So, reading on the forums and asking around IC, it seems like theres a serious lack of interest from staff on the impact of biomods and cyberware in their game. And frankly, I just don't get it. The moment I heard about this game, I thought, "Wow, I get to play a badass cyborg in a Shadowrun-style world?" And it just doesn't seem to want to enter in that direction. Theres an arbitrary '20%' rule in place to prevent customization in excess, even purely cosmetic ones. And I get it, Shadowrun has systems like 'Essence' that depletes and themes of cyber-psychosis that make too much customization cost-prohibitive, but you CAN do it with enough time and money. But if my impression is right, staff seem to think that this clashes with the theme they want to portray?
Transhumanism seems... pretty central to the very concept of cyberpunk, to me. An owned world, bought and sold by major corporations, and a class divide that reaches to genetics, the upper class being inherently better and largely artificial, because they can afford it. And yet being able to produce Adam Jensen style arm blades, or just low-tech prosthetics is considered... anti-theme? I don't get it. And there seems to be a bit of hostility to even discussing it. Thought I'd bring it up, because if I don't ever get to become a badass cyborg, I'm not even really sure why I'm playing. Let me get my damn Cyber Samurai on.
If a cyberarm isn't the first thing you think of when you think... well... CYBERpunk, I'm not sure what the point of the game is.