People do not give a damn about dying (unless they die a ton in a short time) and people do not give a damn about crimes. We get it, the judges aren't going to go down to Red unless you're somehow planning mass genocide. That does not mean you should be happily bragging about killing chum A, or how well your TruColorz smuggling operation is going, especially on SIC.
It may or may not happen IC, but just like how we're asked to react to the world as it is described, we also need to act as if judges ARE listening. As if SIC conversations ARE logged. As if TERRA IS reporting stuff.
Mind you, I'm not saying you need to be super secretive about dipping that baka down on Fuller of his 500 chyen, but outright admitting publically to murder and other serious crimes and giving out details is incredibly poor form and out of theme, and it helps feed not only the idea that we're all just playing a PVP game and not in a real world, but also that death is just a 30 minute wait and loss of memories and some chy.
This is especially pertinent towards more advanced characters, to whom chy is much easier to get, and they have enough UE to accomplish many things and climb back easily. Which then means death matters little to them. This is bad. A player, even an immie, who somehow gets an older player killed through subterfuge, trickery, connections, whatever, should have an impact. Death should matter. But 9 times out of 10, that advanced player will just clone, re-gear and then kill the younger player repeatedly until they give up or perm. This is awful for gameplay, storytelling and RP.
So in essence, I want to ask:
1: How do you feel about how crime is portrayed by players, particularly in Red?
2: How do you feel about death and how punishing it is, and do you think it is equally punishing for characters of different experience/asset ranges?