Possible topics, depending on interest:
Game World Change
Possibly open the game world up to more and greater change. Maybe it doesn't always have to be the same X gangs, same X syndicates, same X stores. Maybe the pecking order can change and not be so limited and catagorized.
Loosening Lanes and Tiers
Possibly allow conflict between groups that are often not allowed to conflict. Maybe Allow independents the ability conflict more with established groups. Maybe lessen the tier structures, allow moving of groups between tiers.
More Than Combat
While there is a place for characters that are not combat characters, so many groups insist that you have to be able to fight. Maybe consider revamping this and the NPCs in groups. Maybe a gang could benefit from a fixer, chemist and dip more than they can from three more punchers. Maybe Security or TERRA could like a secure tech, sneak or Medics more than another gun. The idea that so many groups reauire that everyone must be able to fight at least "a little is a little" odd to me. Especially when "at least a little" often means ""handle the average immy" which means "better than average fighter in the dome" in IC terms.
Encouraging Conflict
This is a bit of a dead horse but I think beating it is still productive. Maybe some talk and ideas on how to encourage conflict. From a range of angles. How can greeters and in game documentation encourage conflict? How can the midbies and oldbies encourage conflict? How can staff and NPCs encourage conflict? This ties in a little bit with the lanes and tiers above as they severely limit conflict by limiting the field.