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Sever grappled people
It shouldn't be so hard

I propose that it should be possible to sever a body part from people who are grappled, even if they are awake. Maybe the act of severing makes them pass out for some time though.
Too easy. Severing is a challenging and severe undertaking. The goal is to force an extended exchange between you and the target, AND make the instigator vulnerable in a few limited locales OR with well-thought out tools/circumstances.

If all it requires is a grapple, severing will be insanely commonplace and utilized by gangers and various parties constantly. This, however, might not be a negative. Is this what we want?

See, there have been times when I wanted to sever a limb from somebody instead of killing them, but I guess I just didn't realize that it required specific equipment or locations? Too often, situations such as these end up with people just killing the character in frustration.
Teamwork makes the dream work. I'd vastly prefer this over flatlining someone first and then doing the whole severing thing without the victim being present in the scene. It would make it mildly easier to sever limbs, though. Maybe limit it to only extremities, like hands or feet, rather than whole limbs.
I feel like I need to add onto my previous post; this is assuming that, of course, considering the grappler has their hands full, it does require a second person to do the actual severing. It shouldn't be doable as one person who landed a grapple, of course.
You can actually flatline someone or knock them unconscious, administer the correct patches/medical care, and leave them in a state where you can sever - it's not common and I might be one of the few people who know how to do this, but it works.

Grapple is a lot easier than that though...

I honestly have no idea what severing actually does, does it disable limbs? I also think that if that's the case, doctors would probably charge for that. Severing is a good step before just straight up murdering people, which could be cool for RP around medical characters too.
Right, definitely requiring a second person.
You're exactly right, FunkyMango.

Severing removes a limb or @naked location requiring a cybernetic replacement which notable consumes processor bandwidth and has other very real downstream effects. It provides meaningful RP with an aggressor/victim and medical RP, ideally.

See, Reefer, when I tried planning a scene involving wanting to sever someone's limb, I thought it would just necessitate the victim to be grappled, another character to do the actual severing, and then a way to prevent them from bleeding out.
Yeah, experimentation is important, Svetlana. It took me A LOT of practice to figure out all the ways to do this.

On a sidenote, gangrenous/infected wounds that required actual medical amputation might be a good bridge to get more of that knowledge organically learned by medical professional vs aspiring psychopaths.

Oooh, -that- is a good idea. And potentially an additional thing to worry about if one wanted to engage in combat in the sewers, for instance.
I mean it's kind of weird conceptually but what if there was a @trust to sever for when it'd make sense for you to allow that? Like maybe exude it from @trust person but it seems like a decent enough middleman if the victim is playing ball without having to awkwardly beat them down into uncon?
.. or, you know.. some kind of torture chair....
I memory serves, cybernetic operations used to more or less allow this but were purposefully restricted to require correct tools vs @trust - so I think @trust to sever would be applicable to that train of though.

We have a lot of underused medical tech in-game, and making it irrelevant with @trust is a bad scene.

Torture chairs exist in various forms, and are quite accessible. :-)

I guess it's also possible to do RP-only severing, like fingers or tongue. I actually don't remember the last time someone's actual limbs were severed over the past six months.
Trust could also be a method for OOC approval, even if there's IC denial there. With severing, if you're conscious, you're going to be screaming and squirming and it's probably meant to be EXTREMELY hard to do for that reason. If you're conscious, you're going to be reflexively fighting the act. I won't deny that ease of severing would be good for roleplay, but making it TOO easy would heavily detract from it too, as there will inevitably be instances of someone being nuggeted.

And nuggeting would basically be like, a soft-lock from the game, since you straight up wouldn't be able to do anything. Not a fun experience for those on the receiving end.

I believe it's strongly discouraged by staff to cut off two arms or two eyes because of how impossible it makes it to use the actual game mechanics.
Discouraged, unfortunately, doesn't mean outright against the rules. I've learned this way of approach from a good buddy of mine, but when approaching something, always assume someone is going to do the most extreme end of things. Always assume there'll be that one guy, even if in practice, there isn't.
From what I've seen, cyberlimb replacements aren't that far from a clone. It could get more people to be the cyber in cyberpunk, there's a distinct lack of people with aesthetic chrome from what I've seen.
I find that chrome is just.. kind of pointless, unless it's for RP purposes (or the rare instances of combat chrome, usually seen in the Solo field), since it costs a lot (for a piece of fluff in most cases), and it puts your character at various risks. (PDS, Harvesters/Rippers, people just wanting to kill you so they can harvest the valuable stuff, etc)

Aesthetic chrome is cool but there's a lot of risks which not everyone, ICly or OOCly wants to deal with.

The long-term cost differential on cyberware limbs vs cloning out is substantial. Both cost chyen, but only one has ramifications which can potentially destroy your characters longevity extremely quickly. Unfortunately, those ramifications are often taken out on those who push the envelope and make the game world more interesting.

This is themely though as it is better to burn bright then fade away.

Which I find is a problem, personally. Cyberpunk without cyber just isn't as cool.
Although there are definitely rare situations where everyone wants to enable a dismemberment or amputation without the awkward need to like, beat the character nine tenths to death first, but I think any means of unconsciousness works.

"Better drink these first baka, you gonna need it..."

I think that if chrome, even just say, a replacement limb, gave your character some benefit beyond doing what it says on the tin, it'd be a lot more appetizing, but the general way I've observed it is that, it's better not to. Getting jumped for a cybernetic eye or cybernetic hand is not worth the saved chyen long term, since you're just painting a target on your back with it.
I think this thread might be going a bit off-topic, Rubinrot, maybe consider making a new thread?

Back to the topic of severing, I feel like making it exceptionally hard to sever a limb (requiring specific locations and tools for instance) just leads to more unnecessary vatting, when it could have been the case that a character could have learned a lesson while being left alive.

Not any means of unconsciousness works, @0x1mm, as if you beat them unconscious but don't red screen, from experience, it'll say "They'll wake up before you can finish." or something similar.
Oh, I stand corrected then.

Sever mainly came in as an antagonistic tool, rather than a general purpose mechanic to enable various forms of limb loss. It could probably be adapted to be 'multi-scenario' the way that grapple is now, though as Reefer mentions there is some medico remit to think of. At one point you could @service-request a limb off, for those niches meanwhile.

I get the idea behind this, and I do think that if your character is so exhausted they need to crawl then they shouldn't be able to pose much resistance. So the KO thing seems unnecessary. But then again if you did, you'd have to force some kind of script of the target shouting and emoting to avoid noselling.
I'm going to be kinda blunt here. If you're taking the time to RP with someone and sever vs kill, and they no-sell...you just kill them. It's a huge pain in the ass to sever a limb, that requires considerable risk, and planning. If someone doesn't respect that - c'est la vie.
If they no-sell, crank the scene up by making it really graphic and fucked up to the point that they'll want to sell next time. Better than killing them and they learn something from it, OOCily and ICly.
Okay maybe don't go that far.
More severing opportunities seems silly considering how the culture around severing has teetered towards absurd more times than I can count. I don't find it particularly themely outside of rare and specific circumstances and it gets overused otherwise. The concept that it remains a more merciful option in a world of cloning and etc. has always struck me as faulty. As does our complete lack of consent rules surrounding torture, compared to any other popular RPI I've played which places sexual and torture scenes under the same umbrella in terms of consent and the ability to opt out.
Help FTB is a great file to review.
I know of the helpfile, and don't think it really provides clarity on the issue. At present, it states 'the only legitimate usage of FTB is to skip mutual explicit sexual RP and scenes which involve torture' as well as 'appropriate use of FTB is for MOOsex scenes only' so either I'm not getting it or it's poorly written. Nor do I really agree that requiring consent from both parties makes sense, because in the case of sexual encounters if one doesn't consent to FTB then it just doesn't happen. Torture doesn't really have that 'oh okay, let's pack up and leave then' option. Not sure why it doesn't just state that if you prefer to FTB torture, be the victim or the one performing it, that's a prerogative to be respected by both sides.
I agree it's poorly written. The way FTB works is if someone pops into local OOC and say, "I would like to FTB", you pause and agree on a path forward with torture or erotic RP.

I.E. I'm going to finish severing your xyz, and it'll be a catastrophic and traumatizing event IC, but lets skip over the RP which you really do not enjoy... OR I perform terribly in the sack, and you ridicule me during pillow talk, etc. The goal is for this to be a friendly discussion always.

I thought I knew how severing worked, then I encountered this thread. Never imagined it was so convoluted. I think the addition of both an @trust for people taking the risk to try it solo, as well as adding it as something you're able to do if the target is restrained are both very worthwhile additions.

Bingo, and 'FTB torture' would require details on what happened to the victim so it may be carried on RP-wise, so the person carrying the torture out would have to make excessive details of what happened to the victim via OOC information, instead of RPing it out, before they FTB, so the victim would know what happened to them.

A bit of catch-22.

Reefer's example wrap-up sentence seems entirely fair for someone who doesn't want to roleplay out torture, and doesn't contain excessive details. Just feel like this concept should be both clarified and wrapped up into a general consent helpfile like many other games, because I can think back to a moment where torture RP was very out of my wheelhouse and I could not find a single word on the subject. Not to hijack the mechanical thread though, apologies.
There's no need to go into excessive or gratuitous detail through OOC, and certainly not as a way to rebuke or punish a player. Torture is not opt-out in the strictest sense (ie. you can opt out of the descriptive scene but not the in-world event), but it is fairly easy to simply be like:

[OOC Johnny says: hey can we FTB on this?]

[OOC Joe says: np!]

Johnny does bad stuff to Joe for a while, his face visibly bruised and injured afterwards.

Johnny [to Joe]: Ready to talk now?

As soon as a scenario becomes contentious between the players themselves who are in disagreement about the process and outcome of a scene, it is much safer to just fall back on impartial code rather than everyone coming away with bad feelings from it.

The sever code, from my recollection, is not that convoluted. You just need enough time to get the job done. Explore ICly for ways to ensure you get that time. If am misremembering, I apologize. This is just to the best of my knowledge.

Severing while grappled... I have mixed feelings about that. I recall when sever was first brought back into the game and all the severing that happened up until they rebalanced it. It was, in my opinion, ridiculous. I don't want to go back to that.

Sadly, I think that too many players/characters escalate to most extreme things the game code will let them do. It sucks for the players/characters who want to use things like this in a themely and reasonable manner, but the dials have to be set at a level that prevents abuse.

I agree completely with Reefer on this one. I think the most important question is, "Do we want what the outcome would be?" Do we want the return of constant and regular severing of limbs?

Personally, I don't think I do. I think that if severing became as easy as this change would make it, it would also lose it's impact and wow factor. I agree that it's maybe less realistic but I'm often willing to sacrifice realism for theme and balance.

I also get the argument of severing being seen by some as a punishment less than death that one could employ in hopes of teaching them a lesson. And I think that this could be true sometimes. But I don't think it would be true as often as one might expect.

The whole topic of punishments, winning/losing, selling/noselling and all that is a very interesting one in my opinion but probably not for this thread. For now I'll simply say that I feel it's an art/skill that I'm still learning and developing and that I don't think easier severing of limbs is going to work on PCs that have not responded to you character's other, similar efforts.

I would much rather lose a limb than be vatted, and I'd rather use that on someone than vatting them - because they'll remember and not have everything that led up to this wiped from memory.

But with the game code the way it is? This is pretty unlikely because even knocking someone unconscious is not enough. And I'm not really buying the idea that it would be used excessively.

Why not give the victim the option to die from the wounds when this is done outside a medical setting? That way, they can basically opt out if they do not want to deal with the IC consequences of losing one or more limbs.

Wait... was this about being able to grapple and sever simultaneously with one character? I thought people meant severing a target that someone else was grappling.

It makes a fair amount of sense to me for the latter to work, if the victim is still making (and failing) resist rolls, maybe with the addition that they end up making as many skill checks as if they were choked out so the two outcomes are at par to resist.

That does mean that Attacker 1 Grapple -> Attacker 2 Sever is about 30 seconds faster than Attacker 1 Choke-Out -> Attacker 1 Sever, but that seems reasonable to me with involving a second person in things.

No, as I clarified yesterday it’s not with one character, it would involve one person grappling and another doing the severing.
I'm honestly open to it. I do worry about it getting out of hand again but nobody knows the future. Even if it is implemented and gets overdone it's not like the dials couldn't be readjusted. Sometimes I get too caught up on the has beens and what ifs. :)

It's true severing was a little too popular among gangers for a hot minute there because it fell within code but also could impart a permanent debuff on a rival's combat effectiveness. Since they're way more reliant on like, functioning limbs and disproportionately new characters who have fewer diplomat/non-combat avenues of progression, it would make sense to me for there to be some kind of taboo around that.
Honestly the ganger thing sounds more like an OOC issue than an IC issue. As long as you aren't targeting one guy and constantly just severing limbs to them I think it should be ok.
I agree. It was new and some people went overboard but it settled down, likewise there was quite a spree of quasi-vitriolage attacks that seemed to get stamped out through community pressure so that sort of unofficial enforcement is probably fine.

Probably helps if severs are tracked like kills in OOC terms for the sake of monitoring.

My personal opinion as a player and not a staffer:

I don't like sever, in general. I think it's just more forcing people to RP something they didn't sign up for.

It had great reasoning behind it (less killing, more rp!) and I think people are using it in an OK way at this point but part of that is because it is intentionally not super easy to do. It has long term impacts on RP, and should not be done willy nilly, because people are not opting in to it.

Death may often be preferable from an OOC standpoint, for the player being subjected to the RP because death lasts 20 minutes and then they can get back to RPing their character how they planned to RP them. If they want to be dramatically affected by the death, they can be. If they want to write it off as an everyday occurrence they can (they weren't the one who died after all! they are closer to Anor now!).

I think the a lot of the time players are forced to accept consequences in the long term inflicted by other players via coded means (torture rp, chain killing, imprisonment, repeated theft, vehicle theft, etc) they don't enjoy it.


Take the same people and give them the option to opt in to that RP and they will embrace it. We don't have good solutions for allowing people to opt in to this type of RP currently. And until we do, I don't think making things like sever easier is a good idea.

(Edited by Slither at 8:51 pm on 10/16/2023)