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[June '22] Improvements Feedback
fedbek

fuck your e-notes
I LOVE YOU!!!!!! I LOVE YOU SO MUCH !!!

Now that is out the way, will the changes to E-notes change the limitations for characters per line and lines per page when printing? OR is this a 'watch this space' sort of deal as you sort out the printers?

I didn't rewrite any of the printing code at all.
Previously, e-notes were able to hold files of more than 20 lines. It would be nice to be able to create long files, which is necessary for many longer documents including newspapers, resumes, etc. A lot of content already created in the game through e-notes (player written books, lists of things, etc) needs many times more lines than this.
I'm going to agree with Rhicora. The beauty of an e-note is the amount of data it can hold, encouraging creative types across all sectors and data retention for future generations. Having to break that up into multiple files, disjointed, might discourage people from doing this.

If it's a performance issue, I get it, but if it isn't a matter of performance I can't see the harm in making it more flexible and accessible for creators to not have a hard limit of twenty lines.

I wasn't familiar with, or heard of this functionality ever. I am now figuring that out and will see what I can do.
I love the new e-notes. The directory system, while a little complicated to figure out to begin with, makes it so much eaiser to create files as well as sort them. Though I agree with Rhicora's points on the line limitation.
I have worked with large e-note files for a long while now. Almost filling a full 100000 mem with just one file in some cases.

Especially for things like guides, product catalogues, dosiers, etc.

As a hack, I've changed the line limit to 1000, but I think a more graceful solution is needed.
Possibly after typing open with e-note one might see a paginated version of the document, with page breaks as they would be in a newspaper. Then you could read 2 from e-note using the same syntax as newspapers to scroll to page 2. And at that point you could also read all from e-note to concatenate everything in the open file, if you really wanted it that way, e.g. to copy it.
A suggestion: The ability to encrypt individual directories. So perhaps when you do 'open /plotstuff' and it's encrypted, it will ask you to input a short code.

Another suggestion is when a file system is encrypted, when you toggle the e-note to on, instead of it displaying directory names and file names, perhaps have them look 'encrypted' with random letters and numbers.

I decided against doing that specifically because it's too micro-managey, but the data structure supports it if we ever decide to do so.
So something seems to be wonky with E-Notes. Have a 100000u mem card. one 54039u note, can't add anything to it. Still testing, but that seems to be an issue.
Some users were reporting their memory cards have been swapped from 100k to 25k during the upgrade.

I'd recommend just buying another e-mem since they're so cheap and not worrying about it. :)

Ahhh, the large memory module was converted to a 25000 memory module.

STORAGE (USED / MAX): 54181u / 25000u

Just figured that out and I will.

Thanks.

For the reworked e-notes, would it be possible to reintroduce the dating system of the old ones? One of the great things about the old e-notes was it'd tell you when the note was made, so you could get an understanding of exactly how old data was you came across (which was especially fun when it's stuff from like 10+ years ago).

Should multiples support be added for e-memories? When two e-mems are in an e-note, I can't seem to 'unslot 2nd e-mem from 1st e-note'. This wasn't a problem when I tested because I was able to 'unslot [25000u] from 1st e-note', but if I'd had two [25000u] modules in it, I likely wouldn't be able to specify either of them.
Would be nice for new users to have it note the pagebreak command once you start editing, as it did before. Additionally, the new pagebreak command seems to be '..pagebreak' rather than the single dot it was prior, for any who were confused.
Can there be password storage/password set for the e-note 7 as it is way way to easy to accidentally enter a password you did not mean to. Such as your phone auto-correcting, a miss type due to dyslexia or just having fat fingers.

I'd recommend making a new thread at this time for any new e-note feature suggestions as I am 'done' with e-notes, and not tinkering with them any more so any new suggestions like fopsy's most recent one are likely to be lost forever.
Fixer terminals seem to be missing many of the robot parts that exist, and since many robots are constructed from the frame up, sourcing the required parts may be an issue.
That's intended. We've never let fixers order robot parts, so it's as designed. :)
I'm covering my bases here.

I have a bug in for this as well, but not sure if it's a bug or working as intended. This isn't a new feature, so I'll put it here. If you want a thread for it, I'll be happy to start one.

While you can slot two modules, you only see the file structure from the first.

So moving files from one to another is impossible and as far as I can tell, anything that uses the second module loaded. I have tried to load files into the root of both and into directories. Neither seems to show on the second module that I can see.

I tried to verify this by unslotting one and the other file structure appeared.

Nevermind. I retract this.
I take it you read 'help filesystem'? :D
For the vehicle change, I do agree the old system was clunky and often confusing, also very difficult to talk about and explain IC, but I think there needs to be some sort of replacement. The risk of just driving/flying and finding out are immense, the first time I tested a higher speed I crashed and was seriously injured and the car damaged badly. If it had been something like an Aero or spaceship, could have been much worse.
Regarding this, from the bugfixes post:

[invalid] Clarification on MOO-10409 (please don't make these)

Public service announcement, you're able to add new information to a @bug you already reported without opening a whole new bug just to provide this information.

When you're logged in to the website, your "profile menu" (the same one you use to go to your profile and access the grid) has a "View your bugs" page linked from it. On the View your bugs page, you can add a comment to a bug you see listed there.

This is a good way to update the bug with new information.

For the vehicle change, I do agree the old system was clunky and often confusing, also very difficult to talk about and explain IC, but I think there needs to be some sort of replacement. The risk of just driving/flying and finding out are immense, the first time I tested a higher speed I crashed and was seriously injured and the car damaged badly. If it had been something like an Aero or spaceship, could have been much worse.

There will not be a replacement. The system doesn't work in a way that can be summarized up as a quick guess if you can or cannot. Players don't understand this, and it's not possible to communicate. I'm not giving this a second attempt.

I know there's more to vehicles than there used to be, but if there's more to the driving skill, then I can't tell. I don't think there is. Granted, it's possible the consequences have increased somewhat (bodily injury didn't used to be one). The reason I bring this up is, we're just back to the way things used to be, ass far as judging one's talent.

Until vehicles were updated, we always had to tell how well we could drive by just driving and seeing.

Correct?
Are the dates of the old notes all lost information with the rework? It appears that every old note now has the date of the implementation of the new system.