That's not to say other professions -aren't- putting OOC hours into their work and that they -aren't- experiencing coded frustrations. But they're not the topic of this thread.
Well if you gave that sentence any kind of thought instead of just dismissing it outright you'd realise that all sorts of oversight could be built into the system. I get that you can just say "game balance" and that's basically a buzzword for "this is how it's going to be and if you don't like it too bad" so ya, good on ya for making a command decision though, assuming you are the one responsible for that.
Excuse me, but I did give that post thought before posting, and did not outright dismiss it. I think it is a bad idea, and for you to just take up this snarky attitude with me because I disagreed with you isn't very constructive. I said why I did not like it, simple as that.
If you think it can be built into the system, tell us how, instead of just expecting it to be done.
I'm not making some command decision, I don't know what the hell you're on about there. I gave my opinion just like everyone else in this thread, Jotun.
I didn't mean to offend, just to point out that given a little thought, possibly even examining things others have done in the same vain, it's certainly not an insurmountable task.
2. Being able to pre-@finalize to get the 'quality' is an interesting concept. My worry is that people would, as someone else pointed out, buy 3 of a material, @pre-finalize it and then pick the one that they got the best score on and just use that, discarding the rest, or reselling them in some way, which would throw things out of balance.
I do not think a 'blend' of skill rolls is the solution. Skill rolls are already a blend of an individual roll being done N number of times, so they are inherently already a blend.
I'm open to hearing about ways we could improve this without creating a system that is super easy to game.
3. As for the comments on patches and such-- I'm not interested in penalizing people who are correcting spelling, pronoun, or grammatical mistakes. The system for ICly updating clothing is for repairing IC damage and making IC alterations. I haven't heard anything compelling with regards to changing the IC system-- but I am open to ideas on how we could improve the system from an OOC standpoint so that typo style corrections are not considered part of the IC changes being made.
I'm reluctant to create a @typo-fix verb that just lets you change the descriptions because I worry people will start using that to make larger changes. I suppose we could limit it to a couple of characters at a time, but someone with enough time could slowly replace an entire description like that. I'm also reluctant to make it an approval system that requires a GM or builder to review the changes before accepting them. Crowd sourcing it to PCs might work but if we had an approval system like that, it would take a few days turn around, and we'd have to lock the item down from editing during that time completely or by the time the change was approved the description being edited might have changed, making it moot, or worse, it would replace the wrong text.
What if you put a one hour timer on a piece of finalized clothing that allows further changes and re-finalizations to be made without changing the value? This would give tailors a chance to make last minute alterations after they first make a garment without being penalized, while still preventing cheese later.