Get your old-fashioned, dirty ass Lone Star Republic clothing out of this fine Withmorian establishment before I have to call the law on you, partner.
By TalonCzarat |0
LEGEND949 posts
I love this, it also makes me want to kill myself, but it it could simply be an activate message like prog cloth and then change the coverage, that would be nice.
@Evie Yes, it's a show that was called Kay and Peele that made a lot of jokes parodying racial stereotypes in the US. The point is showing how ridiculous profiling can be.
My opinion on that particular slice of this thread, and not to derail, that topside is portrayed by the white surburbs and Mixers in hoodies by Peel(or is it key I forget) and the WJF and their no disguise policy by the police officer. It’s a fitting joke, especially since classism can be thinly veiled racism at times.
Maybe add the ability for tailors to add a command like "roll sleeves on shirt", and then have them write in new messages for that state?
By Revexat |0
CHUMMER152 posts
toggle_ as the verb
@worn_1 description one
@toggle_message_1 Emote room state 1 transition
@worn_2 description two
@toggle_message_2 Emote room state 2 transition
Clothing always defaults to state one when first worn.
By TalonCzarat |0
LEGEND949 posts
Bah, forums. toggle_article as the verb.
By TalonCzarat |0
LEGEND949 posts
Tell me if I'm wrong, but I get the sense the issue is more about having to have two worn messages, meaning the clothing needs to switch between two states. It sounds simple but is taking something stable and adding all sorts of possible bugs that can easily affect these sorts of things and make everything explode.
I could see this being implemented in two different ways.
First, two different 'objects' that are linked and switched between upon command or second, one object with doubled up values for the applicable areas that display the appropriate values when a flag on the object is in a specific state. The second way would probably be lighter weight on the server, and undoubtedly easier to clean up. It would also allow for many numbers of states (the limiting factor is the object flags, if I'm correct).
By RedSteelButterflyat |0
GATO562 posts
Posing is a lost art.
I suspect people aren't going to parse through the three paragraphs of shirt description to see if one has got an extra button open as much as one might imagine, what's wrong with just emoting state changes? New @coverage, @owear @worn messages and all the bloat to go along with it, just to unzip your jacket?
By 0x1mmat |0
LEGEND2,859 posts
@0x1mm,
While posing is truly remarkable, it is not persistent. I know that in the grand scheme of RP, precisely what I am wearing outside of coded items has no real effect, but it is one of the spices that flavors the RP we do. If I wanted to zip up my worn out combat jacket, I would have to pose each time someone entered the scene.
What if i was wearing a protest shirt topside and wanted to conceal it while passing judges? Do i now pose to every judge that I am purposefully holding my jacket closed and that my description does not reflect what they are able to see?
By RedSteelButterflyat |0
GATO562 posts
I mean yes, you can reproduce all that with posing + expose, but having multi-state clothes would be 100% awesome.
By Marleenat |0
STREET SAM452 posts
Is this one of those mystical Ideas posts where everyone agreed? Or do I need more coffee?
I've become much more pro-description on everything in the last year, having different @worns that can be toggled between I think would be very cool.
Secondary @worns on items could do a lot of interesting things like allow multi-state clothing, or player-customized descriptions on retail items like cyberwear and armor.
I know Slither said he was worried about bloat when we discussed item cutomization at the town hall, but I think conceptually it's fun to think about still.
By 0x1mmat |0
LEGEND2,859 posts
This could be added to exposing disguises, expose me knocks back the hood of the poncho/hoodie so that people can see your face.
By NyanChickenat |0
BAKALAKA135 posts
I was about to post a new thread for the same idea. Glad I checked first. +1
By RatchetEffectat |0
STREET SAM426 posts
With the new ‘face’ body location, we added some fundamental code that will make this feasible in the future. We just need to figure out how we want to make it happen at this point.
Has any progress been made on this? It would be a great feature, particularly being able to open/close jackets, coats, etc.
By Blackbird71at |0
BAKALAKA133 posts
This is not currently a priority.
It would be great if we could offer alternative messages depending on gender, too. There will likely be, one day, a greater revisiting on clothing 2.0, where all these features come at once now that we're on ToastStunt.
2022 will probably not be that year.
By MirageGMat |0
LEGEND802 posts
I was just thinking about how neat this would be again and wanted to bump it, It would definitely help instead of deciding if your clothes will be permanently closed or open.
The idea seems to be universally liked and with the recent migration to the toast thing I hear that bloat has been significantly reduced, so I feel like this idea would be nice to implement or be discussed more, perhaps talk about various ways this could be implemented or some more uses for it in roleplay would help bring attention to it.
open and closing jackets, hoods, visors or masks you can open to rest on your forehead, pants and shirt sleeves you can roll up, gloves with those mitten flap things that go over them, ties you can unknot and re-tie.
Unfortunately, the staff member who gave this a 'maybe' above is no longer on the team, and code development resources are limited lately. It is probably best to revisit this if you ever notice an uptick in feature development. Currently, I don't think bumping will do much.