Here is a tip to newbies, to people making a new character, and to basically everyone in general. I bring it up in regaurds to how you are writting histories, and how they often do not apply or even take into account stats and chargen or any sence of reality at all.
If you want to be happy on the MOO, take these tips. Concider this a guide to Sindome logistics. As I think up more tips, I'll post them here.
[admin] Hey, anyone else out there want to post some tips as well? Try to make them general, things that we topside have issues with. Also note: Please do start looking at stats when you check histories again. It used to be common practice, but it's slipped lately, I myself am to blame as well.[/admin]
The biggest key is to build a character who -is- small, and have plans to make him/her big. The largest problem with most players is they give these fresh out of chargen characters these -HUGELY- trumpped up life histories. When I'm doing history checks, I typically deny them.
You can't claim to be a CIA trained stealth assassin if your dodge and stealth are at below par and your martial arts are average and you are slow as a snail.
I bring this point up first because for Sindome, the history is fundamentally important to your game life. Without a history, you can't work, play fully, or develope a character. The tendancy for players is to create a trumped up story that is totally unrealistic, and ends up getting denied, or at times, laughed at by the admin. The current push is to in general tone out these types of over-blown histories for ones that are realistic and workable in terms of game mechanics. Basically, if you want an approved history, make it jive with your stats
This means that 'high class assassin' is out. But 'trained under high class assassin for a few months until high class assissin was himself assassinated' is in.
See the differance? You can not come out of chargen a combat god. Or a medical god. Or a nobel lauriate. But you can indicate that you plan to become these things over time through your roleplaying on the MOO.
Doesn't mean your life will -go- that way, you are not locked into becoming any one thing. But it does give your character directions to go in. This is extremely important to keep in mind when writing a history.