I think discussing what people believe the "New Player Experience" is would be entertaining to watch, as probably not a single staff member has gone through that ordeal of how much it absolutely sucks.
I mean, people can try to say that it's "fair" or "where we want it", but currently you
-lack any form of functioning Wiki to describe anything about your world,
-have an extremely hard FOIG of denying literally any sort of information that could be used ICly even to the extent of major world events your character should know about. Literally all of Europe is dead because of The Fog? You'd think with my history written of being there last year I'd know something about that... Nope. Complete shock that I ignored all those corpses.
-Your entire system of older player retention is built around keeping them from remembering how shitty it was to first come into Sindome, and bribing them with more powerful characters and starting upper Corp positions to stay.
I mean, remove UE rollover for characters if somebody gets permed and watch what happens to your player count. And that's without the players realizing how far that pit really is and how little UE you give virgin characters.
I read everything about expectations, and I wrote up a background for what I would think would be an average backstory. I wasn't some hero of the 51st Delta Squadron, I was just some schlub who made the mistake of showing up to Withmore.
Boy was I mistaken. Took me six months to get up to "average schlub" stats, and even then I don't feel like my character can accomplish *anything* that he supposedly has spent his entire life doing. And even now this far in as a "fresh player", I'm really questioning why I want to keep logging in, as career advancement anywhere is laughable, and the Mix feels pretty much abandoned now.
I feel like I'm back playing World or Warcraft. I hit level cap. Now what? Oh, now you can actually play the game!
I just ground out six months of UE playing Sindome to an admittedly unhealthy degree. Now what? Oh, now you can start playing the game!
At level one!
Yes it was a mini-rant, but I think a discussion about new player retention should be relevant. If the staff want that hard edge breakdown of character and an almost antagonistic stance to new players wanting to try out their game, you need to say that. Otherwise discuss how to actually make Sindome something that players will play for more than three months before they either booth or go into a coma in a coffin forever.