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What's the rationale?
I always thought sparring was newb for "Let's see our stats at work bruh" but that is just my opinion, which is why I don't do it. If you do it, that's cool too. But this isn't a bad idea, makes sense actually. All the mortally injured people having a night out at the Drome would have to think twice.
Maybe they could develop a more serious sickness, requiring bloodwork to diagnose and treat?
At the same time, I think that there should be a way to fight to KO in relative safety. I mean, it's a thing IRL as well. Boxing, kick boxing, MMA and the like. Not sure how to balance all of this. Short story is that I would love to see people in bad shape be forced to deal with it and not ignore it - I'm just not sure how that would best be done.
And internal bleeding would be awesome. I love that idea. I want me some blunt trauma.
So, if you were in a sparring match and had 30 very small bruises that wiped out your HP, you would be back to full health much, much faster than someone who took a hit that took out half of their HP in one hit, but they never dropped down to the extremes, because each of those bruises got the same amount of healing applied to them. 30 x 1 is much more than 1 x 1, for a very simple example.
I don't have any idea how damage heals in Sindome to be honest, but that's a system that works out okay for allowing people to spar to KO while not being as severe, long term, as getting chopped to pieces.
Also generally over people not RP'ing to their condition. Oh, you were fighting in UMC 20 minutes ago and you're still clinging to consciousness but now you're on a stripper pole acrobatically dancing for tips and flirting? Mk.
I'd love for it to also take longer to heal than it does, which would also encourage more people to seek our PC doctors.
Based on what I see in game, Withmore has some serious med tech. And that is pretty awesome as it promotes people getting back out there and reduces boring down time. I personally wouldn't want to see that part change. But I would like to encourage people to respect their unhealed wounds and give them greater reason to go get fixed up.
After thinking this over a bit more I think I would personally like to see three things:
1. When badly injured, you do not heal naturally. You remain at your health level and will never improve without a doc. I would prefer this as it would encourage people to go see the doc but it doesn't put them on a timer who's expiration leads to death (unless they are also bleeding).
2. When very badly injured, your ability to do things is noticeably hampered. It doesn't have to be as bad as complete exhaustion (though I'm game for that too) but something that is annoying enough to make player WANT to see the doc and reminds them, "Hey, you ain't feeling too hot."
3. When hit by blunt weapons there is a chance you could begin bleeding internally and, if left untreated, this could lead to death much like external bleeding. This is just an incredibly cool idea. But it would need to be carefully balanced against normal bleeding.
In any event I'm always all for giving PC doctors more to do and making injuries more debilitating. It's very easy to no-sell injuries sometimes, I know I've probably done it once or twice just because of adrenaline and not really thinking about things.