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- Fire 1m https://i.imgur.com/CF2ywFy.jpg
- Veleth 52s
- bitMuse 6s
- Sly 1m
- Nyarlabrothep 1m
- Majere_Draven 10m
- Grey0 4s
- meowlorde 1m
- Izzyneko 5m
- Strummer 1m
- fopsy 1m
- Fayia 1m
- Rillem 8s
- BlazingCoconut 46s
- HolyChrome 4m youtu.be/EXc-VHEWsBc
c Mench 26m Doing a bit of everything.
- Napoleon 9m PORN PUPPETS
- RailyDoutine 2m
- SacredWest 1h
- Hippo 1m
- RedProtokoll 9m
j Fengshui 4m http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Nymphali 11s
- Ryuzaki4Days 5m Within another moment don't went Alice after it...
- GrimButterCat 1m
c MirageGM 8m The original cryptid.
- BlaDed_Cloud 3m
- Rhea 4m youtu.be/1OeiYxdteTQ
- Ricardo 13m Ice skating uphill
- Mori 5h
- Andromeda 32m
- FullDaDead 7m
- CookieJarvis 2m
- MrFye 24s
- TofuShark 11h
- Ceadoc 27m
- Paullove 19m
j Johnny 6h New Code Written Nightly. Not a GM.
And 32 more hiding and/or disguised
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Signs in rooms
Now a real thing

So, we have a bunch of hard coded 'signs' that have colors in rooms, and they are annoying to work with because editing the room description can cause the colors to go away. A while back I created a 'neon sign' that flickers and such. I've made some improvements to this. You may have noticed the New Rose Hotel sign, as an example.

I've updated a handful of the existing signs in the game to be the new sign objects. You can even look directly at them. They flicker, with different letters going out at different times. Adds ambiance, makes builders lives easier.

This is cool. I love it. Thank you.
That sounds awesome!