Suggestions for what would be useful topics to include (or expand on) would be pretty helpful, if anyone feels there are omissions they've noticed so far.
Suggestions for what would be useful topics to include (or expand on) would be pretty helpful, if anyone feels there are omissions they've noticed so far.
(Edited by Mench at 12:54 pm on 10/25/2023)
While I understand that these are supposed to be super secretive factions, they are also public international Megacorporations the operate on the global stage. In theory we may even have blank white chyen bills that represent Syndicate currency. Not to mention the opportunities of writing into a background growing up in a family unit containing Syndicate members.
I think it would be interesting to hear how the different Syndicates have cut up the underworld's markets. Have the American Mafia gone in deep with the teamsters and transportation networks to be the smugglers of the world? Are the Yakuza the people to see if you need a loan?
As much as they are secretive, certain areas of the Mix have background thematic settings of people who are obviously members of a syndicate walking in the open and garnering respect from the passing people, so what should we vaguely know about what those people should vaguely know about that person?
It would probably be down to the players in them now to establish any canon features for any 'official lore' going forward, as they'd really be the ones best able to do it.
The introduction of one new player-accessible syndicate within the last few years actually showed the age of a few of the others quite a bit, in my opinion. Where the old syndicates were mostly reclusive and ultra-secretive, the new one had overt headquartering within a clear front business. Where the new syndicate had a front-facing official name, the others were still stuck to names that they are known colloquially by instead of having official businesses with outwards facing names.
I think more depth in the syndicate lore would be awesome, they're kind of a bunch of dinosaur factions and have been somewhat left behind in terms of their influence or importance.
I didn't! I put it in the first iterations of the @lore articles but there was some disagreement if that was actually canon so it got belayed for another day. I'd say Crashdown has a winning suggestion in terms of getting people close to the subject into the conversation, if there is ever the time or interest in that anyway.
And materials is a great suggestion Huntresskai, thank you!
*The Jews had Jerusalem wiped off the face of the Earth in the blink of an eye.
*Jesus didn't come back.
*And from what I gather Mecca is a great place to go if you want to meet God.
Also, independent religion and spirituality within Withmore Hope would be an interesting topic to tackle. While Eternalism would have predominant sway over the population, in the Mix I would think the influence of Eastern cultures leads to a more Shinto like, almost Discordian shamanistic worship of Sindome's equivalent of kami, where if your god "Marquis du DuPont" (The God of Drip) isn't working out for you in getting an input, you can go down to the market and trade him in to pick up a new shine to "Lady Tig Biddy" (Goddess of Using Your Imagination) to see if your fortune and favor of the Gods change.
I know several of them but not all to fill out the article.
Experience scripts are okay for informing roleplay but many of them are pretty similar and don't necessarily give sufficient assistance for players to generally know what they want to be using for any given purpose.
1) The original posting exceeds the character limit. To bypass this, each drug has been separated into its own entry, and will be linked appropriately to the 'Drugs in Withmore' entry.
2) The Humboldt Bubbler is noticeably lacking from the list and I need an entry for it. I'll probably end up writing this myself unless someone would like to volunteer.