Cyberware colors don't return to normal properly.
The two presentations I've noticed with this issue are chrome descriptions not returning to chrome coloration after a color change, as pictured, and also that tattoos which follow chrome-colored descriptions become white instead of @skintone. It's all very strange.
Traceback corrupts all on-screen text until client restart.
This one I couldn't provide a sample for, because the text is completely normal in logs, but some character combination received by the client from traceback errors turns the whole screen into apparently random illegible unicode characters. I've tried reading back the text of a traceback log inside the client and nothing happens, so it's something specific sent by the server at the time doing it. Maybe a malformed line break or something.
Device feeds render in AR yellow instead of white.[/i]
Another player brought this up but it seems like the webclient renders these as all white now, while TinTin does as a wall of yellow. It seems like a bleeding device tag from AR overlay but I can't really figure why it would be a different color.