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By Kard at Feb 2, 2026, 3:40 PM
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ADMIN
87 posts
Yooo, love the activity indicator on `who`, Slither!
By Aera at Feb 3, 2026, 8:56 AM
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SPLATJOB
51 posts
Does this now make it impossible for someone to pretend to not have been paying attention to ignore someone, as that person now legitimately gets the knowledge from the game that the person is aware and choosing not to respond?
Doesn't this also mean that people can tell when faction members/security/targets are idle because of the game confirming that for them rather than them having to test out IC measures and data to test whether someone might respond to actions they take?
Could there be an option to toggle between the two as a means of subterfuge? Can we add a few random NPC/ambient aliases up there so people can't auto-filter what aliases are PCs if they don't already know?
(Edited by crashdown at 9:04 am on 2/3/2026)
By crashdown at Feb 3, 2026, 9:03 AM
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ACE KOOL
623 posts
When you are online people are free to assume that you are paying attention and it will be great if people will just logoff/ooc when they are not paying attention instead of expecting everyone to just work around the uncomfortable and impossible to know idle
By Froggy at Feb 3, 2026, 9:05 AM
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BATA
227 posts
Also by letting people know who is idle on the sic list, does this make it unintentionally easier to connect which character/alias is which account since we can see who is idle and how long they've been idle for on @who, unless they're anonymous?
(Edited by crashdown at 9:06 am on 2/3/2026)
By crashdown at Feb 3, 2026, 9:06 AM
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ACE KOOL
623 posts
The who list is already cached globally for a period of time to prevent people from matching it against @who.
And yes, this now means that if you ignore someones SIC, they will know you were not idle. Because in real life, if we had a SIC network that detected if you were asleep and didn't put your name on it when you were asleep, people would reasonably know that you were not asleep, if your name appeared on that network.
To me, this feels more IC, not less. What is un-IC is people using the fact that the -player- on the other end of a SIC message -might- reasonably believe that a message was missed not because they were ICly busy but because you the player might not have been at their computer to see that message, as a justification for why they didn't respond, instead of having to deal with it ICly by justifying it as being busy.
Pretending to not be paying attention is an IC action. It shouldn't rely on OOC behaviors. If you aren't paying attention, you aren't paying attention ICly.
(Edited by Slither at 9:13 am on 2/3/2026)
(Edited by Slither at 9:15 am on 2/3/2026)
By Slither at Feb 3, 2026, 9:11 AM
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JUSTICE
5,621 posts
I think everyone will still not know who is who, especially because for me, at least every time I use the who command it randomly shows the list of names, never in the same order. So even if it shows the recent active players, it will never show in the @who order, at least that's what I believe.
By kalenna at Feb 3, 2026, 9:17 AM
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NEWBIE
3 posts
It is randomized, yes. The @who order doesn't have anything to do with it.
By Slither at Feb 3, 2026, 9:18 AM
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JUSTICE
5,621 posts
Caching is only for a few minutes though, isn't it? If you put people in the idle list, and it's only PCs, and you can get a general feel for how long someone has to be idle to appear on the idle portion you can test that out versus the @who list. That in and of itself is metaing, but I think it's important to have safeguards in for potentially abusive behavior that could pop up.
I get your point about having to justify it IC, but my counter to that is now the player being justified to doesn't have to second guess or work out anything if someone's on the idle portion of the IC who list. They just get to know that in one case, they're not being lied to.
I'm not a big fan of people idling for hours, so I can understand where this comes from. But I'd personally much rather we shorten the allowed idling on moo hours to get rid of the constant awake people (which is much more harmful imo). Or if idle hours allowed before being kicked off the moo aren't going to shrink, then if someone hits a certain mark take them both off the sic who list completely and don't let them see any sic if that's possible.
But if the list is going to exist, I do think there should be a toggle option and that random NPC aliases should show up on on the idle portion too. You don't need @who and who to match up for that for it to be a potential problem. Just my two cents.
By crashdown at Feb 3, 2026, 9:21 AM
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ACE KOOL
623 posts
Agree that there need to be some portion of NPC / ambpop / memento aliases on the "inactive list", otherwise people will meta identify that certain aliases belong to players and not NPCs. A big part of subterfuge actions is being able to "blend in" with NPCs.
(Edited by villa at 10:52 am on 2/3/2026)
By villa at Feb 3, 2026, 10:44 AM
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ACE KOOL
616 posts
Shortening the idle time on the MOO doesn't solve the problem that this code solves.
The player being justified to shouldn't be doing OOC thinking to determine if someone is lying to them or not. That is meta. People miss SIC messages all the time in the scroll from driving/combat/big conversations. That's a part of life in the city. People get busy. I don't think we need to make the player experience worse for everyone so that a few people don't have to, I dunno, deal with ignoring someone? Change your SIC alias if you don't want to deal.
By Slither at Feb 3, 2026, 11:31 AM
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JUSTICE
5,621 posts
To add on to what Slither said, I've supposedly experienced where SICs seem to get lost even *without* doing some of the things he mentioned. Could be chilling in my pad and all of a sudden I get a message asking if I missed something that was said before, but there was nothing in my log. Maybe once or twice, I could understand it being someone lying, but it seems to happen far too often with too many people to feel like it's that.
Point being, if you don't get a response from someone, it could be any number of things other than "they're ignoring me".
(Edited by Aera at 11:36 am on 2/3/2026)
By Aera at Feb 3, 2026, 11:35 AM
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SPLATJOB
51 posts
I like what this is solving, and it makes sense because being away from your desktop is an OOC thing and it woudn't make sense for your char to be zoned out like that for hours etc
But I wonder, instead of making a whole different sic category and potentially opening things up to meta issues (such as if a party decides to compare @who list)…
Why not just hide the idle players from SIC all together? Thus solving the problem. And they can re-appear as soon as they are un-idle.
By Mikael at Feb 3, 2026, 5:14 PM
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SPLATJOB
53 posts
I am so loving this change now that I am going through proper night owl session, please never take it away, it's my dreams come true to see that trying to reach out to all this people is a waste of time.
As for why not just remove them? That means they just get to do their ever important "passive data gathering" without being open to interactions at all, which is… Eh. I would love to just throw idlers into @ooc though, that's what my last few RP muds did and you got to manually @ic back in.
By Froggy at Feb 4, 2026, 12:07 AM
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BATA
227 posts
I dont understand, nobody is really going to interact with them either way if they're on the SIC inactivity list.
So what is the difference? Better to just hide them from the list all together.
By Mikael at Feb 4, 2026, 1:16 AM
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SPLATJOB
53 posts
Because they are still in the real world, sitting on cameras, gathering passive sic, eavesdropping, whatever else but suddenly become invisible to even know that you exist. Plus people can still run into you in the meatspace, and then that's super extra confusing.
By Froggy at Feb 4, 2026, 1:17 AM
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BATA
227 posts
Assuming that idle characters are just zoning out and doing nothing but passive intelligence gathering is no different than saying someone's been in a coma when they take time away from the game.
Just because someone isn't sending commands to the game every five seconds, or interacting with others 100% of the time they are logged in, doesn't mean they aren't paying attention at all.
While I don't have strong opinions about the change, I do think the assumptions that come with it are ignorant, and that it makes SIC even more like a chat room than it was before.
By eggsaresides at Feb 4, 2026, 2:18 AM
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SPLATJOB
31 posts
The assumption that anyone who is idle is just gathering data & interacting with them is useless is wholly negative and will lead to less RP opportunities.
Many people keep an eye out for ccoms or other interactions even if they're not actively engaged with the game. Displaying who is idle will be used to say that those characters are lazy and/or clearly not doing anything useful.
It can also be used to target people who are in public but not actively sending commands in order to rob/attack them, even if they're paying attention to the game.
By zxq at Feb 4, 2026, 3:07 AM
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SPLATJOB
69 posts
I know I often log in at times where the game is slower and people are less active. I often do other things while playing because I enjoy passively reading SIC. Call it Fomo but I like to know what's going on. Showing my character as inactive gives the impression at least to me that i'm afk even when i'm not. I'm available for RP when i'm logged on, the impression i'm getting from the inactive list is that if you're on it, you're not available for RP. Which is untrue, at least in my case.
By Terrible_the_duck at Feb 4, 2026, 4:05 AM
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SPLATJOB
59 posts
I'm not a fan of the inactive category change. Just because I'm not sending commands doesn't mean i'm unavailable for rp.
If your character truly is unavailable/busy and you can't roleplay, the SIC tag can be used to indicate such.
If someone is checking who before interacting with you, then they will already see your tag, inactive list or no.
By paintextblue at Feb 4, 2026, 4:12 AM
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NEWBIE
16 posts
This is a roleplaying game and if you are passively reading SIC and sending no commands for a long enough time to be marked inactive, you aren't engaging with roleplaying.
The issue we are solving is that people don't want to try and interact with people that aren't going to respond. I know I don't. It is a waste of time.
We don't encounter this much out in the world because it's fairly dangerous to be standing idle for hours on the street. You will likely be robbed. So it's not really an issue outside of the SIC.
If you care enough to not be seen as inactive, change your SIC alias. Or log out.
By Slither at Feb 4, 2026, 4:55 PM
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JUSTICE
5,621 posts
SK Pulse+ ARMGUARDS Description
Added a description for these.
Would it be possible to include a @nakeds description for these as well?
By Reinhardt at Feb 5, 2026, 1:49 AM
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CHUMMER
193 posts
Wrong thread
(Edited by Slither at 12:54 pm on 2/10/2026)
By Slither at Feb 10, 2026, 12:54 PM
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JUSTICE
5,621 posts
Thank you for making the checkpoints more realistic!
By svetlana at Feb 10, 2026, 1:02 PM
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ACE KOOL
624 posts
Can there be a way to toggle your SIC existence into Non-Active even when you're up and moving around?
By Risikio at Feb 12, 2026, 7:54 PM
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SOLO
306 posts
The local note editor doesn't let me paste text into the editor.
I then disabled the editor and it makes me enter 'Yes' twice in order to save the @note.
By svetlana at Feb 16, 2026, 11:02 PM
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ACE KOOL
624 posts
I think the @notes save is a separate bug, i use standalone client and had that too, so worth @bugging it likely
By Froggy at Feb 17, 2026, 4:12 AM
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BATA
227 posts
Pasting:
Are you trying to paste more than 20 lines? Because I can paste just fine, but not if it's more than 20 lines, which is what I would expect.
The other issue flagged is resolved.
By Slither at Feb 17, 2026, 7:22 AM
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JUSTICE
5,621 posts
Oh the timing on that Bubbles, ahahahah
By Froggy at Feb 18, 2026, 5:33 AM
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BATA
227 posts
I hope the cost and availability of vaccines are altered dramatically as a result of the newfound change in innoculation code!
By AdamBlue9000 at Feb 18, 2026, 5:53 PM
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BAKALAKA
113 posts
I don't think the cost and availability of vaccines should be lowered. You live in the slums. Quite frankly this is a great change.
By Mindhunter at Feb 18, 2026, 5:55 PM
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BATA
290 posts
That would require the markets to work correctly. It really hasn't been okay since the update to them. I used to go to the market all the time ic but now I barely go because there is never anything that people want.
By Rillem at Feb 18, 2026, 5:56 PM
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BATA
253 posts
Just seems pointless, they were expensive and had a reasonable use. Poor people didn't buy them, and if they did it was a staggering expense. Now, who would care?
By Pladdicus at Feb 18, 2026, 5:57 PM
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NEWBIE
15 posts
So is this now ICly publicly known that everyone who was relying on vaccines as part of their job now have to shell out an additional 30K+ every time they clone out?
By Risikio at Feb 18, 2026, 6:03 PM
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SOLO
306 posts
The majority of vaccines cost less than a person can earn in a week. There are other methods to acquire inoculations IC for cheaper prices. There are ways to avoid contacting disease IC through means that aren't inoculation.
We took this step as one part of a way to help create more roleplay and economic opportunities for medics and doctors outside of one well-known and sought after high-end role.
By Bubbles at Feb 18, 2026, 6:10 PM
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SPLATJOB
32 posts
Don't like the change to vaccines and cloning. Will agree that costs and availability should change dramatically if this is the case. It adds a massive expense to getting vatted on top of replacing gear and chrome. And no, not all vaccines cost less than an average character can make in a year and replacing multiple vaccines after waking up in the vat is a bigger expense than chrome and gear for some players. This is a MAJOR Bleed change for me and completely disrupts the way I have been playing my character to this point… Genetek deserves some major protests and maybe some terrorist acts for a change like this as this isn't just a minor issue that shouldn't matter for characters that are big on getting vaccines or have then required for their jobs.
If it wasn't against Etiquette I'd have some very, very unfriendly and hostile things to say to whoever made this decision without any player vote or discussion first.
(Edited by wh1ppet at 6:19 pm on 2/18/2026)
By wh1ppet at Feb 18, 2026, 6:19 PM
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SPLATJOB
41 posts
I'd like to mention some ideas I have that I think would improve the vaccine change.
At the moment, vaccines aren't cheap. If they were cheaper, I think a lot more players would be going to medical characters to get the vaccines as prevention, instead of just a cure for their sickness.
Secondly, at the moment knowledge of vaccines and diseases is pretty much entirely gatekept to medical or chemist characters. General people have no idea what vaccines are available, what diseases they treat against, or how much they cost. Having this info publicly accessible would make it a lot more tempting for people to get vaccines.
By Raven at Feb 18, 2026, 6:35 PM
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SPLATJOB
35 posts
Gonna be real. I've been around for over a year. Was aware there were vaccines. Never once have considered getting one. They are an expensive commodity for a niche problem that most people in the mix just don't even consider as an option unless they -are- sick. Few out there are going to be looking to spend a shitload of money on a "what if" on a plethora of diseases.
I'd be looking for a cure, not a preventative..
By Terrible_the_duck at Feb 19, 2026, 1:13 AM
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SPLATJOB
59 posts
By Froggy at Feb 19, 2026, 1:13 AM
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BATA
227 posts
Returning to my shame cave. Apologies!
By Terrible_the_duck at Feb 19, 2026, 1:16 AM
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SPLATJOB
59 posts
Even more chyen sinks when everyone admitted that the problem with the economy is too many chyen sinks.
By Risikio at Feb 19, 2026, 1:20 AM
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SOLO
306 posts
For people who have a job where it is expected to be put in situation that might rationally require preventative vaccinations, if those jobs already get medical benefits, perhaps it can apply to the cost of vaccinations as well, not just treatment cost.
That might help ease the idea of the change in the people it's most likely to have an immediate effect on.
I don't have enough experience with vaccinations in the game to comment otherwise.
(Edited by NightHollow at 5:27 am on 2/19/2026)
By NightHollow at Feb 19, 2026, 5:13 AM
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SPLATJOB
43 posts
Pop that as an idea? This really is not place for ones.
By Froggy at Feb 19, 2026, 8:26 AM
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BATA
227 posts
I'm fine with people disagreeing with a change, but some of y'all are being assholes. Stop.
By Slither at Feb 19, 2026, 5:31 PM
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JUSTICE
5,621 posts
Personally don't see much issue with the inoculation change, though part of that is like with @Terrible_the_duck, I just almost never see them being relevant. Makes me wonder how many people this actually affects as the impression I get is that it'd be the minority.
On top of that, having them carry over to a clone doesn't make much sense from an IC/world perspective: if they can, why can't Nanos that actually rewrite your DNA? New body, new(ish) immune system.
By Aera at Feb 20, 2026, 11:45 AM
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SPLATJOB
51 posts
The increase in daemon limits is nice to see, but I think peoples' issues with them have been the amount you can run at once is fairly low, considering their (currently) limited monitoring, rather than the overall amount you're able to store on your deck.
By Baguette at Feb 26, 2026, 7:17 AM
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STREET SAM
447 posts
That is a lot more daemons anor damn, thank you Slither! And for all the other billion fixes!
By Froggy at Feb 28, 2026, 12:19 AM
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BATA
227 posts
Yaaaay, more running daemons! Feels like they're about to get a lot more useful.
By Baguette at Feb 28, 2026, 1:39 AM
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STREET SAM
447 posts
Thanks for all the great changes Slither! GO TEAM!
By JMo at Feb 28, 2026, 8:59 AM
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STREET SAM
470 posts
Yessss. Grapple me over a fence my loves! I have lost..A few characters to the gate/fence/rubble
By Terrible_the_duck at Feb 28, 2026, 12:00 PM
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SPLATJOB
59 posts
Can we get feedback thread for march? Also MY CANDY BAAG, NOOOOOO.
By Froggy at Mar 1, 2026, 8:21 PM
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BATA
227 posts
I know you said you're not going to address it at this time, but would that thread ignoring feature work better with topic IDs, rather than names? That way you don't need to worry about them having the same name.
By Baguette at Mar 2, 2026, 7:20 PM
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STREET SAM
447 posts
The island change completely broke custom recipe preparation. Since the change, I have been unable to prepare basically all of the recipes I have successfully made.
By zxq at Mar 27, 2026, 12:44 PM
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SPLATJOB
69 posts
You only submitted a bug earlier today. Can't fix what I don't know about, chum. Please submit bugs in a timely manner so I can resolve them.
Edit: My bad you submited it earlier than today, I've just been trying to catch you online to figure it out. Will ping you now.
(Edited by Slither at 12:46 pm on 3/27/2026)
By Slither at Mar 27, 2026, 12:45 PM
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JUSTICE
5,621 posts