So... First off, as far as I'm aware this is a thing... It may just need to be balanced such that at extreme edge levels of a statistic the math drops it down far enough. May be that the indications I've seen of it being a thing are just outlier rolls though.
-But- as an aside,
So here it's perfectly okay to place a systematic or scaling restriction removing player agency on a stat or action, based on another unrelated stat?
Second aside...
Hell if it's not already a thing, implementing this might allow some fun, I can foresee a lot of "good gameplay" in grieving people by catching them roofhopping places up high or with no sane route down without injury, and, beating them near to death then choking them out twice, robbing them, and just leaving them there to wait the hours or days they'd need to recover that fatigue and injury enough to hop home.
Third aside...
That second aside might be the reason that it's not a thing.